Jahem_kinkaid Posted December 27, 2018 Author Posted December 27, 2018 9 minutes ago, Toddi said: here tey are. Papyrus.1.log Papyrus.0.log there is no AAF prostitution errors in logs
Toddi Posted December 27, 2018 Posted December 27, 2018 33 minutes ago, Jahem_kinkaid said: there is no AAF prostitution errors in logs I got it loading without AAF prostitution. The only difference on this save is i am in the Institute/Robotiks. You absolutely must be inside for uninstalling, right? Being in Commenwelth and Borthel in Nuka World didn´t work. Thanks for your help!
radpopinaky Posted December 29, 2018 Posted December 29, 2018 is it possible for a future update to enable enemy as customers ? (raiders, super mutants, etc) like in the old mod
Jahem_kinkaid Posted December 29, 2018 Author Posted December 29, 2018 9 hours ago, radpopinaky said: is it possible for a future update to enable enemy as customers ? (raiders, super mutants, etc) like in the old mod you can turn it on via MCM. "Hostile Factions" page 1
radpopinaky Posted December 29, 2018 Posted December 29, 2018 5 hours ago, Jahem_kinkaid said: you can turn it on via MCM. "Hostile Factions" page I cant test the brothel yet because Ive just started my save, but what I meant was like in the old mod in which combat would stop and you could interact with the enemy anywhere. In my game the raiders run towards me even when Im hidden and then they start shooting me, that is because of the Extended customer approuch being ON, I really dont want to force you to do something you dont want, but is it possible to disable protagonist hostility and enable them as customers ?
Jahem_kinkaid Posted December 29, 2018 Author Posted December 29, 2018 17 minutes ago, radpopinaky said: In my game the raiders run towards me even when Im hidden and then they start shooting me, that is because of the Extended customer approuch being ON, I really dont want to force you to do something you dont want, but is it possible to disable protagonist hostility and enable them as customers ? i deleted it cause it's a cheat and will not return it back.
radpopinaky Posted December 29, 2018 Posted December 29, 2018 25 minutes ago, Jahem_kinkaid said: i deleted it cause it's a cheat and will not return it back. oh well, then enemies should not be able to find you with Extended customer approuch option enabled
WDD7789 Posted December 30, 2018 Posted December 30, 2018 Have there been any fixes for the mod not working but mcm menu still there? aka no dialouge options no hotkeys working etc.
Jahem_kinkaid Posted December 30, 2018 Author Posted December 30, 2018 3 hours ago, WDD7789 said: Have there been any fixes for the mod not working but mcm menu still there? aka no dialouge options no hotkeys working etc. i have no this prolem so i don't know what to fix. and because alot of other peoples have no such problem - something wrong at your side. i need a logs atleast to try invistigate your problem.
WDD7789 Posted December 30, 2018 Posted December 30, 2018 8 hours ago, Jahem_kinkaid said: no this prolem so i don't know what to fix. and because alot of other peoples have no such problem It is the same problem Nasp and Teruke had, if that helps.
Jahem_kinkaid Posted December 30, 2018 Author Posted December 30, 2018 11 minutes ago, WDD7789 said: It is the same problem Nasp and Teruke had, if that helps. it not helps. i need logs atleast. as i said before
Jahem_kinkaid Posted December 30, 2018 Author Posted December 30, 2018 21 hours ago, radpopinaky said: oh well, then enemies should not be able to find you with Extended customer approuch option enabled thanks. i'll investigate this situation.
WDD7789 Posted December 30, 2018 Posted December 30, 2018 1 hour ago, Jahem_kinkaid said: i need logs Where would I find the logs?
