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Sexlab Eager NPC's SE (SLEN)


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Posted
On 5/16/2019 at 4:14 PM, theviewer said:

Hey, I recently downloaded SLEN and I'm confused about it. All the spells and items are there, but I wanted to test the actual sex, especially with my three (modded in) followers. However, I don't know how to initiate it. There's not a dialogue option to do it, and an Elixer of Aphrodisia doesn't seem to affect them (even used "Detect Sexmad" to check). Am I doing something wrong? 

Check if you have minimum arousal value for the conversation choices checked. If you do you won't see any of the choices until PC arousal is over the set limit.

  • 1 month later...
Posted
4 minutes ago, axz2 said:

What's the difference between SexLab EagerNPCSE.7z and SexLab EagerNPCSERev1.7z

 

What's New in Version 1.0.0

Released 

EagerNPCs REV1: For testing, updated the folder structure for SE and exported the facegendata and resaved the esp. No errors in SSEEdit, but not tested.

Posted

How did you compile some of the scripts? I'm getting errors for SOS scripts, but Im looking at the SOS SE installation, but no relevant scripts are located there.  Is there another place where I can get these scripts?

Posted
5 minutes ago, CrimsonOmegaLance said:

How did you compile some of the scripts? I'm getting errors for SOS scripts, but Im looking at the SOS SE installation, but no relevant scripts are located there.  Is there another place where I can get these scripts?

Well, the scripts moved... Source scripts are now in the folder Source\Scripts the CK look for them in that location, but not all modders moved them there... (I also often forget this if I port mods...) 

Posted
3 minutes ago, Fatal said:

You packaged Nif Optimizer in the new archive. Not an issue but I thought you might want to know.

Well, it will take a few more updates until I have all my ports clean....

 

 

 

Posted
12 minutes ago, Pfiffy said:

Well, it will take a few more updates until I have all my ports clean....

 

 

 

Do what you want, just letting you know because Ousnius usually doesn't want his mods uploaded by someone else.

Posted
26 minutes ago, Fatal said:

Do what you want, just letting you know because Ousnius usually doesn't want his mods uploaded by someone else.

Well it is a good time to do that now...

 

Posted

how do I get Eager NPCs to use the correct animations? I tried saying I wanted my follower to ride me. But instead she slaps on the strap on and starts to ride him. I set the choices to when talking to males and force sex gender but it still doesn't seem to work for me. Any advice please?

  • 2 weeks later...
Posted

Hi Piffy,

 

Looking for your aid on SLEN a bit. I'm presently working an adult mod that is a fork of player succubus quest. My forays in dialogue stuff have been a slog and don't come anywhere close to how well SLEN handles things so As such I'm trying to update some script and esp patch update updates to SLEN to work as dialog core for the seduction mechanics of the mod I'm working on as an alternate patch / suggested option just using it to trigger some of my script stuff and replace SLEN's Bribe mechanic and things along those lines.

 

However anytime I save an update to SLEN in either your latest version or version of SLEN I self ported a while ago I receive the following compiler warning hundreds of times (even when I just load your version of SLENRev2 and save it):

"Pointer value cannot be cast as NumericID : Size bust BSUInt32."

 

Based on what I could find on that error it pertains mostly to dialog conditions not setting correctly within the creation kit, but I couldn't find any practical solutions on it.

 

Similarly when I attempt to run my slightly updated version of the slendialogtools script I get the following NullPointer issue showing up in papyrus traces:

ERROR: Property PSQ on script slendialoguetools attached to SLENDialogueQuest (9900284E) cannot be bound because <nullptr form> (99000801) is not the right type.

 

All of this leads back to the "Pointer value cannot be cast as NumericID : Size bust BSUInt32." that are coming up from SLEN directly whenever a save is made in the CK. Based on your efforts porting SLEN and working on this, did you ever receive those errors and how did you deal with them accordingly?

Posted
40 minutes ago, cap_wacky said:

Hi Piffy,

 

Looking for your aid on SLEN a bit. I'm presently working an adult mod that is a fork of player succubus quest. My forays in dialogue stuff have been a slog and don't come anywhere close to how well SLEN handles things so As such I'm trying to update some script and esp patch update updates to SLEN to work as dialog core for the seduction mechanics of the mod I'm working on as an alternate patch / suggested option just using it to trigger some of my script stuff and replace SLEN's Bribe mechanic and things along those lines.

