Kaarinah Posted May 19, 2019 Posted May 19, 2019 On 5/16/2019 at 4:14 PM, theviewer said: Hey, I recently downloaded SLEN and I'm confused about it. All the spells and items are there, but I wanted to test the actual sex, especially with my three (modded in) followers. However, I don't know how to initiate it. There's not a dialogue option to do it, and an Elixer of Aphrodisia doesn't seem to affect them (even used "Detect Sexmad" to check). Am I doing something wrong? Check if you have minimum arousal value for the conversation choices checked. If you do you won't see any of the choices until PC arousal is over the set limit.
pburnt Posted May 19, 2019 Posted May 19, 2019 The priestesses in Dibella's Refuge seem hard to please. This is like my real sex life. 1
axz2 Posted June 29, 2019 Posted June 29, 2019 What's the difference between SexLab EagerNPCSE.7z and SexLab EagerNPCSERev1.7z
Pfiffy Posted June 29, 2019 Author Posted June 29, 2019 4 minutes ago, axz2 said: What's the difference between SexLab EagerNPCSE.7z and SexLab EagerNPCSERev1.7z What's New in Version 1.0.0 Released 4 hours ago EagerNPCs REV1: For testing, updated the folder structure for SE and exported the facegendata and resaved the esp. No errors in SSEEdit, but not tested.
CrimsonOmegaLance Posted July 1, 2019 Posted July 1, 2019 How did you compile some of the scripts? I'm getting errors for SOS scripts, but Im looking at the SOS SE installation, but no relevant scripts are located there. Is there another place where I can get these scripts?
Pfiffy Posted July 1, 2019 Author Posted July 1, 2019 5 minutes ago, CrimsonOmegaLance said: How did you compile some of the scripts? I'm getting errors for SOS scripts, but Im looking at the SOS SE installation, but no relevant scripts are located there. Is there another place where I can get these scripts? Well, the scripts moved... Source scripts are now in the folder Source\Scripts the CK look for them in that location, but not all modders moved them there... (I also often forget this if I port mods...)
Fatal Posted July 2, 2019 Posted July 2, 2019 You packaged Nif Optimizer in the new archive. Not an issue but I thought you might want to know.
Pfiffy Posted July 2, 2019 Author Posted July 2, 2019 3 minutes ago, Fatal said: You packaged Nif Optimizer in the new archive. Not an issue but I thought you might want to know. Well, it will take a few more updates until I have all my ports clean....
Fatal Posted July 2, 2019 Posted July 2, 2019 12 minutes ago, Pfiffy said: Well, it will take a few more updates until I have all my ports clean.... Do what you want, just letting you know because Ousnius usually doesn't want his mods uploaded by someone else.
Pfiffy Posted July 2, 2019 Author Posted July 2, 2019 26 minutes ago, Fatal said: Do what you want, just letting you know because Ousnius usually doesn't want his mods uploaded by someone else. Well it is a good time to do that now...
Hippeus Posted July 8, 2019 Posted July 8, 2019 how do I get Eager NPCs to use the correct animations? I tried saying I wanted my follower to ride me. But instead she slaps on the strap on and starts to ride him. I set the choices to when talking to males and force sex gender but it still doesn't seem to work for me. Any advice please?
