Guest Posted November 16, 2018 Posted November 16, 2018 Info about Vortex 0.16.12 There are 512 errors reported by users. So far FO4, switching between the games and Roaming are most reported errors. Thew good news is that Tanin and his team works hard to fix those issues for it is a hell of the job into implement more than 400 games into one manager. My personal opinion that those guys deserve credits for hard work.
itsmir Posted November 25, 2018 Posted November 25, 2018 So I'm having this problem where I've deleted all my mods and Skyrim is vanilla again, but Vortex still says there are 12 active mods.
Guest Posted November 26, 2018 Posted November 26, 2018 2 hours ago, itsmir said: So I'm having this problem where I've deleted all my mods and Skyrim is vanilla again, but Vortex still says there are 12 active mods. The procedure of uninstalling the game and the mods is very important. If you doing it wrong you might have this problem. Therefore, following this steps will make sure you have no "leftovers". 1. Before you uninstall your game on Steam, you disable and uninstall all your mods using Vortex. 2. Log on Steam and uninstall your game 3. Stat Vortex. If the game is uninstalled it won't show your game in the Games section. If it shows it, there are three reasons/possibilities: - uninstall of the mods and game was done improperly - you didn't uninstall mods in other mod manager where are they are registered as installed - Bug in Vortex that should be reported to Vortex/Github. (you can find those mods using WIndows search manager and delete them manually. Make sure that Vortex isn't active. Use CCleaner or Revo uninstaller to clean all leftover of uninstalled game). NMM have that problems too if the mods aren't installed on the same drive as the game. Vortex uses "hardlinks" for your mods instead of making copies of them. This makes it so it's easier to manage mods, makes the deployment much faster, and makes it so you can have multiple profiles (i.e. stealth build mods, heavy combat mods, etc., super cheating sith mods). See if putting your mod folder on the same drive fixes your problem. )if this is your case. 2. Some players have that problem too especially if the have NMM or MO installed along with Vortex. If you uninstall mods you may see leftover empty folders with this file inside, you can "Purge" and "Deploy" your mods so Vortex will clean them up itself. Vortex doesn't clean up these folders automatically simply because it would increase the time taken to deploy your files and delay installations or starting the game. Empty folders are completely harmless, so there is no need to clear them up.
Guest Posted December 5, 2018 Posted December 5, 2018 Vortex 0.16.14 is out (pre-release) Fixes, improvements and features: Spoiler fixed: exception on download game reassignment if there is no local path fixed: exception when extension tries to shut down application fixed: exception on startup on searching game directories fixed: exception trying to display the conflict graph from a not-active game fixed: exception on startup regarding mod rule cycle fixed: rare exception on graph events after it's been cleaned up fixed: rare unhandled exception updating savegame list fixed: rare unhandled exception when enabling profile fixed: unhandled exception if calculating md5 hash fails fixed: unhandled error case when creating ini backups fixed: suppressing uncaught net::ERR_ABORTED error fixed: rare random exception on startup fixed: rare exception when opening and immediately closing game info fixed: restored ability to display cycles fixed: ensure destination directory exists when importing savegames fixed: (fallout nv) rare exception parsing savegames that have no charactername set improved: display list of processes locking a file in EBUSY/EPERM errors improved: some of the well known native exceptions are now explained in application improved: set ini keys required to load loose files on some games improved: various ui improvements Fixes, improvements and features in 0.16.13 version. (you don't need to install this version in order to