Darklocq Posted August 13, 2018 Posted August 13, 2018 Is there some kind of step-by-step tutorial somewhere? I've successfully created a UNP-variant body and exported it (including the .tri), but there must be some intermediary process I don't know about, because it does not appear in the available body settings in RaceMenu. (I'm very green at this stuff.)
tejano2828 Posted August 14, 2018 Posted August 14, 2018 Find your race in the data/meshes/ folder drop all the files you just created with bodyslide female_body_0 etc etc....they are under character assets (atleast mine is) unless you have them going somewhere else.... drop them in your characters body folder. YOu should be able to see the UNPMORPHS on racemenu. Backup everything before you try all this incase you mess something up. You can also add them to your followers and then use EFF to adjust followers bodies
NNS10 Posted August 14, 2018 Posted August 14, 2018 10 hours ago, Darklocq said: Is there some kind of step-by-step tutorial somewhere? I've successfully created a UNP-variant body and exported it (including the .tri), but there must be some intermediary process I don't know about, because it does not appear in the available body settings in RaceMenu. (I'm very green at this stuff.) Think you have it mixed up. The preset in Bodyslide won't show up in the RaceMenu UUNP Morph sliders. They're used differently. Two options: (1) If you make a body preset in Bodyslide, then generally it's expected that you will generate nif files for all your armors in Bodyslide as well. Doing it this way means that all the armor meshes will already conform to the body preset you made. You won't need to mesh with the UUNP body morphs in RaceMenu in this case, and if you don't plan to you won't need the .tri files either. (2) If you want to use the UUNP body morphs in RaceMenu, then you need the .tri files. And if you want it to look like how it did in Bodyslide, you will need to redo all the slides in RaceMenu to match the body you made in Bodyslide. You will also still need .nif and .tri files in Bodyslide for your body and armors, but it would be using the -zeroed sliders- option. You may or may not need to make those yourself depending on what was included in your UUNP armor mods. For the body, you will likely need to generate it yourself. Option 2 is more work and will only make your character use the body preset you created in bodyslide. All other NPCs would look like the zeroed sliders version. The only reason to use the RaceMenu UUNP sliders is if you want your character to look different from the NPCs. But even then, when that is used, I think what people generally do is first generate a base body type (maybe UNP base) for the body and armors so NPCs take on that shape. Then they use RaceMenu UUNP sliders as a second set of modifiers for the player character's body.
Darklocq Posted September 3, 2018 Author Posted September 3, 2018 Thanks for the tips, folks. Since I play in first-person mode at all times (except when the game forces otherwise, like while horse-riding), I actually mostly want to customize followers, and I seem to have figured that out (by using one that came with a custom body and texture, and digging into exactly how that works - I've managed to customize the Mango follower to my tastes, for example, and would now be able to do it with others. I don't really need RaceMenu (unless there's a way to use it to modify NPCs, too), just BodySlide to generate and export a body, then move it to be a follower-specific one, and restore my original game-wide body. My main pain at this point is I have no idea how to recombine armor bits and modify their details. I thought this could be done in NIFskope, but apparently you have to use Blender or something like that, and it takes real skillz. I posted something over here, but have low hopes of direct assistance (that forum is kind of a firehose of requests but little response these days). The short version is that a UUNP 7B Oppai cuirass (semi-skimpy) has some features I want but really low-poly breasts (like ridiculously bad), and a UUNP Vanilla-style variant has a better chest and some other features I like, and I'm wanting to remix them into a new version (for inclusion in a follower mod). I get the impression that such mesh-mangling is easy for people who regularly do such stuff, but there seems to be a months-long learning curve. Every foray into trying to directly create or modifying meshes (beyond simple NIFSkope tricks like making a top about 1% larger to avoid minor clipping) has been pretty nightmarish for me. Maybe I'm just too old to absorb it or something. LOL. I'm hoping someone who appreciates me taking two weeks to save a set of fantastic free digital art tools from being lost to linkrot will take pity on me. >;-)
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