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Trying to change a head appearance item on custom NPC


gmooh

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Posted

In some (not all) custom npc mods, if I try in CK to change anything in appearance the face reverts to a default face for that race, I mean things that shouldn't affect the custom face morph like hair color. I think just trying to preview the head with no changes will cause the same problem.

 

Does anyone know why and especially if there is a workaround?

Posted

you open follower x head nif and lydia head nif

you rename follower x meshes to what there is in lydya head nif

you replace lydia nif with follower x

 

in game, lydia is follower x now

if you regenerate the head in crap kit, you get the old lydia head nif (you didn't gave lydia follower x headpart, if that have something to do with the head nif)

 

to edit that follower x head

you import that head on your char

do whatever you want to do to that head

export it

rename the head nif mesh to what there was in original head nif (eye 5 was imported on eye1, it's now eye 1 in the nif, conflict between head nif and npc headparts)

and replace the nif

 

 

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