Karen1965 Posted November 6, 2018 Posted November 6, 2018 I was plagued with the cyclic-cycle problem. In consultation via feedback system built into Vortex . I love this feature. there was a bit of a bug now fixed by Vortex team. ( Whom I always find those guy and girls really helpful). I believe NMM-60 maybe being updated not to sure at this stage. I hope that Vortex and NMM-60 are compatible. I do find Vortex an incredible Manager to use even though it is still in development as bugs may pop up has development of Vortex continues again that normal. I do find that the old NMM to which is not updated any more. IE: Importing from NMM so that you can activate a new Game ( I use SKYRIM OLD as a magnitude of mods are still being created for Skyrim old). Then can be ported to SSE). FNIS:. PCEA2 has a slight problem when run though FNIS. I just tick two top boxes then then FNIS reports error I just need to click run again one or two times PCEA2 then installs without a problem. There certain mods that have cyclic cycles example being more nasty critters ver 11 which needs SlaveTats to run there is at the moment, a problem with slave tats or ver 1.1 where by Ver 11 will not install thus creating a incompatible cyclic cycle conflict that I do not know how to resolve. Needs a modder to fix. My advice do not use NMM if you are using Vortex. Where Vortex is now always updating while NMM is left far behind due that it is not updated any more. MAke sure you leave both Nexus and LL running when installing LL mods it is a must for Vortex to install form either site. Try not use Imported NMM Skyrim this also creates cyclic cycle problems. Thanks Karen xx.
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