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Can Bandits respawn while the previous spawn is still living?


Hyperglyph

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Posted

Working on a mod and I'm wondering if a respawning NPC can respawn while the previous spawn still exists.

e.g.

If I recruit a bandit as a follower using a follower mod (like IAFT)...

... and then I go back after 3 days to the dungeon where I found them....

... will there be another copy of the SAME bandit there? Or will the game decide it doesn't need to spawn one because the original copy (my follower) still exists?

 

 

I was messing around in PAHE's scripts and got to wondering why it clones the slaves instead of adding them directly as followers. Since I'm planning to make a mod that does something similar, I need to know if I have to clone respawnable NPCs or not. Just hoping someone has a definite answer so I don't have to test it myself.

Posted
11 minutes ago, Hyperglyph said:

Working on a mod and I'm wondering if a respawning NPC can respawn while the previous spawn still exists.

e.g.

If I recruit a bandit as a follower using a follower mod (like IAFT)...

... and then I go back after 3 days to the dungeon where I found them....

... will there be another copy of the SAME bandit there? Or will the game decide it doesn't need to spawn one because the original copy (my follower) still exists?

 

 

I was messing around in PAHE's scripts and got to wondering why it clones the slaves instead of adding them directly as followers. Since I'm planning to make a mod that does something similar, I need to know if I have to clone respawnable NPCs or not. Just hoping someone has a definite answer so I don't have to test it myself.

I can't answer the first question (but I would guess no) I can answer the 2nd.

 

Mods that clone random spawn NPCs do so to make a unique, persistent actor. If you take that follower-ified NPC through different cell borders you might have the NPC respawn itself (change appearance, race, sex, [but probably not armor] depending on the template it used).  Mods like Slavetats that try to change the appearance of a spawned NPC fail for the same reason.

Posted
55 minutes ago, karlpaws said:

I can't answer the first question (but I would guess no) I can answer the 2nd.

 

Mods that clone random spawn NPCs do so to make a unique, persistent actor. If you take that follower-ified NPC through different cell borders you might have the NPC respawn itself (change appearance, race, sex, [but probably not armor] depending on the template it used).  Mods like Slavetats that try to change the appearance of a spawned NPC fail for the same reason.

That's true! I'd forgotten about that.

I'd have to clone them anyway to set them as persistent without messing up the original record.

So my question is kinda irrelevant. It doesn't matter if the bandits will respawn, I'd still have to clone them.

Thanks!

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