have fixes in the 0.16.14. They are included in it. I posted them so that you may know what was done in this version and it has been done a lot). Spoiler fixed: verify validity of profiles on startup (may trigger "State invalid" message) fixed: broken ui of documentation page (wiki) fixed: mod updates for premium users didn't work fixed: oblivion font check looked in the wrong directory fixed: unhandled exception if store contains category without name fixed: exception when trying to report a crash after deleting the dump fixed: exception if user removes profile during deployment fixed: exception if an installer returns undefined as an instruction fixed: rare exception reading savegame screenshot fixed: download entries will no longer become invalid when download move functionality encounters errors fixed: attempt to resolve install path when no game active fixed: very slow deployment due to needless re-request of mod meta information from the server fixed: failed to write crash dumps in some cases fixed: cloning theme didn't duplicate css rules fixed: savegames couldn't be removed until deployment happened at least once fixed: error message if loot process closed during a sort operation fixed: error during fnis update due to opening too many files at once fixed: update button opens wrong page when the mod comes from a different game section fixed: don't clear "deployment necessary" flag if deployment failed fixed: No longer allows to deploy mods when the rules contain cycles fixed: dashlet button allowed multiple disk searches to be started in parallel fixed: deal better with DNS lookup failures fixed: failed to move mods/downloads to subdirectory of old path fixed: not the entire area of the action button in tables was clickable fixed: fallback icons for tool buttons not used fixed: fonts in some controls didn't scale with theme config fixed: game info popup didn't update when the path was manually changed fixed: (Morrowind) couldn't scroll in plugin list fixed: (Fallout 3/NV) show modified time instead of install time (like with all other games) fixed: (Fallout 3/NV) better error message if game fails to start due to missing dependencies fixed: (Dragon Age 1) unhandled exception if merging xml fails fixed: (Pillars Of Eternity 2) error message if trying to manage when game was never started before improved: login dialog now shows the url, so users without default browser can still log in improved: warn on nmm import if the import would leave less than 500MB improved: more user-friendly NMM import improved: cleaned up fallout tools (thanks to FayneAldan) improved: include esl in plugin list improved: allow changing group for multiple plugins at once improved: start custom categories at id 1000 (per default) so they don't overlap with nexus categories improved: nicer error messages in various places improved: warn user about putting their mod staging folder into the game folder improved: add option to hide the top-level category improved: disable profile view while a deployment is in progress. improved: performance improvements Download: https://github.com/Nexus-Mods/Vortex/releases
Guest Posted December 9, 2018 Posted December 9, 2018 Vortex 0.16.15 is out (official release) Fixes, improvements and features: Spoiler fixed: exception opening file override dialog when the were cyclical mod rules fixed: mods containing only a bsa/ba2 might not be installed correctly (wrong directory structure) fixed: savegame list wasn't reliably updated when necessary fixed: failed to parse fallout 3/nv savegames when the character wasn't named (yet) fixed: nmm-import tried to read categories file from wrong location fixed: (pillars of eternity 2) disabled/enabled lists were not being filtered upon mod state change improved: Added hint about multi-select in tables improved: show a warning about the plugin list being outdated if a deployment is pendin Download: https://github.com/Nexus-Mods/Vortex/releases
ghostinmachine Posted January 28, 2019 Posted January 28, 2019 Vortex can use additional meta servers. It would be nice to be able to use it with LoversLab!
