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Actor fully loaded and 3d Loaded


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Posted

Hi all,

 

as the title suggests, I'd like a clarification on how to check if an Actor is fully loaded and 3D loaded in papyrus.

 

Idea being if the above is true, do stuff, if not defer for a few seconds

 

Any help or a workaround much appreciated :)

Posted

if theActor.is3DLoaded()

 ...

endIf

 

 

If you wanna wait you can try that (safer)

 

int times=100

while !theActor.is3DLoaded() && times
	times-=1
	Utility.wait(1.0)
endWhile
if !theActor.is3DLoaded()
	..bad thing..
else
	..good thing..
endIf
	 
	

 

 

 

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