KazTheFiddle Posted November 2, 2018 Posted November 2, 2018 I've recently updated a couple mods and that has fucked up my game on multiple occasions (I've already made a topic and and got help with another problem). I saved after leaving the Hall of Attainment into the exterior area of the College of Winterhold. I've restarted about 20 times now and every single time it either freezes or crashes after a couple seconds. I used savetool and didn't find anything wrong with it. When I looked at the papyrus log, I saw a shitload of errors that I don't know how to fix. I didn't understand most of the log but I'm hoping the people here are more Bethesda game-savvy than I am. I've attached the mention log and a plugin list. I CTD alot in Skyrim but it usually isn't constant and in the same place like this, just fairly frequent and in different places. If anyone can help me to get my fucking installation under control that would be a godsend Thanks in advance Papyrus.0.log loadorder.txt
yatol Posted November 2, 2018 Posted November 2, 2018 4 minutes ago, KazTheFiddle said: I used savetool and didn't find anything wrong with it. When I looked at the papyrus log, I saw a shitload of errors that I don't know how to fix. how is that supposed to fix your mess? [11/01/2018 - 10:55:40PM] Cannot open store for class "fnissmquestscript", missing file? bet you have something that want fnis.esp you don't have [11/01/2018 - 10:55:59PM] Error: Unable to bind script magicAttachAshPileOnVampireDeathNPC to alias VampireTurnedVictimAlias01 on quest VampireDominationAlias (2A379F0E) because their base types do not match mod 2a that is i don't know gave script magicAttachAshPileOnVampireDeathNPC extend x, to something that isn't x, so that don't do anything [11/01/2018 - 10:55:59PM] warning: Property DLC1VampireChangeEffect on script playervampirequestscript attached to PlayerVampireQuest (000EAFD5) cannot be initialized because the script no longer contains that property that's what happen when you install an unof patch that replace some script, that lose all conflicts with your load order, some stuff overwrite unof patch edit, and that don't work with unof patch script [11/01/2018 - 10:55:59PM] Error: Property Gears02 on script blackreachElevatorButtonScript attached to (30193F8D) cannot be bound because <NULL form> (30193F8C) is not the right type no idea what mod 30 is, but if he release something as messy as that, get rid that crap [11/01/2018 - 10:55:59PM] warning: Property ZazAPCAO104 on script zadBeltScript attached to Item 195 in container (33004638) cannot be initialized because the script no longer contains that property either some mashup between old version from your save and new version from your load order, either someone that remove stuff from a script forgot to remove it from the esp [11/01/2018 - 10:56:19PM] daymoyl - OnInit everything above that is easy to fix, you just go to the id in tesedit, and delete the no longer contain, or copy paste unof patch in the other esp, or whatever it want [11/01/2018 - 10:56:19PM] Error: Cannot call NewArgonian() on a None object, aborting function call stack: [CuteElvesRaceController (7A000D80)].CuteElvesRaceController.OnInit() - "CuteElvesRaceController.psc" Line 10 why does that mod try to load something on 7A000D80 if it's not load? [11/01/2018 - 10:56:19PM] Error: Cannot call GetLeveledActorBase() on a None object, aborting function call stack: [DefeatSexCrimeQST (74118C5F)].DefeatSexCrimeQSTscr.OnInit() - "DefeatSexCrimeQSTscr.psc" L same for 74118C5F [11/01/2018 - 10:56:21PM] Error: Cannot call StopCombatAlarm() on a None object, aborting function call stack: [alias SLK_Princess on quest SLK_Rescuer (2900E692)].SLK_PrincessCombat.OnUpdate() - "SLK_PrincessCombat.psc" Line 11 same for 2900E692 [11/01/2018 - 10:56:22PM] Error: File "Unofficial Dawnguard Patch.