 

However anytime I save an update to SLEN in either your latest version or version of SLEN I self ported a while ago I receive the following compiler warning hundreds of times (even when I just load your version of SLENRev2 and save it):

"Pointer value cannot be cast as NumericID : Size bust BSUInt32."

 

Based on what I could find on that error it pertains mostly to dialog conditions not setting correctly within the creation kit, but I couldn't find any practical solutions on it.

 

Similarly when I attempt to run my slightly updated version of the slendialogtools script I get the following NullPointer issue showing up in papyrus traces:

ERROR: Property PSQ on script slendialoguetools attached to SLENDialogueQuest (9900284E) cannot be bound because <nullptr form> (99000801) is not the right type.

 

All of this leads back to the "Pointer value cannot be cast as NumericID : Size bust BSUInt32." that are coming up from SLEN directly whenever a save is made in the CK. Based on your efforts porting SLEN and working on this, did you ever receive those errors and how did you deal with them accordingly?

First thing is to make sure that SLEN is esmsified as long as you use it as master for your mod. (don't turn it into an ESM, but mark it as one with wyrebash) The new CK doesnt like esp's as master. 

Then make sure that you put all the source scripts into data/source/scripts and not into the oldrim path data/script/source. 

As far as I remember, I did nothing more than just reorder the paths, converting the meshes and regererating the facegenfiles with the CK while I resaved it. There was not much more to do. (I still don't know why so many ppl tried and failed in converting it) It runn also fine with the oldrim facegen files and unresaved. 

Posted
12 minutes ago, Pfiffy said:

First thing is to make sure that SLEN is esmsified as long as you use it as master for your mod. (don't turn it into an ESM, but mark it as one with wyrebash) The new CK doesnt like esp's as master. 

Then make sure that you put all the source scripts into data/source/scripts and not into the oldrim path data/script/source. 

As far as I remember, I did nothing more than just reorder the paths, converting the meshes and regererating the facegenfiles with the CK while I resaved it. There was not much more to do. (I still don't know why so many ppl tried and failed in converting it) It runn also fine with the oldrim facegen files and unresaved. 

I was actually trying a different approach; specifically editing and saving updates to the SLEN.esp and the couple of SLEN scripts as a "SLEN patch" which has my mod as a functional master, mapping to a couple of my mod's scripts via properties. My mod has far too many integrated mods and requirements as it is, and not everyone would want to use SLEN. This way I wouldn't have to remap all the Slen Dialog trees (they are massive and many) and would just call a couple of my script functions instead of SLEN's Bribe when you fail the a speech check etc.

 

I already set all the paths and such, well more specifically I changed my CK prefs to tell it the correct path for source files is "Data/Scripts/Source" is there some indication in your experience this doesn't typically work based on CK weirdness? Aka what Bethesda calls a "Feature"?

 

Oddly when I load up the CK with just your SLENRev2 and save it I get those "Pointer value cannot be cast as NumericID : Size bust BSUInt32." errors with nothing else loaded. Does this happen to you? Just to rule it out I threw another copy of the source files into the default data/source/scripts made a save and got the same sort of warnings/errors...

 

Best disucssion I've been able to find on these errors is https://forums.nexusmods.com/index.php?/topic/5307445-help-with-pointer-value-cannot-be-cast-as-numericid-size-bust-bsuint32/  The fact I can't seem to get the SLENDialog Script to successfully map a property on against my mod's main script think there is something significant going on there...

 

 

Posted
15 hours ago, GuruSR said:

Using Realm of Lorkhan - Freeform Alternate Start and SLEN's main quest for the Dibella isn't starting, so it sounds like it is waiting for a global or value being added to make it start.  Have +25 relationship changes, so that isn't the issue.  Any thoughts on how to get that quest to start?

 

GuruSR.

You completed the Vanilla quest for the Temple priestess?

Posted
On 7/19/2019 at 12:34 AM, cap_wacky said:

I was actually trying a different approach; specifically editing and saving updates to the SLEN.esp and the couple of SLEN scripts as a "SLEN patch" which has my mod as a functional master, mapping to a couple of my mod's scripts via properties. My mod has far too many integrated mods and requirements as it is, and not everyone would want to use SLEN. This way I wouldn't have to remap all the Slen Dialog trees (they are massive and many) and would just call a couple of my script functions instead of SLEN's Bribe when you fail the a speech check etc.

 

I already set all the paths and such, well more specifically I changed my CK prefs to tell it the correct path for source files is "Data/Scripts/Source" is there some indication in your experience this doesn't typically work based on CK weirdness? Aka what Bethesda calls a "Feature"?

