deadra_56 Posted August 10, 2018 Posted August 10, 2018 Hi there! I'm currently using racemenu morph for uunp. It's pretty useful as you can change body sliders directly ingame. However the morph sliders are limited to [-2;+2] and I would like to know if there is a way to change those limits. I bilieve it is possible as you can go at more than 500% with bodyslide' sliders but I don't know how to do it. Does anyone have an idea how to do this? Thank you ?  PS: As always, sorry if my English is messy, I'm French.
Guest Posted August 10, 2018 Posted August 10, 2018 27 minutes ago, deadra_56 said: can go at more than 500% with bodyslide' sliders just type in the values in bodyslide and it will work press enter and your done also works with negative numbers, like negative slim thighs idk about changing it in racemenu though
TanookiTamaTachi Posted August 10, 2018 Posted August 10, 2018 The limit of +/-2 is defined in script, and therefore relatively easy to change if you've ever done any scripting. Â The limit is defined in the file ".../Scripts/Source/RaceMenuMorphsUUNP.psc", in the event "OnSliderRequest". The second line inside that event should be "Float factor = 2.0". Change that value as you like. (If you haven't done scripting before, see the creation kit wiki on working with scripts.)
Guest Posted August 11, 2018 Posted August 11, 2018 also por favor post said edited file here if you do figure out how to do that
deadra_56 Posted August 11, 2018 Author Posted August 11, 2018 9 hours ago, TanookiTamaTachi said: The limit of +/-2 is defined in script, and therefore relatively easy to change if you've ever done any scripting. Â The limit is defined in the file ".../Scripts/Source/RaceMenuMorphsUUNP.psc", in the event "OnSliderRequest". The second line inside that event should be "Float factor = 2.0". Change that value as you like. (If you haven't done scripting before, see the creation kit wiki on working with scripts.) For some reason when I edit this line with notepad++, It doesn't change ingame. Do you have any idea why?
TanookiTamaTachi Posted August 11, 2018 Posted August 11, 2018 You will need to compile the .psc file into a .pex file before it does anything. See papyrus tutorials and the compiler reference. You will probably want to use the Creation Kit's Papyrus Script Manager (in the menu bar, under Gameplay). If you don't have the Skyrim Creation Kit yet, you will first need to install it from Steam, under Library->Tools.
deadra_56 Posted August 11, 2018 Author Posted August 11, 2018 6 hours ago, TanookiTamaTachi said: You will need to compile the .psc file into a .pex file before it does anything. See papyrus tutorials and the compiler reference. You will probably want to use the Creation Kit's Papyrus Script Manager (in the menu bar, under Gameplay). If you don't have the Skyrim Creation Kit yet, you will first need to install it from Steam, under Library->Tools. So I tried to compile the RacemenumorphUUNP.psc file using the creation kit, however whenever I try to use the compile tool from papyrus, it give me a bunch of error concerning other .psc files missing (racemenubase.psc for example). I tried to launch the CK through MO/ steam but neither of them work. I tried to copy RacemenumorphUUNP.psc/.pex files in my skyrim directory but it didn't work either...
TanookiTamaTachi Posted August 11, 2018 Posted August 11, 2018 Unfortunately, Papyrus requires you have the source files for all dependencies available. You'll need the racemenu script source files, which are probably inside RaceMenu.bsa, so you will first need to use a BSA extractor to get access to them. These .psc files go to .../Scripts/Source/ (if using MO, any active mods' /Scripts/Source/ folder will do). You might also need some other mods' source files, including SKSE (they should have been included in its download though) and Skyrim itself (which for some reason are hidden in /Data/Scripts.rar). If you need any other than that, its probably easiest (if a bit time-consuming) to add whatever is missing and try again until it works.
deadra_56 Posted August 12, 2018 Author Posted August 12, 2018 17 hours ago, TanookiTamaTachi said: Unfortunately, Papyrus requires you have the source files for all dependencies available. You'll need the racemenu script source files, which are probably inside RaceMenu.bsa, so you will first need to use a BSA extractor to get access to them. These .psc files go to .../Scripts/Source/ (if using MO, any active mods' /Scripts/Source/ folder will do). You might also need some other mods' source files, including SKSE (they should have been included in its download though) and Skyrim itself (which for some reason are hidden in /Data/Scripts.rar). If you need any other than that, its probably easiest (if a bit time-consuming) to add whatever is missing and try again until it works. Thank you, it actually worked! BTW the FloatFactor line changed the different presets available in UUNP. The line to change to modify the "breast" slider and such is the Factor= line. I leave this file for those who want sliders that go to +/- 10. RacemenuMorphUUNP.rar
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