Guest Posted February 1, 2019 Posted February 1, 2019 Vortex 0.17.1 is out Fixes, improvements and features: Spoiler Improvements: test available space before moving downloads/staging folder savegames loaded in background thread (Dark Souls 1) force loading through Steam if it's a steam install Bugfixes: problem installing mods that themselves contain electron applications problem starting certain games through steam in plugin group editor unrelated connections disappeared when removing a rule loot process crash during sorting Fixes, improvements and features from 0.17.0: (Recommended to read it. Lot of things changed) Spoiler Features: inform user when mods are redundant and can be disabled Announcements widget high-contrast theme filter mods with no category set filter games display whether a game is officially supported or contributed external changes dialog allows to use the newer file automatically provide more guidance when deployment is currently not possible .bat and .cmd scripts can now be set up as tools directly support for X4: Foundations (thanks to alexparlett) support for Pathfinder: Kingmaker (thanks to 6d306e73746572) support for Starsector (thanks to LazyWizard) support for 7 Days to Die (thanks to nelson3219) Improvements: lots of UI changes to how mod conflicts & cycles are presented more robust log-in (Vortex automatically reconnects if server drops websocket connection) more stable gamebryo plugin serialisation (meaning plugins should not get disabled when purging) avoid UAC dialog if only the DOS read-only flag has to be changed start games via Steam/Epic Games Launcher if their DRM requires that warn user before dropping meta data about vanished mods show profile name in the quicklauncher handle ENOSPC errors more graciously allow url-input of dropzones to handle urls missing a protocol hiding game thumbnail active mod count for undiscovered games apply markdown to LOOT messages (this makes links clickable for example) improvements to scroll performance performance improvement of purging hard links various small UI improvements settings for bundled themes are now displayed updated electron to 2.0.16 updated libloot to 0.14.1 Bugfixes: Nexus downloads can now be resumed in more situations unhandled exception if download url can't be parsed unhandled exception on removing profile unhandled exception trying to report deployment error unhandled exception when allocating memory for download fails unhandled exception if deleting savegame fails rare exception trying to deploy when no deployment method is active rare unhandled exception trying to update name of download rare exception if the profile got deleted while deploying rare exception trying to report error from fomod installer ExtendedMessageBox function couldn't be called appdata/local was resolved incorrectly when not alongside roaming couldn't set up multiple rules for a mod exception if user enters an invalid nxm url in download failure to install mods containing electron asars files were "overwritten" in games that don't merge mods graciously handle failure to update morrowind.ini links in a dialog were all on the same line (wrapping as regular text) manually set game location was overwritten with auto-detected one report ENOENT error that refers to a web address correctly staging or download path starting with \ not treated correctly ensure staging dir is created on first managing the game feedback screen could become unusable on low resolution screens changelog empty when github rate limit was reached broken error handling when files relevant for fnis are missing more graciously handle failure to write to oblivion.ini (Sims 4) crash if mod directory missing (KOTOR 2) fixed game starting (Dark Souls 1) was using wrong mod directory (Mount & Blade) fixes to mod installing (Dragon Age) losing prior edits to Addins.xml when merging API: allow closing dialogs programatically allow to run executables attached to the vortex process Download: https://github.com/Nexus-Mods/Vortex/releases/
lobsterpoptart Posted February 4, 2019 Posted February 4, 2019 How would I download mods from loverslab and implement them into vortex or my skyrim game?
Guest Posted February 5, 2019 Posted February 5, 2019 4 hours ago, lobsterpoptart said: How would I download mods from loverslab and implement them into vortex or my skyrim game? 1. Create the folder on your HDD with, lets call it LL downloads. 2. Set your FF to ask you where to place your downloads. 3. Download desired mod in LL "downlaods" folder. 4. Start Vortex and follow the instructions: https://wiki.nexusmods.com/index.php/Installing_your_first_mod_with_vortex
Guest Posted February 15, 2019 Posted February 15, 2019 Vortex 0.17.3 is out Fixes, improvements and features: Spoiler Improvements: prevent refreshing issue-list too often handle some errors more graciously updated various dependencies Bugfixes: changelogs not displayed Fixes, improvements and features from 0.17.2: (Recommended to read it. Lot of things changed) Spoiler Features: Zoom in+out (ctrl+shift+plus, ctrl+shift+minus and ctrl+0 to reset) Allow reinstalling multiple mods at once validate .Net installation on startup Improvements: better error handling during login if server is unavailable better handling for .Net related errors Adding url input validation to DropZones better performance and more updates to progress bar on moving staging/download folder give feedback when rate limit has been exceeded report missing application association inside vortex hide fnis config button if it's not