Jahem_kinkaid Posted December 30, 2018 Author Posted December 30, 2018 7 minutes ago, WDD7789 said: Where would I find the logs? first. you need to modify your fallout4.ini it lies here: "C:\Users\USER_NAME\Documents\My Games\Fallout4\fallout4.ini" add or modify existing strings to: [Papyrus] fPostLoadUpdateTimeMS=500.0 bEnableLogging=1 bEnableTrace=1 bLoadDebugInformation=1 than start the game. load your save wait till all messgaes will end, open MCM menu with AAF_P settings, try to create new shortcut or enable prostitution mode. afterwards exit from game and send to me "C:\Users\USER_NAME\Documents\My Games\Fallout4\Logs\Script\Papyrus.0.log" USER_NAME in both paths - is your login
Jahem_kinkaid Posted December 30, 2018 Author Posted December 30, 2018 18 minutes ago, WDD7789 said: here it is Papyrus.0.log there is alot of broken scripts in your log ? i'm not sure you have working AAF - without it AAF_P can't start can you try to start new game and send me another log after all initialising procedures done? and when you start new game do you have an AAF welcome window right at game start before you starts to create character?
WDD7789 Posted December 30, 2018 Posted December 30, 2018 When I start a new game I get the AAF welcome window, and in my other saves Im able to use AAF to trigger the animations so I am pretty sure it is working Papyrus.0.log
Jahem_kinkaid Posted December 30, 2018 Author Posted December 30, 2018 25 minutes ago, WDD7789 said: When I start a new game I get the AAF welcome window, and in my other saves Im able to use AAF to trigger the animations so I am pretty sure it is working Papyrus.0.log i can't help. you log full of errors from alot of scripts. AAF errors presents too. 3630 strings of errors at new game start... something wrong with your mods
Aymier09 Posted December 31, 2018 Posted December 31, 2018 hey, could you see if you find anything wrong with how the Leito and Crazy animations work with your mod ? I used the AAF patch for them by Polistiro. Unfortunately whenever I start up the AAF menu to try to change the animation only the female changes animation but the male stays on the previous animation (I use a female character). I have tested this and the animations work fine when I only bring up them by the AAF menu
Jahem_kinkaid Posted December 31, 2018 Author Posted December 31, 2018 6 minutes ago, Aymier09 said: hey, could you see if you find anything wrong with how the Leito and Crazy animations work with your mod ? I used the AAF patch for them by Polistiro. Unfortunately whenever I start up the AAF menu to try to change the animation only the female changes animation but the male stays on the previous animation (I use a female character). I have tested this and the animations work fine when I only bring up them by the AAF menu i have plans to make alot of bugfixing in new year for future updates. and will investigate this situation too. want to make fully stable release before adding new features
Badtanker Posted January 1, 2019 Posted January 1, 2019 Just a FYI. If your using this mod and JustBusness this mods Dialogue lines will over ride that one till you let the prostitute go then JustBusiness will work.
Jahem_kinkaid Posted January 1, 2019 Author Posted January 1, 2019 it's normal. if you hire a prostitute for AAF_P mod - she must have AAF_P dialogs - not a JB dialogs. when you'll fire her - she will have JB dialogs. other ways make a huge conflicts
okilord Posted January 1, 2019 Posted January 1, 2019 The only trouble I had with this mod is my brothel in Sancturary Hills started filling up with animals. The cat from Abernathy farm, two pack braumin, and a mole rat guard from red rocket. It was funny to see Dogmeat saying the brothel needed more sluts. I could not figure out how to get animals to stop visiting, so removed the mod for now.
raffles5 Posted January 2, 2019 Posted January 2, 2019 I'm having a bit of trouble with the mod. I can't seem to initiate dialog while in either Prostitution mode or hiring mode. I simply just ask settlers/NPCs the standard talk or if they would like to trade a few things. Perhaps I've missed something. I've used the old FourPlay version of this mod before switching to AAF and things worked out fine. However, something was recently brought to my attention regarding the race/actor recognition by mods. I use the mod Crimes Against Nature that uses different race identifiers and it seems an additional line or two of code is needed for mods to work with these new race identifiers. I don't know if it changed when the mod was redone from the Four Play code, but could that be a possible issue?
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