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Removing all Sexlab framework added animations


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Posted

Hi, want to ask some  kind soul to help me with this, with tide of new animations this ones start to use space and I really need to remove them .  Have looked here on forum  and got some bits and pieces how something similar can be done, but still don't get it. I will really appreciate if some1 have time and nerves to explain me in detail how this can be achieved.   :) 

Posted

You can only remove the human animations, the creature animations are stuck there forever

 

Go to the animations tab in sexlab, untick every single one, then go to the last option, in that menu ( where you reset everything ) to the right you'll see an option called "supress animation" ( something like that ) click it and it will remove all the human animations ( you'll know it works because the animation counter for humans will go to 0/500 )

Posted

Yea, I know that, thing is I more need, just b/c of that, to remove creatures animations actually... Though total remove is possible, I just don't know how...

Posted

If your computer explodes, I don't want to know about it.

 

You can edit sslAnimationDefaults.psc and (probably, I haven't done it yet, working on it) sslCreatureAnimationDefaults.psc to remove the factory animations from registering in SL.

After you edit you'll need to recompile the scripts. You'll need the script sources for Skyrim (probably, I'm not removing them to check), SKSE (overwrite the Skyrim scripts), FNIS (Probably) and NetImmerse Override.

 

Clean & Rebuild SL and the animations should be gone.

 

Remove the animations you want to...remove... from FNIS_SexLab_List.txt and FNIS_SexLabCreature_List.txt

 

Run FNIS for moders

Run FNIS for users

 

It hasn't bit me yet but I have plenty of backups just in case.

Posted
3 hours ago, TMC_Sherpa said:

If your computer explodes, I don't want to know about it.

 

You can edit sslAnimationDefaults.psc and (probably, I haven't done it yet, working on it) sslCreatureAnimationDefaults.psc to remove the factory animations from registering in SL.

After you edit you'll need to recompile the scripts. You'll need the script sources for Skyrim (probably, I'm not removing them to check), SKSE (overwrite the Skyrim scripts), FNIS (Probably) and NetImmerse Override.

 

Clean & Rebuild SL and the animations should be gone.

 

Remove the animations you want to...remove... from FNIS_SexLab_List.txt and FNIS_SexLabCreature_List.txt

 

Run FNIS for moders

Run FNIS for users

 

It hasn't bit me yet but I have plenty of backups just in case.

Thanks, following your and some other advices I get to part where I need to compile this script aaand I got a bunch of errors , "variable NiOverride is undefined", "none is not a known user-defined type", "cannot compare a none to a int (castmissing or type unrelated), "cannot relatively compare variables to None"...

And ofc compilation failed... All r connected to sslActorAlias.psc and sslSystemConfig.psc.

I have a lot of experience in using mods, but never I have meddle with scripts so I don't have a clue what to do...

Posted
4 hours ago, TMC_Sherpa said:

Grab NetImmerse Override. Racemenu includes part of it but not the scripts you need to compile against it.

https://www.nexusmods.com/skyrim/mods/37481?tab=description

I pulled the scripts from it but left the .dll and .ini racemenu includes. It's been working so far(!?)

Finally I have done it!!! TYVM for help!!! That was a prob, have racemenu so I haven't look for NetImmerse Override at all. Trully heroic deed u have done, this was bothering me for years :) 

  • 4 months later...
Posted

Is there a way to fully, permanentaly delete all of the old default non-slal animations that come with the framwork without learning programming skyrim and sexlab? Supressing doesn't work on creature animations and fully resets if you want to add something else. Sexlab should just come empty of any animations at this point. There is 0 reason to use non slal from my perspective, or at least have a choice when installing sexlab to not have them

I've tried everything but cautiously associated with them in the skyrim folder, but now they still appear in the animation selection during sex and in the 'Toggle Animations', so the models now just walk around weirdly when they try to play.

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