 

Oddly when I load up the CK with just your SLENRev2 and save it I get those "Pointer value cannot be cast as NumericID : Size bust BSUInt32." errors with nothing else loaded. Does this happen to you? Just to rule it out I threw another copy of the source files into the default data/source/scripts made a save and got the same sort of warnings/errors...

 

Best disucssion I've been able to find on these errors is https://forums.nexusmods.com/index.php?/topic/5307445-help-with-pointer-value-cannot-be-cast-as-numericid-size-bust-bsuint32/  The fact I can't seem to get the SLENDialog Script to successfully map a property on against my mod's main script think there is something significant going on there...

 

 

Well, I did not make any changes to SLEN, but I worked on TDF and the add-on. After the CK starts to bother me I switched back to the oldrim CK, made the edits there. A lot of problems solved themselves after that. I can remember the BSU errors but I haven't seen them for quite a long time, now. Maybe its because I have the Ck fixes installed. I had to look around a bit to get the right version of the SSE CK, but there is a link in the nexus thread. It still sounds like you have problems with one mod not accepting the other as master. If the master is not esmsified, you will get into trouble as soon as you reload the mod into the CK again.   

  • 2 weeks later...
Posted

hello! i think i have a little trouble but i dont know how to fix it:

When i seduce someone with charm, and i choose or purpose a way to have fun, the npc say "..." and nothing happen. Like if we never had a chat and charm.
The arousal is ok for all, so, i have no idea why sex is not initiate? ^^
Please, any one having the same trouble with a fix?

Posted
5 hours ago, Selky said:

hey... it even dont initiate any thing sexual even when "trainer".
eve, when a dungeon is clear.
Why?

loadorder please...

 

Posted
2 hours ago, Pfiffy said:

loadorder please...

 

i used loot. And i see nothing in your topic about load order. And even in original topic:
"Installation: Just drop the .esp and .bsa into your Skyrim\Data folder, or use your favourite mod manager to do it for you. The mod will initially be completely diabled. You can enable it in the MCM menu and choose which options you want to activate there. "

If the load order matter a lot please notice it.
So may you fully help me and show me where to refer for the load order?
Loot made good stuff except with your mod, or seems so.
But yes i'm pretty sure it's a stupid thing that make sex not initiate.

Posted
37 minutes ago, Selky said:

i used loot. And i see nothing in your topic about load order. And even in original topic:
"Installation: Just drop the .esp and .bsa into your Skyrim\Data folder, or use your favourite mod manager to do it for you. The mod will initially be completely diabled. You can enable it in the MCM menu and choose which options you want to activate there. "

If the load order matter a lot please notice it.
So may you fully help me and show me where to refer for the load order?
Loot made good stuff except with your mod, or seems so.
But yes i'm pretty sure it's a stupid thing that make sex not initiate.

I'm not asking for the load order because of the order, but for the mods you have installed...

 

