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Face Preset Help/Custom Race Face Transfer Issues


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Posted

So I'm running into a bit of problems with a custom race. I'd love to start taking HQ screenshots with my new 1070ti, which is a far cry from my old 760. Anyway, back on topic.

I'd like to make a Marie Rose character from DOA 5. I've found some very high quality Marie Rose mods on tumblr, but it appears they're a custom race. Here's a link to the custom race mod: https://ellynoa.tumblr.com/post/162936597341/marie-rose-v11-by-kknd7000-marierose-add-race

Since it's a custom race, there's tons of problems with having my CBBE imported to it, as it creates a neck seam, and the hair is very high quality. I'll be honest, I'm not a very experienced modder. I've managed to get the hair into its own mod so I can use it with any race, but I have yet to be able take the face from this mod and apply it to other races in the game, specifically the Nord. 

The face included with the mod is perfect, and I'm too inexperienced to replicate it myself after a few hours of playing with some presets and sculpting them.

TLDR:

Can someone take the face from this Marie Rose mod and save it as a RM preset for use on any race, specifically Nord? I'm unsure how to do it/ if it's even possible. Thanks!!

EDIT:

I'm also fine with using the race how it is if I can transfer my custom body to it while keeping the custom face with it. However, I get a neck seam when I attempt to move the fair skin female head and body texture files into the folder the Marie Rose face is pulling from. Attached is the neck seam problem.

20181026132427_1.jpg

Posted

Have you replaced the femalehead.nif with this new file?

 

Its missing Race preset on MarieRoseRace and support for RaceCompatibility. Yes a ton with problems. ?

 

You can add an extra preset to the nord race and use the femalehead.nif with the tri files.
I will test this on my mod.

Posted

Ahem. Simply install the mod. Open the esp in the CK. Find the race, open it, and select "playable". Save it. Play it. Problem solved. Problems remaining include the fact that the newly playable custom race does not have access to all of the eye/hair/brow options that you normally would unless you make the marie rose mod a dependency of those files and add the race individually to each hair/eye/brow mod in the CK. Even then there will still be issues with anything except hair. Expressions using the tri files included with the mod look rather muted, and since we're in the adult side of the forum I'll mention that blowjob animations using sexlab suffer because she won't open her mouth more than an inch. ?

 

If you want to use a custom body as you stated above then you're stuck using the included body/head textures, but you can still use a custom body mesh/nif if you wish. If you want custom body textures, then you'll need to do some work in paint.net or adobe to make it seamless.

 

The problems with moving this headmesh to one of the standard races are numerous.

1) The mod uses 2 separate meshes for each individual eye.

2) The mod uses custom face textures that won't work on a standard headmesh so if you make the custom textures the default then all your NPCs will look weird.

3) numerous nif/tri issues.

4) Probably lots of others I forgot, but I tried this a few years ago and gave up in disgust. ? I just wound up using the first option I listed above.

Posted

Thanks for the input guys! I think I'll just resort to trying to sculpt my own, as this mod is so old, and it's a custom race, which just throws a wrench in the whole operation. I'll reply to this thread further if I come up with a solution/ an acceptable updated mod that's worth sharing!

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