installed nicer error if FNIS isn't installed and automation is enabled limit number of savegames loaded and lazy load screenshots (this could cause huge delays and even crashes due to high memory usage) (performance) avoid css animations while window is not focused (performance) reduce number of table updates on high fequence of changes better readability of links in loot messages (dragon age) nicer error message if Addins.xml can't be parsed Bugfixes: updated external lib for loading fonts (may fix crashes when opening settings, please let us know!) check if fnis needs to be run was unreliable and could crash Vortex when files are missing transferring staging/download folder would hang if source directory is empty News dashlet would keep displaying a previous error even after a successful fetch exception upon opening "external changes" dialog if entries were missing timestamps exception trying to report errors from filesystem operations (might have only affected dev builds) exception if epic store config file exists but has no settings exception trying to deploy with no mods enabled if fnis automation was enabled exception when userlist.yaml was in unexpected format logged unnecessary warnings (during game discovery and trying to get game info from steam) "Install" was offered for already-installed mods on multi-select didn't remove deployed files correctly on a few games (PoE2 and KC: Deliverance) about dialog didn't list any external dependencies log session separators were missing in shared mode scrolling upwards while dragging dependency line wasn't working misleading error messages when symlinks or hardlinks aren't supported on the filesystem provide better information when applying deployment fix fails added downloads to db on nmm import even if the transfer failed (oblivion) plugin names were truncated
Guest Posted March 4, 2019 Posted March 4, 2019 Vortex 0.17.5 is out (latest release) Fixes, improvements and features: Spoiler Bugfixes exception on startup on a specific state corruption some deployment errors weren't actually logged (dragon age) deployed files were wrongly removed during deployment Improvements: allow "Open on Nexus Mods" to work for uninstalled mods notification if Vortex is very outdated smoother progress bar during file transfers (mods/downloads) Feature: allow user to select staging folder at startup if Vortex can't find it Fixes, improvements and features from 0.17.4: (Recommended to read it. Lot of things changed) Spoiler Bugfixes: errors from LOOT and bsa parser if windows username contained non-english characters canceling permission fix dialog during ini baking triggered error changes to command line and environment for the game were reset unhandled exception trying to use deployment method fix if the reason changed in the background unhandled exception when entering a download url that is not a valid protocol unhandled exception if staging folder isn't valid unhandled exception when savegames get deleted while Vortex has them in its cach exception pressing the "copy to clipboard" button in the login dialog rare failure to install certain mods rare crash due to memory corruption in savegame loading extensions and profiles page buttons not being rendered upon settings changes incorrect game id used for downloads if game not supported incorrect game id used for mod updates if mod downloaded from different game section startup errors loading state wasn't handled correctly slight ui glitches unnecessary api requests causing rate limit being reached quicker than necessary didn't reliably ensure writability of ini backups and baked/base files news dashlets not refreshed on game change catch attempt to rename a category that's already been deleted handle graciously the case where output directory is deleted during purge nmm import may have used invalid paths more gracious handling of invalid userlist files check for mod updates can now also unset the "update available" flag plugins could get duplicate load order position (visual only) using v0.14 LOOT masterlist (not sure if this caused any trouble) Improvements: (performance) avoid some unnecessary re-renders of tables, esp. mods request confirmation when closing login dialog if login in progress (Factorio) disallow symlink deployment on windows better error handling when starting game via steam allow startup in certain cases when application state is slightly damaged trigger dialog with default action on pressing enter hide "fix deployment" dialog if no game active reset window position if it would be (mostly) invisible using ids for table rows that can be referenced in css selectors allow line breaks in mod name in the conflict resolution dialog show "default" as the plugin group if none is assigned hide screenshot during savegame import (loading those would require a lot of memory and cause delays) Features: allow manual login by copy&pasting api key can check for Vortex update when automatic update is disabled click on mod name on plugin screen to jump there (Enderal) added support (The Witcher) added support (thanks to Evanito) (Oxygen Not Included) added support (thanks to newman55) (Subnautica: Below Zero) added support (thanks to AlexejheroYTB) Download: https://github.com/Nexus-Mods/Vortex/releases/
Silbert Posted March 7, 2019 Posted March 7, 2019 Need some help. I dont have enough space on C drive cause it is a system drive for windows but vortex trys to put all my mods on it. I have a folder full of mods but how can i make vortex to download mods there and install them from there?