cap_wacky Posted July 18, 2019 Posted July 18, 2019 Hi Piffy, Looking for your aid on SLEN a bit. I'm presently working an adult mod that is a fork of player succubus quest. My forays in dialogue stuff have been a slog and don't come anywhere close to how well SLEN handles things so As such I'm trying to update some script and esp patch update updates to SLEN to work as dialog core for the seduction mechanics of the mod I'm working on as an alternate patch / suggested option just using it to trigger some of my script stuff and replace SLEN's Bribe mechanic and things along those lines. However anytime I save an update to SLEN in either your latest version or version of SLEN I self ported a while ago I receive the following compiler warning hundreds of times (even when I just load your version of SLENRev2 and save it): "Pointer value cannot be cast as NumericID : Size bust BSUInt32." Based on what I could find on that error it pertains mostly to dialog conditions not setting correctly within the creation kit, but I couldn't find any practical solutions on it. Similarly when I attempt to run my slightly updated version of the slendialogtools script I get the following NullPointer issue showing up in papyrus traces: ERROR: Property PSQ on script slendialoguetools attached to SLENDialogueQuest (9900284E) cannot be bound because <nullptr form> (99000801) is not the right type. All of this leads back to the "Pointer value cannot be cast as NumericID : Size bust BSUInt32." that are coming up from SLEN directly whenever a save is made in the CK. Based on your efforts porting SLEN and working on this, did you ever receive those errors and how did you deal with them accordingly?
Pfiffy Posted July 18, 2019 Author Posted July 18, 2019 40 minutes ago, cap_wacky said: Hi Piffy, Looking for your aid on SLEN a bit. I'm presently working an adult mod that is a fork of player succubus quest. My forays in dialogue stuff have been a slog and don't come anywhere close to how well SLEN handles things so As such I'm trying to update some script and esp patch update updates to SLEN to work as dialog core for the seduction mechanics of the mod I'm working on as an alternate patch / suggested option just using it to trigger some of my script stuff and replace SLEN's Bribe mechanic and things along those lines. However anytime I save an update to SLEN in either your latest version or version of SLEN I self ported a while ago I receive the following compiler warning hundreds of times (even when I just load your version of SLENRev2 and save it): "Pointer value cannot be cast as NumericID : Size bust BSUInt32." Based on what I could find on that error it pertains mostly to dialog conditions not setting correctly within the creation kit, but I couldn't find any practical solutions on it. Similarly when I attempt to run my slightly updated version of the slendialogtools script I get the following NullPointer issue showing up in papyrus traces: ERROR: Property PSQ on script slendialoguetools attached to SLENDialogueQuest (9900284E) cannot be bound because <nullptr form> (99000801) is not the right type. All of this leads back to the "Pointer value cannot be cast as NumericID : Size bust BSUInt32." that are coming up from SLEN directly whenever a save is made in the CK. Based on your efforts porting SLEN and working on this, did you ever receive those errors and how did you deal with them accordingly? First thing is to make sure that SLEN is esmsified as long as you use it as master for your mod. (don't turn it into an ESM, but mark it as one with wyrebash) The new CK doesnt like esp's as master. Then make sure that you put all the source scripts into data/source/scripts and not into the oldrim path data/script/source. As far as I remember, I did nothing more than just reorder the paths, converting the meshes and regererating the facegenfiles with the CK while I resaved it. There was not much more to do. (I still don't know why so many ppl tried and failed in converting it) It runn also fine with the oldrim facegen files and unresaved.
cap_wacky Posted July 18, 2019 Posted July 18, 2019 12 minutes ago, Pfiffy said: First thing is to make sure that SLEN is esmsified as long as you use it as master for your mod. (don't turn it into an ESM, but mark it as one with wyrebash) The new CK doesnt like esp's as master. Then make sure that you put all the source scripts into data/source/scripts and not into the oldrim path data/script/source. As far as I remember, I did nothing more than just reorder the paths, converting the meshes and regererating the facegenfiles with the CK while I resaved it. There was not much more to do. (I still don't know why so many ppl tried and failed in converting it) It runn also fine with the oldrim facegen files and unresaved. I was actually trying a different approach; specifically editing and saving updates to the SLEN.esp and the couple of SLEN scripts as a "SLEN patch" which has my mod as a functional master, mapping to a couple of my mod's scripts via properties. My mod has far too many integrated mods and requirements as it is, and not everyone would want to use SLEN. This way I wouldn't have to remap all the Slen Dialog trees (they are massive and many) and would just call a couple of my script functions instead of SLEN's Bribe when you fail the a speech check etc. I already set all the paths and such, well more specifically I changed my CK prefs to tell it the correct path for source files is "Data/Scripts/Source" is there some indication in your experience this doesn't typically work based on CK weirdness? Aka what Bethesda calls a "Feature"? Oddly when I load up the CK with just your SLENRev2 and save it I get those "Pointer value cannot be cast as NumericID : Size bust BSUInt32." errors with nothing else loaded. Does this happen to you? Just to rule it out I threw another copy of the source files into the default data/source/scripts made a save and got the same sort of warnings/errors... Best disucssion I've been able to find on these errors is https://forums.nexusmods.com/index.php?/topic/5307445-help-with-pointer-value-cannot-be-cast-as-numericid-size-bust-bsuint32/ The fact I can't seem to get the SLENDialog Script to successfully map a property on against my mod's main script think there is something significant going on there...
