Myst42 Posted August 22, 2018 Posted August 22, 2018 I'm trying to sret up an invisibility enchantment that auto-deactivates if player gets hit, and enemies know where player is, and then on again if they stop knowing where the player is. One would think the condition "GetAttacked" would work as long as it returns 0 but no CK Condition system is literally insane as I have tried on other occasions, doing other things with them repeating the same processes over and over again and actually got different results. Is there a guide or something that actually works when messing with these things? CK helps nothing From the CK Spoiler [ActorID.]GetAttacked Returns 1 if the calling actor has been attacked. This value is cleared when the actor drops out of combat. Nothing but lies I set it up as a condition and nothing happens. It's an ability and doesnt let me pick the target, so "run on subject" should mean the ability's effect's subject, AKA, the player Player gets attacked Nothing happens Anyway. I wanted something simple. There is an enchantment, and the conditions under which the magic effect works. GetAttacked = 0 should be one of them Why the heck is that so hard to understand for the CK? BTW, if I use it with 0, the effect doesnt work at all, but If I set it to = 1, it works, but doesnt give a rats'a ass about the hit event. It just stays there and completely ignores the condition and the fight. What kind of twisted insane logic does this thing work with?
Myst42 Posted August 24, 2018 Author Posted August 24, 2018 No one? I guess it's impossible to set up Assassins Creed like quest scenarios too then... Tried with scripting but apparently, all detection conditions are based on the actor doing the detection and not a single one of them on the player.
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