tenraio Posted September 23, 2018 Posted September 23, 2018 Sorry to bother you all but I seem to acquire unresponsive event within game with mod relate to creature and Defeat. I have most restrict requirement for mod to work, the animation on both creature and human work wonderfully, but when I try to test out SLDefeat script with creature related they seem to gone idle when my character down and didn't trigger any animation. FNIS is fully checked, Allow creature animation in Main SL is ticked and installed successfully, SLAL are fully registred by the time I testing mod. I try to troubleshoot most basic method on pinned thread, I can get creature animation work with SLMatch maker mod but when try with Defeat script, they still have the same out come, my character knocked down in respond to setting I adjusted, creatures moving toward my character like how script should work but suddenly they back out into idle and roaming mode again without any animation occur then my character are move into post-assault stage where strafing key is needed to get them back on their feet.
Nazzzgul666 Posted October 1, 2018 Posted October 1, 2018 Mh, 1. Do you have all the requirements? (MNC, creature framewor etc... if you're not sure, i linked a guide in my sig) 2. Did you enable creatures in sexlab? 3. If the answer to both is yes, did you enable creatures in sexlab before you activated Defeat? If not or you're not sure, Defeat has a couple of clean and re-register functions in it's menu, also make sure the creature animations are registered there (i don't remember the menu point exactly, but it has an option to check) and in the creature framework.
tenraio Posted October 2, 2018 Author Posted October 2, 2018 I do, most vital thing in line up order are thoroughly execute one step at a time and repeat many time when it doesn't work correctly. It still doesn't work until today xD Thing that doesn't work are mostly Defeat's script that it not play out and just set my character right into post-assault without any scene occur, using SLMatch maker to check only the animation's part, they work just fine. I just learned that Defeat doesn't collaborate well with Creature so I just give up on it for the time being until I'm free to readjust them all over again.
Nazzzgul666 Posted October 3, 2018 Posted October 3, 2018 Defeat does work perfectly fine with creatures, in fact it's the mod i use to test animations because it almost never fails. Only ecxeptions are Male + Female + Creature animations or animations with multiple creatures with different races, it starts even those too but only checks the race of one creature. Then positions etc are entirely off.
tenraio Posted October 4, 2018 Author Posted October 4, 2018 On 10/3/2018 at 8:44 PM, Nazzzgul666 said: Defeat does work perfectly fine with creatures, in fact it's the mod i use to test animations because it almost never fails. Only ecxeptions are Male + Female + Creature animations or animations with multiple creatures with different races, it starts even those too but only checks the race of one creature. Then positions etc are entirely off. Weird for me that Defeat script I use do not triggered even tho I try to recheck everything thoroughly. Do I need to manually move load order ? I try on both custom race and vanilla, either one is not working, does custom race related to this problem ? Here's my load order in case it can be related to inoptimization. 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 RaceCompatibility.esm 7 7 ApachiiHair.esm 8 8 HepsyHair.esm 9 9 Schlongs of Skyrim - Core.esm 10 a ApachiiHairFemales.esm 11 b ApachiiHairMales.esm 12 c Femboy Reborn -Base-.esm 13 d CreatureFramework.esm 14 e actorEvents.esm 15 f ZaZAnimationPack.esm 16 10 ITortureFramework.esm 17 11 SexLab.esm 18 12 SexLabAroused.esm 19 13 Devious Devices - Assets.esm 20 14 Devious Devices - Integration.esm 21 15 Devious Devices - Expansion.esm 22 16 HighResTexturePack01.esp 23 17 HighResTexturePack02.esp 24 18 HighResTexturePack03.esp 25 19 BetterQuestObjectives.esp 26 1a Quest Markers Restored.esp 27 1b SkyUI.esp 28 1c FNIS.esp 29 1d Schlongs of Skyrim.esp 30 1e SOS - Shop.esp 31 1f FNISspells.esp 32 20 SOS - Femboy.esp 33 21 IridumEyes2.0.esp 34 22 CharacterMakingExtender.esp 35 23 EnhancedCharacterEdit.esp 36 24 SOS - Smurf Average Addon.esp 37 25 SLAnimLoader.esp 38 26 UIExtensions.esp 39 27 SexLabTools.esp 40 28 AnubAnimObj.esp 41 29 SLALAnimObjBillyy.esp 42 2a SLAL_K4Anims.esp 43 2b MoreNastyCritters.esp 44 2c SLAL_AnimationsByLeito.esp 45 2d NibblesAnimObjects.esp 46 2e KomAnimObjects.esp 47 2f SLAL_AnimationByBakaFactory.esp 48 30 RohZima_AnimObjects.esp 49 31 SkyrimConfigMenu.esp 50 32 RaceMenuMorphsCBBE.esp 51 33 Brows.esp 52 34 EstrusChaurus.esp 53 35 dD Enchanted Chests.esp 54 36 DeviouslyHelpless.esp 55 37 EstrusDwemer.esp 56 38 EstrusSpider.esp 57 39 SexLabRape.esp 58 3a SexTrapSpells.esp 59 3b The Ningheim.esp 60 3c zzEstrusAddon.esp 61 3d zzEstrus.esp 62 3e RaceMenu.esp 63 3f RaceMenuPlugin.esp 64 40 RaceCompatibilityUSKPOverride.esp 65 41 WeightlessScrolls.esp 66 42 WeightlessPotions.esp 67 43 WeightlessOreIngotsPeltsGems.esp 68 44 WeightlessFood.esp 69 45 WeightlessDwemerSmeltables.esp 70 46 WeightlessDragonClaws.esp 71 47 WeightlessDragonBones.esp 72 48 WeightlessCraftedPotions.esp 73 49 WeightlessAlchemyIngredients.esp 74 4a Remodeled Armor - Vanilla Replacer - Dawnguard.esp 75 4b Remodeled Armor - Vanilla Replacer - Dragonborn.esp 76 4c Remodeled Armor - Vanilla Replacer.esp 77 4d HDT Havok Object.esp 78 4e 12FemaleBrows.esp 79 4f SexLab Strapon.esp 80 50 TwoHandedUnlock.esp 81 51 SexLabMatchMaker.esp 82 52 XPMSE.esp 83 53 SOSRaceMenu.esp 84 54 SexLabDefeat.esp 85 55 Alternate Start - Live Another Life.esp 86 56 BetterQuestObjectives-AlternateStartPatch.esp Custon race I test on one is Ningheim.
Nazzzgul666 Posted October 4, 2018 Posted October 4, 2018 Load order should be irrelevant. If other mods are able to trigger animations it shouldn't be a race or skeleton problem either. Defeat has a men point to check enabled races (in Defeat, not Sexlab). Check that.
tenraio Posted October 4, 2018 Author Posted October 4, 2018 Does said option are somewhere around here ? I also tried to check-off the 'require all tags' in this menu but it still not do anything, do I need to wait in-game about 3-4 hours ?
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