Guest Posted March 9, 2019 Posted March 9, 2019 On 3/7/2019 at 11:51 PM, Silbert said: Need some help. I dont have enough space on C drive cause it is a system drive for windows but vortex trys to put all my mods on it. I have a folder full of mods but how can i make vortex to download mods there and install them from there? Just go to Settings -> Download, change the path and Vortex will move the files. The new path must be empty, by the way.
Guest Posted March 9, 2019 Posted March 9, 2019 Vortex 0.17.7 is out (latest release) Fixes, improvements and features: Spoiler Bugfixes: exception removing mod not handled (including non-critical) second fallback if download doesn't store game id Improvements: root categories now display subcategory mod count performance improvement Fixes, improvements and features from 0.17.6: (Recommended to read it. Lot of things changed) Spoiler Bugfixes: crash opening savegame tab unhandled exception during folder transfer unhandled exception when external library generates invalid ui exception opening conflict dialog if one of the mod has been removed in the background hidden files were ignored in disk space check stop using rimraf busy tries because it's bugged removing mod via status dropdown vs clicking remove wasn't consistent console error message steam paths were treated as case-sensitive ini file changes may not be applied in the right order (causing wrong savegames shown in-game) folders not cleaned up when transferring within the current staging folder plugin names in plugins.txt were all lower-case Improvements: (Enderal) registry-based game detection (Pathfinder: Kingmaker) notify if UMM isn't installed (thanks to 6d306e73746572) (Garden Paws) added support (thanks to 6d306e73746572) Download: https://github.com/Nexus-Mods/Vortex/releases/
17skyrim Posted March 9, 2019 Posted March 9, 2019 Vortex no longer selects mods to start the game. It's broken since the last update. It only installs the mods. If I use Vortex and I happen to get the front menu I notice that none of the mods have been selected in the data screen. I have to go through and tick the mods to get them to work. I have to use MO to have the mods start in the game. But for some reason MO does not load Zaz Animations or carry that mod over from Vortex. I use Vortex for loading mods because it does a better job of that and then use MO to play the game.
Guest Posted March 9, 2019 Posted March 9, 2019 16 minutes ago, 17skyrim said: Vortex no longer selects mods to start the game. It's broken since the last update. It only installs the mods. If I use Vortex and I happen to get the front menu I notice that none of the mods have been selected in the data screen. I have to go through and tick the mods to get them to work. I have to use MO to have the mods start in the game. But for some reason MO does not load Zaz Animations or carry that mod over from Vortex. I use Vortex for loading mods because it does a better job of that and then use MO to play the game. I wouldn't know about Vortex-MO issues since I'm NMM user. It is the common issue if you have two mod managers. After every Vortex upgrade you have to go to you "prime" mod manager and enable mods. I think its because the Vortex team wants its users to use only one mod manager -Vortex.
