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SexLab Defeat x Creatures not working!?


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Posted

Sorry to bother you all but I seem to acquire unresponsive event within game with mod relate to creature and Defeat.

 

I have most restrict requirement for mod to work, the animation on both creature and human work wonderfully, but when I try to test out SLDefeat script with creature related they seem to gone idle when my character down and didn't trigger any animation. FNIS is fully checked, Allow creature animation in Main SL is ticked and installed successfully, SLAL are fully registred by the time I testing mod.

 

I try to troubleshoot most basic method on pinned thread, I can get creature animation work with SLMatch maker mod but when try with Defeat script, they still have the same out come, my character knocked down in respond to setting I adjusted, creatures moving toward my character like how script should work but suddenly they back out into idle and roaming mode again without any animation occur then my character are move into post-assault stage where strafing key is needed to get them back on their feet.

  • 2 weeks later...
Posted

Mh,

1. Do you have all the requirements? (MNC, creature framewor etc... if you're not sure, i linked a guide in my sig)

2. Did you enable creatures in sexlab?

3. If the answer to both is yes, did you enable creatures in sexlab before you activated Defeat? If not or you're not sure, Defeat has a couple of clean and re-register functions in it's menu, also make sure the creature animations are registered there (i don't remember the menu point exactly, but it has an option to check) and in the creature framework.

Posted

I do, most vital thing in line up order are thoroughly execute one step at a time and repeat many time when it doesn't work correctly. It still doesn't work until today xD

Thing that doesn't work are mostly Defeat's script that it not play out and just set my character right into post-assault without any scene occur, using SLMatch maker to check only the animation's part, they work just fine.


I just learned that Defeat doesn't collaborate well with Creature so I just give up on it for the time being until I'm free to readjust them all over again.

Posted

Defeat does work perfectly fine with creatures, in fact it's the mod i use to test animations because it almost never fails. Only ecxeptions are Male + Female + Creature animations or animations with multiple creatures with different races, it starts even those too but only checks the race of one creature. Then positions etc are entirely off.

 

Posted
On 10/3/2018 at 8:44 PM, Nazzzgul666 said:

Defeat does work perfectly fine with creatures, in fact it's the mod i use to test animations because it almost never fails. Only ecxeptions are Male + Female + Creature animations or animations with multiple creatures with different races, it starts even those too but only checks the race of one creature. Then positions etc are entirely off.

 

Weird for me that Defeat script I use do not triggered even tho I try to recheck everything thoroughly. Do I need to manually move load order ?

I try on both custom race and vanilla, either one is not working, does custom race related to this problem ?

Here's my load order in case it can be related to inoptimization.

  0  0     Skyrim.esm
  1  1     Update.esm
  2  2     Dawnguard.esm
  3  3     HearthFires.esm
  4  4     Dragonborn.esm
  5  5     Unofficial Skyrim Legendary Edition Patch.esp
  6  6     RaceCompatibility.esm
  7  7     ApachiiHair.esm
  8  8     HepsyHair.esm
  9  9     Schlongs of Skyrim - Core.esm
 10  a     ApachiiHairFemales.esm
 11  b     ApachiiHairMales.esm
 12  c     Femboy Reborn -Base-.esm
 13  d     CreatureFramework.esm
 14  e     actorEvents.esm
 15  f     ZaZAnimationPack.esm
 16 10     ITortureFramework.esm
 17 11     SexLab.esm
 18 12     SexLabAroused.esm
 19 13     Devious Devices - Assets.esm
 20 14     Devious Devices - Integration.esm
 21 15     Devious Devices - Expansion.esm
 22 16     HighResTexturePack01.esp
 23 17     HighResTexturePack02.esp
 24 18     HighResTexturePack03.esp
 25 19     BetterQuestObjectives.esp
 26 1a     Quest Markers Restored.esp
 27 1b     SkyUI.esp
 28 1c     FNIS.esp
 29 1d     Schlongs of Skyrim.esp
 30 1e     SOS - Shop.esp
 31 1f     FNISspells.esp
 32 20     SOS - Femboy.esp
 33 21     IridumEyes2.0.esp
 34 22     CharacterMakingExtender.esp
 35 23     EnhancedCharacterEdit.esp
 36 24     SOS - Smurf Average Addon.esp
 37 25     SLAnimLoader.esp
 38 26     UIExtensions.esp
 39 27     SexLabTools.esp
 40 28     AnubAnimObj.esp
 41 29     SLALAnimObjBillyy.esp
 42 2a     SLAL_K4Anims.esp
 43 2b     MoreNastyCritters.esp
 44 2c     SLAL_AnimationsByLeito.esp
 45 2d     NibblesAnimObjects.esp
 46 2e     KomAnimObjects.esp
 47 2f     SLAL_AnimationByBakaFactory.esp
 48 30     RohZima_AnimObjects.esp
 49 31     SkyrimConfigMenu.esp
 50 32     RaceMenuMorphsCBBE.esp
 51 33     Brows.esp
 52 34     EstrusChaurus.esp
 53 35     dD Enchanted Chests.esp
 54 36     DeviouslyHelpless.esp
 55 37     EstrusDwemer.esp
 56 38     EstrusSpider.esp
 57 39     SexLabRape.esp
 58 3a     SexTrapSpells.esp
 59 3b     The Ningheim.esp
 60 3c     zzEstrusAddon.esp
 61 3d     zzEstrus.esp
 62 3e     RaceMenu.esp
 63 3f     RaceMenuPlugin.esp
 64 40     RaceCompatibilityUSKPOverride.esp
 65 41     WeightlessScrolls.esp
 66 42     WeightlessPotions.esp
 67 43     WeightlessOreIngotsPeltsGems.esp
 68 44     WeightlessFood.esp
 69 45     WeightlessDwemerSmeltables.esp
 70 46     WeightlessDragonClaws.esp
 71 47     WeightlessDragonBones.esp
 72 48     WeightlessCraftedPotions.esp
 73 49     WeightlessAlchemyIngredients.esp
 74 4a     Remodeled Armor - Vanilla Replacer - Dawnguard.esp
 75 4b     Remodeled Armor - Vanilla Replacer - Dragonborn.esp
 76 4c     Remodeled Armor - Vanilla Replacer.esp
 77 4d     HDT Havok Object.esp
 78 4e     12FemaleBrows.esp
 79 4f     SexLab Strapon.esp
 80 50     TwoHandedUnlock.esp
 81 51     SexLabMatchMaker.esp
 82 52     XPMSE.esp
 83 53     SOSRaceMenu.esp
 84 54     SexLabDefeat.esp
 85 55     Alternate Start - Live Another Life.esp
 86 56     BetterQuestObjectives-AlternateStartPatch.esp

Custon race I test on one is Ningheim.

Posted

Load order should be irrelevant. If other mods are able to trigger animations it shouldn't be a race or skeleton problem either. Defeat has a men point to check enabled races (in Defeat, not Sexlab). Check that.

Posted

Does said option are somewhere around here ?

I also tried to check-off the 'require all tags' in this menu but it still not do anything, do I need to wait in-game about 3-4 hours ?

Screen Shot 10-05-18 at 05.17 AM.PNG

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