gmooh Posted August 10, 2018 Posted August 10, 2018 In some (not all) custom npc mods, if I try in CK to change anything in appearance the face reverts to a default face for that race, I mean things that shouldn't affect the custom face morph like hair color. I think just trying to preview the head with no changes will cause the same problem. Does anyone know why and especially if there is a workaround?
yatol Posted August 10, 2018 Posted August 10, 2018 you open follower x head nif and lydia head nif you rename follower x meshes to what there is in lydya head nif you replace lydia nif with follower x in game, lydia is follower x now if you regenerate the head in crap kit, you get the old lydia head nif (you didn't gave lydia follower x headpart, if that have something to do with the head nif) to edit that follower x head you import that head on your char do whatever you want to do to that head export it rename the head nif mesh to what there was in original head nif (eye 5 was imported on eye1, it's now eye 1 in the nif, conflict between head nif and npc headparts) and replace the nif
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