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cubemap doesnt work ingame but in NifSkope


overdev93

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Posted

Hi :)

I hope this is the right subforum cause I couldnt find anything for mod creation, creation kit or nifskope category.

 

So there is a custom mesh of an interior building and I just want to make the floor reflective without any additional mods so cubemaps/enviormental maps would be a good solution I think.

I also have a self made cubemap of the room. It shows up correctly in NifSkope but doesnt work in the Creation Kit or ingame. The mesh was exported correctly in 3ds max.

Everything works except the reflection.

 

Here are some screenshots of the nif file.

nif env map1.JPG

nif env map2.JPG

Posted

Nif settings look ok. What does your mask look like? Is it black, cause .... that is like an off switch. Otherwise, swap your cubemap out for one of Bethesda's ones. Pick something really obvious like chrome_e.dds, crank the environmental scale up to something dumb like 5, and swap out your mask for a flat white one. If your floor now shines, the problem is in the way you made your map. Beths maps are in data/textures/cubemaps.

Posted

But I want a pretty reflective floor which is showing the room. Its a large room with a flat floor.

 

I also tried using a white Texture.

And like I said its working perfectly in nifskope but not in the game and only the reflection isnt working.

 

I try to use the bethesda folder.

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