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[Help] Papyrus for a more a stable game


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Posted

Hey there guys,


So lately i've been trying to clean up most errors in Papyrus to make sure my (finally complete) modded game is more stable (so far running smooth, only having an occasional unexplained CTD, no errors or anything strange in the log, it just... quits for no apparant reason at random). Which is why I am diving into the log and noticed there are some errors, some only appearing once others recurring:

 

[09/13/2018 - 04:00:03PM] error: Unbound native function "ScanCellNPCs" called --- which I can't identify.

[09/13/2018 - 02:49:46PM] ERROR: Unable to call RegisterForAnimationEvent - no native object bound to the script object, or object is of incorrect type
stack:
    [None].DualSheathReduxEffect.RegisterForAnimationEvent() - "<native>" Line ?
    [None].DualSheathReduxEffect.onBeginState() - "DualSheathReduxEffect.psc" Line ?
    [None].DualSheathReduxEffect.GotoState() - "ActiveMagicEffect.psc" Line ?
    [None].DualSheathReduxEffect.OnEffectStart() - "DualSheathReduxEffect.psc" Line ? --- which is Dual sheeth redux obviously, but I wouldn't know what the 'problem' is, I followed the install to the letter and everything seems to work fine ingame.

 

Those are the ones that are recurring, I am not sure if it is even possible to run a modded game with zero errors, but it would be nice to get as close to that as possible, I attached the log of the longest session I had so far, maybe it can help to identify some problems so I can fix them!

Any help would be appreciated :)

Papyrus.0.log

Posted

ScanCellNPCs is from PapyrusUtils.

Be sure you get the latest version of it, because some old mods (no more updated) are providing old versions of it.

 

DualSheatRedux is known to be build in a unsafe spamming way (it attaches magic effect to NPCs and then when the NPC disappear you get this error.)

The error is not critical but it is impossible to remove if you use DualSheatRedux (try to update XPMSE to the latest version.)

Posted
1 hour ago, CPU said:

ScanCellNPCs is from PapyrusUtils.

Be sure you get the latest version of it, because some old mods (no more updated) are providing old versions of it.

 

DualSheatRedux is known to be build in a unsafe spamming way (it attaches magic effect to NPCs and then when the NPC disappear you get this error.)

The error is not critical but it is impossible to remove if you use DualSheatRedux (try to update XPMSE to the latest version.)

Thanks! Ill update papyrus util :) and I might consider removing dual sheeth if it's so... spammy... Im already running a rather heavy setup and its not to critical for how i play anyways (unarmed from ordinator ftw :D)

 

UPDATE: Indeed, updating papyrus utils fixed that little error! 1 more gone!

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