Posted

  0  0     Skyrim.esm
  1  1     Update.esm
  2  2     Dawnguard.esm
  3  3     HearthFires.esm
  4  4     Dragonborn.esm
  5  5     RSkyrimChildren.esm
  6  6     Unofficial Skyrim Special Edition Patch.esp
  7  7     Campfire.esm
  8  8     CreatureFramework.esm
  9  9     Schlongs of Skyrim - Core.esm
 10  a     SexLab.esm
 11  b     GenderBender.esm
 12  c     SexLabAroused.esm
 13  d     SexLab Attraction.esm
 14  e     ZaZAnimationPack.esm
 15  f     FISS.esp
 16 10     SMIM-SE-Merged-All.esp
 17 11     Immersive Wenches.esp
 18 12     Verdant - A Skyrim Grass Plugin SSE Version.esp
 19 13     Hothtrooper44_ArmorCompilation.esp
 20 14     Hothtrooper44_Armor_Ecksstra.esp
 21 15     UNP Vanilla Outfits.esp
 22 16     Joy of Perspective.esp
 23 17     SkyUI_SE.esp
 24 18     Vivid WeathersSE.esp
 25 19     12FemaleBrows.esp
 26 1a     AHZmoreHUD.esp
 27 1b     AIO SE TATTOOS.esp
 28 1c     AMatterOfTime.esp
 29 1d     SkyRe_Main.esp
 30 1e     AmazingFollowerTweaks.esp
 31 1f     Book of UUNP Iron And Steel.esp
 32 20     SkyRe_EnemyScaling.esp
 33 21     Forgotten DungeonsSSE.esp
 34 22     Verdant - A Skyrim Grass Plugin.esp
 35 23     RealisticNeedsandDiseases.esp
 36 24     Particle Patch for ENB SSE.esp
 37 25     Populated Cities Towns Villages Legendary.esp
 38 26     Keep It Clean.esp
 39 27     Populated Dungns Caves Ruins Legendary.esp
 40 28     Run For Your Lives.esp
 41 29     Frostfall.esp
 42 2a     MoreNastyCritters.esp
 43 2b     SexLab_Dialogues.esp
 44 2c     Deadly Wenches.esp
 45 2d     Hateful Wenches.esp
 46 2e     LADX_SSE.esp
 47 2f     MF_RadiantProstitution.esp
 48 30     SexLab Eager NPCs.esp
 49 31     Apocalypse - Magic of Skyrim.esp
 50 32     Beards.esp
 51 33     Immersive Weapons.esp
 52 34     Bijin NPCs.esp
 53 35     Bijin Warmaidens.esp
 54 36     Bijin Wives.esp
 55 37     Book of UUNP - Textures.esp
 56 38     dD - Realistic Ragdoll Force - Realistic.esp
 57 39     dD-Increase Fall Damage.esp
 58 3a     dD-No Spinning Death Animation.esp
 59 3b     DiverseDragonsCollectionSE.esp
 60 3c     Fertility Mode.esp
 61 3d     FNIS.esp
 62 3e     hothtrooper44_ArmorPatch.esp
 63 3f     SkyRe_Races.esp
 64 40     UUNP Vanilla Outfits.esp
 65 41     Ish's Souls to Perks.esp
 66 42     JoP - The Book of UUNP Patch.esp
 67 43     KS Hairdo's.esp
254 FE   0 Player Blink Fix.esp
 68 44     PuppetMaster.esp
 69 45     PuppetMasterSwallow.esp
 70 46     RaceMenu.esp
 71 47     RaceMenuPlugin.esp
 72 48     RSChildren.esp
 73 49     Schlongs of Skyrim.esp
 74 4a     SexLab Aroused Creatures.esp
 75 4b     SexLab Inflation Framework.esp
 76 4c     SexLabDefeat.esp
254 FE   1 SexlabLightMeUp.esp
 77 4d     ShowRaceMenuAlternative.esp
 78 4e     SkyRe_Combat.esp
 79 4f     SkyRe_EncounterZones.esp
 80 50     SkyRe_EnemyAI.esp
 81 51     SkyRe_HelmlessPerks.esp
 82 52     SkyRe_StandingStones.esp
 83 53     SLAL_AnimationsByLeito.esp
 84 54     SLALAnimObjBillyy.esp
 85 55     SLAnimLoader.esp
 86 56     SOS - ERF - HighPoly Addon.esp
 87 57     SOS - ERF - HighPoly Equipable.esp
 88 58     SOS - Smurf Average Addon.esp
 89 59     SOSRaceMenu.esp
 90 5a     TheEyesOfBeauty.esp
 91 5b     Verdant - Altered Forest Grass.esp
 92 5c     Vivid Weathers - Extended Rain.esp
 93 5d     Vivid Weathers SE - Classic.esp
 94 5e     WetFunction.esp
 95 5f     WM_WidgetMod.esp
 96 60     XPMSE.esp
 97 61     SOS - B3lisario UNP Addon.esp
 98 62     SOS - ERF Horse Penis UUNP - Addon.esp
 99 63     SOS - Bound Cock Addon.esp
100 64     sr_FillHerUp.esp
101 65     LeftHandRings-1stPersonView.esp
102 66     LeftHandRings.esp
103 67     RNAD_FF_Patch.esp
104 68     Hateful Wenches -Dread Knight Weapon Set-.esp
105 69     Dread Knight Weapon Set.esp
106 6a     Forgotten Wenches.esp
107 6b     Judgment Wenches.esp
108 6c     ReProccer.esp
109 6d     IAv8 Reproccer Reborn Patch.esp
110 6e     Pre-ReProccer-IW DragonSteel Weapons.esp
111 6f     OblivionWeapons.esp
112 70     FNISSexyMove.esp
113 71     STFU.esp
114 72     STFUbitch.esp
115 73     LessIntrusiveHUD.esp
116 74     UIExtensions.esp
117 75     J42_ArmorRatingRedux.esp
118 76     SLSO.esp
119 77     SexLabTools.esp
120 78     Headtracking.esp
           EveryBody's Different.esp
121 79     ELE_SSE.esp


there? i'm not sure it's what you ask ^^

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