Darkwing241 Posted August 22, 2018 Posted August 22, 2018 I've been working on making some custom armors for skyrim using a mashup of the pre-exisiting models and textures. I've had a ton of success using 3ds max and nifscope and have dozens of working items in game, but one of my items has a problem that I just can't solve. I've create a steel boot high heel out of the stock boot with the handle of the steel war-axe. The problem is that after skinning the heel part (the piece of the axe) will not animate, it just stays in the default position while the rest of the boot animates correctly. This behavior is different then other combined models I've worked with, constructed from multiple armors. I've had no issue getting combined objects to animate correctly when constructed from say a boot+gauntlet or even with scratch built custom objects. I suspect the problem is some sort of hidden flag or attribute associated with the weapon in Skyrim, but I don't have the technical knowledge to diagnose this problem any farther. I have attached the nif file for the boot in question if anyone wants to take a look. boots_0.nif
Azazellz Posted August 22, 2018 Posted August 22, 2018 12 minutes ago, Darkwing241 said: I suspect the problem is some sort of hidden flag or attribute associated with the weapon in Skyrim, but I don't have the technical knowledge to diagnose this problem any farther. Yes, it's a flag, but it not "hidden". Check "Skinned" flag in LightningShaderProperty block (use NifScope). It should be set for "skinned" objects.
Darkwing241 Posted August 22, 2018 Author Posted August 22, 2018 AHHHHHHHHH IT'S SO SIMPLE! Thank you so much. I spent like 4 hours two nights in a row trying to trouble shoot this. I honestly can't believe I didn't spot it in all my blundering.
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