Heartbreaker714 Posted September 11, 2018 Posted September 11, 2018 Hello! So randomly and every once in a while, I get a CTD when playing. Checking the crash logs actually don't provide much info, however the papyrus logs actually were more informative. When I check the papyrus log, the last lones of it are as follows: ----------------------------------------------------------------------------- stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [WM_WidgedModQuest (E2005901)].WM_LockpickCountQuestScript.UpdateStatus() - "WM_LockpickCountQuestScript.psc" Line 112 [WM_WidgedModQuest (E2005901)].WM_MasterManagerScript.OnUpdate() - "WM_MasterManagerScript.psc" Line 29 [09/09/2018 - 05:40:57AM] Error: None is not a valid inventory item stack: [ (00000014)].Actor.GetItemCount() - "<native>" Line ? [WM_WidgedModQuest (E2005901)].WM_LockpickCountQuestScript.UpdateStatus() - "WM_LockpickCountQuestScript.psc" Line 113 [WM_WidgedModQuest (E2005901)].WM_MasterManagerScript.OnUpdate() - "WM_MasterManagerScript.psc" Line 29 ---------------------------------------------------------------------------- So it's showing me the crash has to do with the 'WM_MasterManagerScript.psc' which is located in the BSA of the Widget Mod and I wanted to ask you about that and see if you knew anything about this and how to fix or correct the error Any help that anyone can provide would be great. Thanks so much -S
GenioMaestro Posted September 11, 2018 Posted September 11, 2018 When the game make CTD the last lines of the papyrus log are NEVER writen because is a buffered file, and the minimun bufer size is 4 k'as equivalent to 40 or 50 lines of log. Is very strange that a mod with Total DLs 46,395 and never patched, because upload and update date are the same, have a problem of CTD. Specially with only 80 post in near 2 years, that mean a perfect mod with really cero problems. I see it in hundreds of screenshots and never heard a problem about it. If you have CTD must be for other motive. We need your plugin list, and if you have MO your mod list.
Heartbreaker714 Posted September 12, 2018 Author Posted September 12, 2018 2 hours ago, GenioMaestro said: When the game make CTD the last lines of the papyrus log are NEVER writen because is a buffered file, and the minimun bufer size is 4 k'as equivalent to 40 or 50 lines of log. Is very strange that a mod with Total DLs 46,395 and never patched, because upload and update date are the same, have a problem of CTD. Specially with only 80 post in near 2 years, that mean a perfect mod with really cero problems. I see it in hundreds of screenshots and never heard a problem about it. If you have CTD must be for other motive. We need your plugin list, and if you have MO your mod list. Yeah I was sop fearful that it may be a conflict with another mod that just happened to start at that part of the game. I spent a week going through my entire mod list and re-installing each of them just to get rid of the obsolete and redundant mods mods so it was disappointing to start getting a game crash. Anyhow here's a lit of my mods and plugins: my plugins list. Some of them are merged plugin. If you happen to view the modlist, the mods that are written in all uppercase letters
GenioMaestro Posted September 12, 2018 Posted September 12, 2018 10 hours ago, Heartbreaker714 said: Anyhow here's a lit of my mods and plugins: my plugins list. Some of them are merged plugin. If you happen to view the modlist, the mods that are written in all uppercase letters WOOOOW... THIS IS A LIIIIIIIIIIIIST... REALLY you have 639 of 739 mod's actives??? and your game run good??? WOOOOW... a very good modding work... congratulations... a fantastic example for others players... I see you have the stability tools like SKSE Memory patch, Crash Fixes, ENB, Load Game CTD... and others. But I not see SKSE Plugin Preloader for enable the use of UseOSAllocators=1 in Crash Fixes. If you not have it, is the first thing that you must enable. Follow the instuctions in the web page. With a big list of mod's, over 300 or 350, the memory manager of SKSE can be overloaded for the excesive memory request from a lot of mod's at the same time, and the only solution is use UseOSAllocators=1 in Crash Fixes. Other problem that can happend in a very modded Skyrim is the number of plugins in 255. I see that you have now 245, and you can't have this problem NOW, but i alert this to you, and to others players, for be sure you NEVER make this error. IT IS NOT RECOMMENDED to have EXACTLY 255 active complements. The security number is 253 and is recommended low it to 250 and this has some inevitable reasons located within the game engine. For