Yinkle Posted August 20, 2018 Posted August 20, 2018 Hi all, as the title suggests, I'd like a clarification on how to check if an Actor is fully loaded and 3D loaded in papyrus. Idea being if the above is true, do stuff, if not defer for a few seconds Any help or a workaround much appreciated
Guest Posted August 20, 2018 Posted August 20, 2018 if theActor.is3DLoaded() ... endIf If you wanna wait you can try that (safer) int times=100 while !theActor.is3DLoaded() && times times-=1 Utility.wait(1.0) endWhile if !theActor.is3DLoaded() ..bad thing.. else ..good thing.. endIf
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