Guest Posted March 26, 2019 Posted March 26, 2019 Vortex 0.17.8 is out (latest release) Fixes, improvements and features: Spoiler Bugfixes: crash if the user completely removes bundledPlugins directory (not that they should...) exception on invalid download url exception suggesting staging path when game path invalid exception when deployment method becomes unavailable at the wrong time unhandled exception if mod removal fails exception(s) if userlist is invalid (rare) unhandled network errors (rare) unhandled exception copying login-url to clipboard (rare) exception if active game has to be deactivated on startup (rare) error from drag&drop on dashboard exception saving mod rules if that mod gets deleted in the background improper error handling when cloning profiles improper error handling on restoring state backup improper error handling installing dl for unsupported game improper error handling when deploying deleted profile (rare) failure to load built-in (electron) modules several cases where UserCanceled was treated as an error moving downloads/staging folder into a subdirectory of the old location could lose files didn't allow changing download/staging folder if source dir was missing didn't allow changing download/staging folder if source dir was on a network drive (or generally a unc-style path) downloading mod updates failed for supporters deployment manifest lost if the read fails manifest locked when deleting multiple mods at once nested subcategories were not updating when reorganized didn't handle user cancel on elevation correctly "Failed to read some mods" notification didn't clear after the problem is resolved "Record missing translations" feature non-functional (oblivion) archive invalidation didn't work (Pillars of Eternity 2) unhandled exception if mod config is invalid (enderal) was falsely listed as "Skyrim" in the Extensions page Improvements: log all requests to the nexus api to a file warn if Controlled Folder Access (windows defender) may interfere with Vortex better error information on a couple of problems save more information on "Query Info" use different style for the "default" plugin group (to make them distinguishable from manually assigned groups) updated electron to 2.0.18 Features: suggesting articles (KB and FAQ) while entering feedback title show LOOT cleaning information for plugins option to reset userlist and refetch masterlist if they can't be read Download: https://github.com/Nexus-Mods/Vortex/releases/
Guest Posted April 1, 2019 Posted April 1, 2019 Vortex 0.17.9 is out (pre-release) Fixes, improvements and features: Spoiler Bugfixes: crash mass-removing downloads crash inspecting download if the download was removed in parallel crash if game extension info.json was manipulated/corrupted crash if resetting masterlist failed exception purging game no longer active exception on profiles page if a profile was corrupted exception if LOOT didn't return cleanliness info for plugin didn't fetch mod info for some games didn't stop switch to unsupported game logged error if cfa isn't configured mod source wasn't visibly marked read-only on uninstalled mods removing mix of uninstalled and installed mods failed could produce duplicate entries in userlist (should also be cleaned up automatically) if savegame list has to be truncated it didn't contain the newest files NMM import didn't reset mod list when starting the process again (Morrowind) load order management produced duplicate entries (PoE 2) load order management produced duplicate entries (PoE 2) might report file conflicts (notification) when there are none (KC: D) might report file conflicts (notification) when there are none (X4) used wrong mod path when installed through steam (7 Days to Die) used wrong mod path Improvements: error handling for when transferring to non-existing partitions various improvements to error handling in general include link to mod page if checking for update fails inform user before applying meta info changes for externally added/removed mods replace %1% variable in LOOT messages NMM import now also adds meta information to imported archives (Stardew Valley) empty directories will now be cleaned up (X-Com 2) Create mod directory automatically if missing Features: (Kenshi) support added (A Hat in Time) support added Download: https://github.com/Nexus-Mods/Vortex/releases/
Guest Posted April 5, 2019 Posted April 5, 2019 Vortex 0.17.10 is out (pre-release) Fixes, improvements and features: Spoiler Bugfixes: holding page up/page down could lead to an infinite loop with escalating memory usage unhandled exception moving staging if source missing unhandled exception starting embedded LOOT (may be only on Linux using wine) exception removing multiple mods at once exception if file was deleted from staging while Vortex was reading mods exception clearing plugin groups exception if savegame directory was missing upon attempting transfer exception rendering rule reference while removing mod rare exception after symlink deployment rare exception when mods changed (the specific cause is still unclear) NMM import failed if categories file was missing NMM import would generate mod entries even if no files were actually transferred certain download errors caused unhandled exception under certain circumstances symlink deployment wasn't available when it should have been error reported if user cancels writing of download file rare error writing game ini files, claiming file is copied onto itself various locations where Vortex couldn't deal with BOMs in json files (Morrowind) unhandled exception when deleting Morrowind directory while Vortex is running (Morrowind) the option for profile-local ini settings was offered even though it's not supported atm (Stardew Valley) mods with invalid manifest.json couldn't be installed Improvements: follow http redirects with status code 307 and 308 improved logging when deployment/purge fails various improvements to error messages we couldn't decypher before Features: (Darkest Dungeons) added limited support (some mods will not install correctly atm) (7 Days to Die) load order management Will now notify users if one of their reported issues requires feedback Download: https://github.com/Nexus-Mods/Vortex/releases/