GuruSR Posted July 24, 2019 Posted July 24, 2019 Using Realm of Lorkhan - Freeform Alternate Start and SLEN's main quest for the Dibella isn't starting, so it sounds like it is waiting for a global or value being added to make it start. Have +25 relationship changes, so that isn't the issue. Any thoughts on how to get that quest to start? GuruSR.
Pfiffy Posted July 24, 2019 Author Posted July 24, 2019 15 hours ago, GuruSR said: Using Realm of Lorkhan - Freeform Alternate Start and SLEN's main quest for the Dibella isn't starting, so it sounds like it is waiting for a global or value being added to make it start. Have +25 relationship changes, so that isn't the issue. Any thoughts on how to get that quest to start? GuruSR. You completed the Vanilla quest for the Temple priestess?
Pfiffy Posted July 24, 2019 Author Posted July 24, 2019 On 7/19/2019 at 12:34 AM, cap_wacky said: I was actually trying a different approach; specifically editing and saving updates to the SLEN.esp and the couple of SLEN scripts as a "SLEN patch" which has my mod as a functional master, mapping to a couple of my mod's scripts via properties. My mod has far too many integrated mods and requirements as it is, and not everyone would want to use SLEN. This way I wouldn't have to remap all the Slen Dialog trees (they are massive and many) and would just call a couple of my script functions instead of SLEN's Bribe when you fail the a speech check etc. I already set all the paths and such, well more specifically I changed my CK prefs to tell it the correct path for source files is "Data/Scripts/Source" is there some indication in your experience this doesn't typically work based on CK weirdness? Aka what Bethesda calls a "Feature"? Oddly when I load up the CK with just your SLENRev2 and save it I get those "Pointer value cannot be cast as NumericID : Size bust BSUInt32." errors with nothing else loaded. Does this happen to you? Just to rule it out I threw another copy of the source files into the default data/source/scripts made a save and got the same sort of warnings/errors... Best disucssion I've been able to find on these errors is https://forums.nexusmods.com/index.php?/topic/5307445-help-with-pointer-value-cannot-be-cast-as-numericid-size-bust-bsuint32/ The fact I can't seem to get the SLENDialog Script to successfully map a property on against my mod's main script think there is something significant going on there... Well, I did not make any changes to SLEN, but I worked on TDF and the add-on. After the CK starts to bother me I switched back to the oldrim CK, made the edits there. A lot of problems solved themselves after that. I can remember the BSU errors but I haven't seen them for quite a long time, now. Maybe its because I have the Ck fixes installed. I had to look around a bit to get the right version of the SSE CK, but there is a link in the nexus thread. It still sounds like you have problems with one mod not accepting the other as master. If the master is not esmsified, you will get into trouble as soon as you reload the mod into the CK again.
ladyadara Posted August 1, 2019 Posted August 1, 2019 Is it the file that says Rev2 Version or the one that just says Sexlab eager npcs.
Pfiffy Posted August 1, 2019 Author Posted August 1, 2019 The REV2 is the newest Version. It shoulb be working fine, but it is only tested by me...
