Dorabella Posted November 4, 2018 Posted November 4, 2018 Maybe I already asked, maybe I do not remember ? I'm doing a conversion from UUNP to CBBE of a suit with a change in textures, but I stumbled into a problem. Outfitstudio shows me the perfectly worn dress, but in the game it is clear that it does not match because it shows lack of dress. I think I have correctly performed all the steps: 1) Replacing the body from UUNP to CBBE of all nif files, including Slider Data and Slider sets. 2) Correction of parts that need this intervention, but from what Outfitstudio showed, were in extremely minimal parts. 3) For the conversion of the dress was used the same nif_0 because the nif_1 was triple in size in proportion to the body 4) Change of textures with NifScope Spoiler
markarat Posted November 4, 2018 Posted November 4, 2018 Are you using HDT SMP or PE? Do you already tried to change the player weight?
Dorabella Posted November 4, 2018 Author Posted November 4, 2018 46 minutes ago, markarat said: Do you already tried to change the player weight? Already done, but I do not get different results 47 minutes ago, markarat said: Are you using HDT SMP or PE? For now I have not entered anything, but I would like to put the TBBP or BBP HDT is only extended to the body I tried to extend the meshes a little more, but I would get completely out of shape and start losing shape. Compared to before it has already improved a lot. If it can be useful, this kind of problem happens to me when the clothes I convert are free of metal parts that act as a support Spoiler
idle Posted November 4, 2018 Posted November 4, 2018 This seems a lot like an issue with weighting. What I do is to delete all the bones in outfit studio from the shapes, import the reference body and copy the bone weightings over to the shapes again.
markarat Posted November 4, 2018 Posted November 4, 2018 Like the sir above say, you can try set the body on the outfit studio as reference and copy the bones to the armor, but maintain a copy of the nif, we never know.
Dorabella Posted November 4, 2018 Author Posted November 4, 2018 1 hour ago, idle said: What I do is to delete all the bones in outfit studio from the shapes, import the reference body and copy the bone weightings over to the shapes again. I was sure I had made this passage, but obviously I did something wrong (little practice). Is it possible to have a couple of screens for the correct steps? 1 hour ago, markarat said: maintain a copy of the nif, we never know. I always make backups, just to avoid unpleasant surprises
markarat Posted November 4, 2018 Posted November 4, 2018 Im new on this too and will appreciete if someone show a more eficiente/correct way to do it, but you can try. Go to outfit studio and load your actual armor. Like picture A. Now Load Reference, below load outfit, choose body that you are using using the - From File- . The reference shape should be into the outfit studio now but with the name in a glow green. Like in the picture B. Now you select all the pieces of the armor less the Reference. Now choose copy bone weights, after this a screen should appear (I personally use the search radius and max vertex targets on the max possible). Wait a bit if the armor have too many pieces. Save as the armor _0 and _1, is just a test and the body armor will replace the character body so doest't really matter for now. the screens was not the most helping things in this world, to be honest.
Dorabella Posted November 4, 2018 Author Posted November 4, 2018 1 hour ago, markarat said: the screens was not the most helping things in this world, to be honest. Thank's . Now it's much better than before, it does not change anymore . First he turned himself out just as he breathed ? Spoiler The dress is also perfect for the busty. Spoiler The problem of the boots still remains. I applied the same method, but when I have to save the nif I get the error Spoiler When I delete the body shape, the tip of the boots becomes black and in the game results without the feet Spoiler
markarat Posted November 4, 2018 Posted November 4, 2018 this vertice have no wieght, you need to copy the feet bones too Try to first copy the body weight and after set a feet nif as reference and copy him, i dont know if this will work but is worthy a try
idle Posted November 5, 2018 Posted November 5, 2018 I use an old bodyslide version for that reason and don't get the "The following shapes have unweighted vertices,..." error and it usually works without problem. I'm sure there's some way to make it work properly and you can probably read about it in some guide, but hey whatever works ?
Dorabella Posted November 5, 2018 Author Posted November 5, 2018 17 hours ago, markarat said: this vertice have no wieght, you need to copy the feet bones too Try to first copy the body weight and after set a feet nif as reference and copy him, i dont know if this will work but is worthy a try Copying the weight as with the dress gives me the error indicated before, to use another foot instead of the body I had not thought about it, but I noticed that this problem occurs when the boots are composed of only one part, I have done another type composed of several parts and that problem was not there (maybe the foot inside the boot is missing?) 15 hours ago, idle said: I'm sure there's some way to make it work properly and you can probably read about it in some guide, but hey whatever works I will look for some guidance to solve the problem
★Foxxx★ Posted November 5, 2018 Posted November 5, 2018 21 hours ago, Lestat1627 said: Thank's . Now it's much better than before, it does not change anymore . First he turned himself out just as he breathed ? Hide contents The dress is also perfect for the busty. Hide contents The problem of the boots still remains. I applied the same method, but when I have to save the nif I get the error Hide contents When I delete the body shape, the tip of the boots becomes black and in the game results without the feet Hide contents
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