Guest Posted May 16, 2019 Posted May 16, 2019 Vortex 0.18.2 is out (pre-release) Fixes, improvements and features: Spoiler Bugfixes: exception when using invalid language pack exception installing a mod when .net framework is outdated "Query Info" used wrong id for some games out-of-memory exception during download was unhandled (rare) reported no available deployment methods when there actually was one table headers didn't scroll horizontally wrong links on mod-updates for some games various cases where canceling a fs operation could trigger an error notification don't display updates for removed mods/mods without source plugin list didn't pick up external changes (since 0.18.0) information not displayed for some plugins (including whether it can be eslified) (since 0.18.0) automatic update was broken (since 0.18.0) automatically fixing file permissions was broken (since 0.18.0) resetting search paths failed Improvements: various text and layout improvements to error messages automatically retrying more fs operations (should prevent AVs and similar triggering errors in Vortex) more gracious handling of the case where the game mod folder isn't writable or doesn't exist at all positive actions in grouped notifications now trigger for all items in the group show proper mod name in cycle dialog, not the mod id Features: Allow using the login workaround when the ws connect fails Show which of the set up tools are running (when started from Vortex) Fixes, improvements and features from 0.18.1: (Recommended to read it. Lot of things changed) Spoiler Bugfixes: unhandled exception trying to display game specific announcements with no active GameMode unhandled exception in search discovery fixed c# fomod instruction "GenerateDataFile" produced incorrect results for binary data failure to install mod dependencies if files were intended for a different game reported if user cancels cleaning up failed download (Kingdom Come: Deliverance) removed manually added entries from mod_order.txt Improvements: deployment manifest is now backed up and can be recovered if the original gets damaged keep rules and overrides when updating mods handling of more network errors when retrieving categories "Purge" no longer an advanced feature added current step name to installer header Allow users to change staging/download folders when source folder is missing Improved transfer process to cleanup after itself when user cancels the transfer warn before removing a single download (previously only warned removing multiple) "fatal" fomod installer errors now lead to the mod not being installed at all (previously it would often keep an empty directory) handle various fomod errors more gracefully improved grouping of same-y mods various dependencies updated (e.g. Electron v2 to v4) log when we disable a mod that has disappeared notifications now sort by creation time (themes) added ids to main pages to make more controls selectable (themes) make (many) scss variables available through css (ui) don't stretch the nav bar (left) so much during download Features: more helpful UI for resolving plugin cycles game extensions can now request empty directories to always be removed on deployment test on startup whether download directory is valid added command line parameter to set maximum memory Vortex may use Vortex memory usage gets monitored and reported if it gets critical show number of active plugins (and esls) flag if plugin loads an associated archive added support for the fomod xml flags "priority", "alwaysInstall" and "installIfUsable", as well as "*seDependency" option to enable mods on install filter plugins by group file size column for savegame list (api) extensions can now have migration code automatically run when they get updated (api) bbcode (internal) can now have tooltips (api) game extensions can now support different game executables for the same game (api) allow installers to set mod rules (api) allow modtypes to not have a deployment directory (Skyrim SE and Fallout 4) ability to convert plugins to light plugins (aka ESPFE) if that is possible without changing FormIDs (experimental) (The Witcher 2) support for native linux version (thanks to Kreyren) (Warthunder) support for audio mods (Surviving Mars) support for GOG variant (Fallout 3) support for the "Green Pepper Fallout 3 Game of the Year Edition" (Sekiro: Shadows Die Twice) support added (Vampire The Masquerade - Bloodlines) support added (Dawn of Man) support added Download: https://github.com/Nexus-Mods/Vortex/releases/ P.S. I don't have a time to test it but if any of you did, please, post your feedback and impressions. Thank you.
