ChaseXavier Posted September 11, 2018 Posted September 11, 2018 Ok I know I keep asking but nothing gonna happen unless I try and ask. Is there a video at all on how to create a whickedwhims mod? Reading the tutorial is just confusing me honestly. If there's no video, is anyone nice enough to post one here? Or just DM the video?
SilentSixS66 Posted September 11, 2018 Posted September 11, 2018 4 hours ago, ChaseXavier said: Ok I know I keep asking but nothing gonna happen unless I try and ask. Is there a video at all on how to create a whickedwhims mod? Reading the tutorial is just confusing me honestly. If there's no video, is anyone nice enough to post one here? Or just DM the video? Are you referring to how to make animations? If so, there are no videos that I know of on how to make animations.
ChaseXavier Posted September 11, 2018 Author Posted September 11, 2018 4 hours ago, SilentSixS66 said: Are you referring to how to make animations? If so, there are no videos that I know of on how to make animations. No not the animations, basically after? I made the animation already, but what do I do with it after ? Because I have no idea.
R-Lo Posted September 11, 2018 Posted September 11, 2018 1 hour ago, ChaseXavier said: No not the animations, basically after? I made the animation already, but what do I do with it after ? Because I have no idea. If you have an animation to add to wickedwhims, This may help... http://wickedwhims.tumblr.com There's tutorials for creating the package file here
ChaseXavier Posted September 11, 2018 Author Posted September 11, 2018 3 hours ago, R-Lo said: If you have an animation to add to wickedwhims, This may help... http://wickedwhims.tumblr.com There's tutorials for creating the package file here Well I was halfway through but towards the end, I got so confused. Still confused honestly.
R-Lo Posted September 11, 2018 Posted September 11, 2018 20 minutes ago, ChaseXavier said: Well I was halfway through but towards the end, I got so confused. Still confused honestly. It's a lot to take in and I don't think anyone nails it first time lol The key is patience and repetition, if you get confused try going back a few steps and it may help, It also doesn't hurt to start over if need be as that may be easier, If you get stuck and need assistance or a better explanation, it'll help if you can specify which point your at
ChaseXavier Posted September 11, 2018 Author Posted September 11, 2018 21 minutes ago, R-Lo said: It's a lot to take in and I don't think anyone nails it first time lol The key is patience and repetition, if you get confused try going back a few steps and it may help, It also doesn't hurt to start over if need be as that may be easier, If you get stuck and need assistance or a better explanation, it'll help if you can specify which point your at I'm actually stuck at the part where "variables" come into play. Set up variables I got confused after a while because some parts I can't tell if the instructions are asking me to do anything or just explaining what everything is. ?
R-Lo Posted September 11, 2018 Posted September 11, 2018 3 hours ago, ChaseXavier said: I'm actually stuck at the part where "variables" come into play. Set up variables I got confused after a while because some parts I can't tell if the instructions are asking me to do anything or just explaining what everything is. ? Ok! So this is the XML? if so, the instructions kinda do both, The variables here is entirely subject to your animations, Like location/object your using, the undressing rules you want to specify for auto removal of clothing when animation is triggered, Whether shoes remain or removed, This is also where you will set who is giving and receiving to who etc, If you mean the S4STUDIO, the variables for duration etc... The tick length is set at 0.03333334, But the frame count will need to be adjusted to match your blend file, Generally s4studio will overshoot by +1 (dunno why) and this gives an incorrect duration to start with, Once you've fixed this for both the CLIP and CLIP HEADER lines, you need to multiply the number of frames of your blend file by the tick length, Eg, If you have made an animation for 500 frames, 0.03333334×500= 16.66667 So, 16.66667 is your correct duration and once you enter this value and move to the next line, it'll be rounded off to the nearest decimal so don't be alarmed if it changes automatically,
ChaseXavier Posted September 12, 2018 Author Posted September 12, 2018 9 hours ago, R-Lo said: Ok! So this is the XML? if so, the instructions kinda do both, The variables here is entirely subject to your animations, Like location/object your using, the undressing rules you want to specify for auto removal of clothing when animation is triggered, Whether shoes remain or removed, This is also where you will set who is giving and receiving to who etc, If you mean the S4STUDIO, the variables for duration etc... The tick length is set at 0.03333334, But the frame count will need to be adjusted to match your blend file, Generally s4studio will overshoot by +1 (dunno why) and this gives an incorrect duration to start with, Once you've fixed this for both the CLIP and CLIP HEADER lines, you need to multiply the number of frames of your blend file by the tick length, Eg, If you have made an animation for 500 frames, 0.03333334×500= 16.66667 So, 16.66667 is your correct duration and once you enter this value and move to the next line, it'll be rounded off to the nearest decimal so don't be alarmed if it changes automatically, I'm currently on this, this is what I'm stuck on.
R-Lo Posted September 12, 2018 Posted September 12, 2018 10 hours ago, ChaseXavier said: I'm currently on this, this is what I'm stuck on. Ok thanks, This XML file is basically your personal settings menu for your animations package file, It tells wickedwhims what it needs to do when your animations are used, It's a little different to the one I have as a few lines seem to have been changed and added but I'll do my best! The parts that are written in black and closed by > ..... < are the parts that you need to edit and a couple things can be copy/pasted from s4pe so keep this open in another tab, The parts you don't need, just erase the unnecessary info that's been left for example and leave as >< The animation display name is the code that you generated earlier with the DP STBL Editor, You'll find this in s4pe when you click one of the STBL files while viewing you package, a list will appear on the right, The hex number needs to be copied to that line of the XML, Animation location, The are tags existing in game to enable objects to trigger your animation, Eg, if you're using the bath tub, >BATH< or sofa and loveseat would be >SOFA, LOVESEAT< when tagging multiple locations, don't forget to separate with a comma and space, Custom animation location is for the more miscellaneous objects in game and also custom objects that have been added to the mods folder, This field requires a WWID number which you'll find in game, Using the cheat console in game, type "ww.enabledebug" Now when you click on an object/furniture you'll have an option for get debug data, The "object WWID" must be copied to this line If not needed, leave as blank >< The next line object animation is as explained, This is only needed if you animated the rig of your object/location, Leave blank if not needed, The next lines are self-explanatory and edit these to your requirements, The stage name is the one you choose and chains animations into a series, Basically to ensure that the correct animation is chosen by the mod to play next, The parts for actors gives you control of the features you see listed, "1" means it's toggled on "0" means it's toggled off Animation clip name is found in sp4e and specifies which blend file is assigned to each actor of this animation, It'll be shown when you click on the respective CLIP file for the blend file of this actor in s4pe, Looks like Your name_posepack_ 7586lots'o'numbers6976_set_1 Copy/paste that to this part of the XML If this is a solo, Delete the section for the second actor, If your adding more, copy paste the section a couple lines down! You'll know if you have a working XML by looking at the far left of the page, There's a red line that runs down the page, If it runs continuously, your document is readable, If it has any breaks in this red line, it means that something is entered incorrectly or not properly closed >< I hope this helps and feel free to ask if any thing I've missed or needs more explanation
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