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingScript.ProcessRetroScripts() - "USLEEP_VersionTrackingScript.psc" Line 29 there's a check to not have an error when the esp isn't in the load order.... and even the unof patch don't use it... [11/01/2018 - 10:56:26PM] Error: Cannot access an element of a None array stack: [SQM_Base (6A000D62)].SQM_MenuScript.SetTextOptionValue() - "SKI_ConfigBase.psc" Line 470 [SQM_Base (6A000D62)].SQM_MenuScript.populateLists() - "SQM_MenuScript.psc" Line 272 [SQM_Base (6A000D62)].SQM_MenuScript.OnConfigInit() - "SQM_MenuScript.psc" Line 968 [SQM_Base (6A000D62)].SQM_MenuScript.OnGameReload() - "SKI_ConfigBase.psc" Line 114 [SQM_Base (6A000D62)].SQM_MenuScript.OnInit() - "SKI_ConfigBase.psc" Line 85 [11/01/2018 - 10:56:26PM] [SQM_MenuScript <SQM_Base (6A000D62)>] ERROR: Option type mismatch. Expected text option, page "", index 0 no idea what that is... just go to 6A000D62 to find out [11/01/2018 - 10:56:39PM] FNIS aa GetGroupBaseValue - mod/id:DeviousDevices/3 group:12 return:13 [11/01/2018 - 10:56:39PM] FNIS aa GetAAsetList mod: DeviousDevices nSets: 67 trace on? or another mod that have to spam the log saying x done, y done, z done for nothing? [11/01/2018 - 10:56:39PM] Error: Static function ExecuteCommand not found on object consoleutil. Aborting call and returning None stack: [zadQuest (0D00F624)].zadbq00.checkBlindfoldDarkFog() - "zadBQ00.psc" Line 133 [zadQuest (0D00F624)].zadbq00.OnInit() - "zadBQ00.psc" Line 111 think that mod expect another consoleutil version [11/01/2018 - 10:56:41PM] Testing for: SDpatch - dragonborn.esp [11/01/2018 - 10:56:41PM] Error: File "SDpatch - dragonborn.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? there's the good check in the technical section of loverslab, somewhere [11/01/2018 - 10:56:43PM] Error: Method GetVersion not found on CDxFramework. Aborting call and returning None stack: [iDDeLibrary (59000D64)].iddelibs.iDDeSetLibs() - "iDDeLibs.psc" Line 31 [iDDeUtilities (59000D62)].iddeutilities.iDDeLoadLibs() - "iDDeUtilities.psc" Line 1721 [iDDeUtilities (59000D62)].iddeutilities.iDDeRegEvents() - "iDDeUtilities.psc" Line 1229 [iDDeMCMConfig (59000D63)].iddeconfig.StartAllQuests() - "iDDeConfig.psc" Line 182 think that thing expect another version of that CDxFramework [11/01/2018 - 10:56:44PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00000007)>] group: _jump base: 0 number: 0 [11/01/2018 - 10:56:44PM] [Zad]: adding tag Magic for Plug (Black Soulgem) (Vaginal) [11/01/2018 - 10:56:44PM] [CF][Framework] Registered ["draugr" [Race <DraugrRace (00000D53)>]]["Draugr Skin" [Armor < (0001FE81)>]] armors to mod "MNC" [11/01/2018 - 10:56:44PM] [Zad]: adding tag SoulGem for Plug (Black Soulgem) (Vaginal) [11/01/2018 - 10:56:44PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00000007)>] group: _sneakmt base: 0 number: 0 [11/01/2018 - 10:56:44PM] [Zad]: adding tag Vaginal for Plug (Black Soulgem) (Vaginal) [11/01/2018 - 10:56:44PM] [Zad]: adding tag Plug for Plug (Black Soulgem) (Vaginal) [11/01/2018 - 10:56:44PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00000007)>] group: _sneakmt base: 0 number: 0 [11/01/2018 - 10:56:44PM] [CF][Framework] Added skin ["Draugr Skin" [Armor < (0001FE82)>]] to race ["draugr" [Race <DraugrRace (00000D53)>]] [11/01 more mods that have to put what they are doing in the log, useless lines [11/01/2018 - 10:57:02PM] VM is freezing... [11/01/2018 - 10:57:02PM] VM is frozen [11/01/2018 - 10:57:03PM] Reverting game... you died? [11/01/2018 - 10:57:03PM] Error: Unable to bind script magicAttachAshPileOnVampireDeathNPC to alias VampireTurnedVictimAlias13 on quest VampireDominationAlias (2A379F0E) because their base types do not match same conflicts between load order and scripts as above, appear in the log everytime you load a save [11/01/2018 - 10:57:07PM] warning: Property delivery on script CDxPD_Delivery attached to (FF0010D4) cannot be initialized because the script no longer contains that property last line, while loading a save i bet that ctd was a conflict between what was still in your ram, and whatever the game tried to load with that save in a crypt run to a draugr that wake up when you get near him load the save at the beginning of the crypt go back to that draugr now he won't wake up a script that don't do its stuff, doesn't matter but a scene that try to do stuff with npc that aren't there, that stuff it's a ctd
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