example, when you disenchant an object, you do not get the real and original enchantment. You get a COPY of the original enchantment with a NEW CODE that starts with FF and FF in decimal is 255. For that and for other reasons, the game NEEDS the some slots of plugins for the own functionality. If you have exactly 255 plugins active, the game replace the LAST plugin with code 255=FF with their own pluging for make the dynamic spawn. Aditionally, i see some unnecesary mod's in your list, like: +DisableProcessWindowsGhosting v2 ---> same as core parking, really not need. You only can need it if you have some core processors that are not ussed while others cores are full used. And this can depend of the process and can depend of the CPU manufacturer because INTEL cpu are multithread and the AMD cpu are monothread. https://superuser.com/questions/329904/what-are-threads-and-what-do-they-do-in-the-processor (for example) Normally, if you have the correct BIOS for your motherboard and CPU and you have the CORRECT updates and drivers for your operating system, and make the CORRECT changes in the bios configuration and have your OS CORRECTLY configured, the motherboard, the CPU and the OS are perfectly coordinated for give you the best performance without look energy consumition because is a computer and performance is ALWAYS preferable against energy, except if you have a LAPTOP running ONLY with batery, without the main power plug. Sometimes, really, the OS dissable some cores and not use all cores because is not need, specially when the CPU ussage while run the game is below 50%. The same happend with the core speed ->MHZ of each CPU core that are managed internally by the CPU and is the CPU and only the CPU the component that decide if enable or disable the TURBO functionality in each core. Normally the TURBO only work in mono cored process while are disabled by default in multy core process. Some similar happend internally in the video card and the GPU dinamically change the core and memory speed and the performance depending of the ussage request. If you want monitor you real CPU/GPU ussage and MHZ install HWiNFO. Is a FREE utility whit a lot of in deep info and multy chart system for monitor the machine ussage in all the areas like CPU, GPU, HD, Memory... Some times i need more in deep monitoring about some OS functionalities like Cache Ussage and Buffers Ussage and that info only can be get ussing performance monitor. +Safety Load (Blocks ILS) --> Not need when UseOSAllocators=1 read CrashFixPlugin.ini +Bug fixes ---> the engine bug fixes i install it and test it and not see any REAL diference. +Memory Blocks Log--> only need for tunning SKSE Memory, not need it constanly. +Realistic Ragdolls and Force (Reduced) - Plugin +Realistic Ragdolls and Force - Creature Only Ragdolls +Realistic Ragdolls and Force - Increase Fall Damage Realistic Ragdolls are now INCLUDED in the new XPMSE and are not need. +SIM - Skyrim Interface Makeover --> i not have it, but this is more a personal preference. +HDT High Heeled Boots --> same, personal preference And revise your mod list AGAIN, because you have some mod's that can be near TOTALLY overwrited with others mod's and the functionality that can add is minimal or inexistent, like for example, some UI mod's, some maps mod's, some Illumination mod's... is a BIG list and, of course, i not know all the mod's and the combination of mod's and the multiple conflicts can go to the near infinite. EDIT: I not see BethIni in your list and is another fundamental tool. Install it if you not have it. Is only for manage the INI files but some parameters inside the INI files are too related to stability and performance. Simply open BethIni and select ENB Mode and Recomended Tweaks. Press High or Ultra and Save/Exit.
Heartbreaker714 Posted September 27, 2018 Author Posted September 27, 2018 Thanks for the information. I was out of the country for about 2 weeks so I'm going to go through what you've suggested. My game does run really well. I get 60fps consistently with very minimal falls to about 56fps. Thank you for the tremendous compliment. Coming from someone with your experience it means a lot. I will definitely keep the mod list below 250. I'm glad you explained the reasoning for keeping the mod list lower than 255. I wish I had known about that sooner and wish more people knew about that. I had forgotten about BethINI with the overhaul I did last week. I'm going to do that right now, then slowly disable the mods you listed above. The crashes are very seldom and infrequent so I will just have to keep an eye on them.
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