Selky Posted August 2, 2019 Posted August 2, 2019 hello! i think i have a little trouble but i dont know how to fix it: When i seduce someone with charm, and i choose or purpose a way to have fun, the npc say "..." and nothing happen. Like if we never had a chat and charm. The arousal is ok for all, so, i have no idea why sex is not initiate? ^^ Please, any one having the same trouble with a fix?
Selky Posted August 4, 2019 Posted August 4, 2019 hey... it even dont initiate any thing sexual even when "trainer". eve, when a dungeon is clear. Why?
Pfiffy Posted August 4, 2019 Author Posted August 4, 2019 5 hours ago, Selky said: hey... it even dont initiate any thing sexual even when "trainer". eve, when a dungeon is clear. Why? loadorder please...
Selky Posted August 4, 2019 Posted August 4, 2019 2 hours ago, Pfiffy said: loadorder please... i used loot. And i see nothing in your topic about load order. And even in original topic:"Installation: Just drop the .esp and .bsa into your Skyrim\Data folder, or use your favourite mod manager to do it for you. The mod will initially be completely diabled. You can enable it in the MCM menu and choose which options you want to activate there. " If the load order matter a lot please notice it. So may you fully help me and show me where to refer for the load order? Loot made good stuff except with your mod, or seems so. But yes i'm pretty sure it's a stupid thing that make sex not initiate.
Pfiffy Posted August 4, 2019 Author Posted August 4, 2019 37 minutes ago, Selky said: i used loot. And i see nothing in your topic about load order. And even in original topic:"Installation: Just drop the .esp and .bsa into your Skyrim\Data folder, or use your favourite mod manager to do it for you. The mod will initially be completely diabled. You can enable it in the MCM menu and choose which options you want to activate there. " If the load order matter a lot please notice it. So may you fully help me and show me where to refer for the load order? Loot made good stuff except with your mod, or seems so. But yes i'm pretty sure it's a stupid thing that make sex not initiate. I'm not asking for the load order because of the order, but for the mods you have installed...
Selky Posted August 4, 2019 Posted August 4, 2019 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 RSkyrimChildren.esm 6 6 Unofficial Skyrim Special Edition Patch.esp 7 7 Campfire.esm 8 8 CreatureFramework.esm 9 9 Schlongs of Skyrim - Core.esm 10 a SexLab.esm 11 b GenderBender.esm 12 c SexLabAroused.esm 13 d SexLab Attraction.esm 14 e ZaZAnimationPack.esm 15 f FISS.esp 16 10 SMIM-SE-Merged-All.esp 17 11 Immersive Wenches.esp 18 12 Verdant - A Skyrim Grass Plugin SSE Version.esp 19 13 Hothtrooper44_ArmorCompilation.esp 20 14 Hothtrooper44_Armor_Ecksstra.esp 21 15 UNP Vanilla Outfits.esp 22 16 Joy of Perspective.esp 23 17 SkyUI_SE.esp 24 18 Vivid WeathersSE.esp 25 19 12FemaleBrows.esp 26 1a AHZmoreHUD.esp 27 1b AIO SE TATTOOS.esp 