Isskini Posted November 4, 2012 Posted November 4, 2012 I'm trying to implement a repeatable quest system for my mod. I've set up a quest where you sleep with an NPC and you can keep going back for more. This all works fine. My plan was to have two quest stages, 10 and 20 that you just move between. Each time 20 is completed the quest script throws you back to 10. However I've since found that GetStage returns the highest completed stage in a quest, this ruins my plans somewhat. Is there any way around this? Any other commands that will get me the current stage rather than the highest?
zippy57 Posted November 4, 2012 Posted November 4, 2012 There's no way around it using functions. Could you just create a quest variable, set it in your stage scripts, and check that instead?
Isskini Posted November 4, 2012 Author Posted November 4, 2012 There's no way around it using functions. Could you just create a quest variable' date=' set it in your stage scripts, and check that instead? [/quote'] Yeah, that was my backup plan. I was just wondering if there was a way to do it with Stages. Thanks!
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