Myst42 Posted November 4, 2018 Posted November 4, 2018 I'm trying to make a concentration spell cast a FF one (to combine FX and use the concentration ritual animation instead of the FF ritual one) Thing is, I need some events, and I'm not sure what can I use Is there something like "OnEquip" but for spells instead of items? At the moment my idea is On(Event needed) --> Hopefully when spell is equipped Self.RegisterForAnimationEvent("BeginCastRight") EndEvent OnAnimationEvent(ObjectReference akSource, String EventName) If EventName == "BeginCastRight" Do Stuff EndIf EndEvent On(Second Event needed) ---> Hopefully when spell is unequipped Self.UnRegisterForAnimationEvent("BeginCastRight") EndEvent I tried "OnEffectStart" as usual with ActiveMagicEffect script, but it only registers the effect start when the spell hits someone, and I need it to happen always, even if it hits the ground or sky.
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