28 1c AMatterOfTime.esp 29 1d SkyRe_Main.esp 30 1e AmazingFollowerTweaks.esp 31 1f Book of UUNP Iron And Steel.esp 32 20 SkyRe_EnemyScaling.esp 33 21 Forgotten DungeonsSSE.esp 34 22 Verdant - A Skyrim Grass Plugin.esp 35 23 RealisticNeedsandDiseases.esp 36 24 Particle Patch for ENB SSE.esp 37 25 Populated Cities Towns Villages Legendary.esp 38 26 Keep It Clean.esp 39 27 Populated Dungns Caves Ruins Legendary.esp 40 28 Run For Your Lives.esp 41 29 Frostfall.esp 42 2a MoreNastyCritters.esp 43 2b SexLab_Dialogues.esp 44 2c Deadly Wenches.esp 45 2d Hateful Wenches.esp 46 2e LADX_SSE.esp 47 2f MF_RadiantProstitution.esp 48 30 SexLab Eager NPCs.esp 49 31 Apocalypse - Magic of Skyrim.esp 50 32 Beards.esp 51 33 Immersive Weapons.esp 52 34 Bijin NPCs.esp 53 35 Bijin Warmaidens.esp 54 36 Bijin Wives.esp 55 37 Book of UUNP - Textures.esp 56 38 dD - Realistic Ragdoll Force - Realistic.esp 57 39 dD-Increase Fall Damage.esp 58 3a dD-No Spinning Death Animation.esp 59 3b DiverseDragonsCollectionSE.esp 60 3c Fertility Mode.esp 61 3d FNIS.esp 62 3e hothtrooper44_ArmorPatch.esp 63 3f SkyRe_Races.esp 64 40 UUNP Vanilla Outfits.esp 65 41 Ish's Souls to Perks.esp 66 42 JoP - The Book of UUNP Patch.esp 67 43 KS Hairdo's.esp 254 FE 0 Player Blink Fix.esp 68 44 PuppetMaster.esp 69 45 PuppetMasterSwallow.esp 70 46 RaceMenu.esp 71 47 RaceMenuPlugin.esp 72 48 RSChildren.esp 73 49 Schlongs of Skyrim.esp 74 4a SexLab Aroused Creatures.esp 75 4b SexLab Inflation Framework.esp 76 4c SexLabDefeat.esp 254 FE 1 SexlabLightMeUp.esp 77 4d ShowRaceMenuAlternative.esp 78 4e SkyRe_Combat.esp 79 4f SkyRe_EncounterZones.esp 80 50 SkyRe_EnemyAI.esp 81 51 SkyRe_HelmlessPerks.esp 82 52 SkyRe_StandingStones.esp 83 53 SLAL_AnimationsByLeito.esp 84 54 SLALAnimObjBillyy.esp 85 55 SLAnimLoader.esp 86 56 SOS - ERF - HighPoly Addon.esp 87 57 SOS - ERF - HighPoly Equipable.esp 88 58 SOS - Smurf Average Addon.esp 89 59 SOSRaceMenu.esp 90 5a TheEyesOfBeauty.esp 91 5b Verdant - Altered Forest Grass.esp 92 5c Vivid Weathers - Extended Rain.esp 93 5d Vivid Weathers SE - Classic.esp 94 5e WetFunction.esp 95 5f WM_WidgetMod.esp 96 60 XPMSE.esp 97 61 SOS - B3lisario UNP Addon.esp 98 62 SOS - ERF Horse Penis UUNP - Addon.esp 99 63 SOS - Bound Cock Addon.esp 100 64 sr_FillHerUp.esp 101 65 LeftHandRings-1stPersonView.esp 102 66 LeftHandRings.esp 103 67 RNAD_FF_Patch.esp 104 68 Hateful Wenches -Dread Knight Weapon Set-.esp 105 69 Dread Knight Weapon Set.esp 106 6a Forgotten Wenches.esp 107 6b Judgment Wenches.esp 108 6c ReProccer.esp 109 6d IAv8 Reproccer Reborn Patch.esp 110 6e Pre-ReProccer-IW DragonSteel Weapons.esp 111 6f OblivionWeapons.esp 112 70 FNISSexyMove.esp 113 71 STFU.esp 114 72 STFUbitch.esp 115 73 LessIntrusiveHUD.esp 116 74 UIExtensions.esp 117 75 J42_ArmorRatingRedux.esp 118 76 SLSO.esp 119 77 SexLabTools.esp 120 78 Headtracking.esp EveryBody's Different.esp 121 79 ELE_SSE.esp there? i'm not sure it's what you ask ^^
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