Guest Posted May 23, 2019 Posted May 23, 2019 Vortex 0.18.4 is out (pre-release) Fixes, improvements and features: Spoiler Bugfixes: deadlock at end of deployment (skyrim, skyrimse, enderal) if fnis automation is enabled Fixes, improvements and features from 0.18.2: (Recommended to read it. Lot of things changed) Spoiler Bugfixes: exception changing details on mod being uninstalled corrupt profile information not being cleared on startup crash when no supported activators are found exception on mod deployment if game not discovered unnecessary file deployment with move deployment conflicts not detected with move deployment symlink deployment (elevated) could hang if elevated process quits prematurely (api) parameter wrong in "mods-enabled" (since 0.18.x) update check would fail when installed mods lacked lastUpdateTime attribute (since 0.18.x) exception opening date picker (since 0.18.x) exception if process monitor running and no game active Improvements: dates in news dashlet now localised better error messages in various situations sped up the process used to initiate downloads from the browser avoid moving around notifications when they get updated more logging during startup progress bar while checking for updates sort version dropdown on grouped mods no longer silently switch deployment method if the selected one becomes unavailable accelerate mod update check (also using fewer API requests) Download: https://github.com/Nexus-Mods/Vortex/releases/
Guest Posted August 15, 2019 Posted August 15, 2019 Uhhh, sorry, I haven't been updating this thread for a long time. I was very busy (still am). However, Vortex evolved to version 1.0.0. Since I decided I will use it for a while, I will inform you about it. Until my first impression let me give you fixes and updates about 1.0.0. version. All other fixes, updates, upgrades and similar I missed to post in meantime, you can find on the link at the end of this post. Vortex 1.0.0 is out Fixes, improvements and features: Spoiler Bugfixes: canceling certain operation triggered an error notification locking mod index for some plugins didn't work (Sims 4) didn't work with french version (Team Fortress 2) false positive in discovery Features: (Galactic Civilizations 3) support added Download: https://github.com/Nexus-Mods/Vortex/releases/
Guest Posted August 16, 2019 Posted August 16, 2019 OK, here is my impression about Vortex 1.0.0 after testing 1. It is very large mod manager. Compressed file is almost 100 MB large and after installation it takes 311 MB of HHD space. I can understand why but don't like it. 2. Did two versions of installation: importing mods from NMM which previously had to be disabled so that Vortex can import them and second is clean installation of the mods. Big plus is that Vortex is faster than NMM but it requires manual file merging because it can't resolve mod's conflicts. Options are two or three,, depending about the number of mods being in conflict. As bad speaking English user, the explanation what each option does is poor and lame. So you have to be careful what you pick because you can delete your mods and if you didn't make backup of your mods folder you are in deep shit. 3. Although FNIS is enabled as integrated program, Vortex constantly reports "FNIS missing" even after manual install. It is not compatible with Wrye bash program and doesn't "call" SKSE automatically. 4. "It reports numerous errors and although some mods aren't broken, Vortex constantly reports them. Optin "Fix" often doesn't work and is unable to fix the problem. 5. Load order is very different from LOOT's load order and it is very bad for the game. Since Vortex is unable to properly merge files, you can kiss your smooth playing good bye. 6. It doesn't recognize Master files and it doesn't let you fix it as same it doesn't offer you any option or proposition. 7. Options menu on the right side of the panel often doesn't correspondent with the options menu on the left side. They aren't synchronized. 8. They are few other irreparable errors that Vortex constantly repeat but it is unable to fix them. 9. My recommendation: Stay a fucking away from this manager for a while. There are still lot of work to be done before it becomes serious and useful manager. It is still better mod manager than NMM for other games, but not for Skyrim.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now