Seijin8 Posted July 23, 2018 Posted July 23, 2018 (Reposting from MNC thread.) Having an odd issue: All animations and effects are working normally *except* for canines. With any canine (wolfrace, dogcompanionrace, etc), the animation starts and the PC animates as expected, but the canine doesn't animate and instead goes through its normal loop of idle animations. I have added several canine followers, some with custom races, and I did add those to the SL system via a scripted dummy quest using the typical "Function OnCreatureRegister() sslCreatureAnimationSlots.AddRaceID("Canines", "DogMeekoRace"), etc" mechanism, which worked fine in the past. Its the only thing I can think of that might've messed it up. Did the same with some custom sabrecats, and those animations are working fine. Any help would be appreciated as I'm not even sure where the trouble source might be. Thanks. - All needed frameworks are installed, FNIS generated, animations loaded and appearing, able to initiate the scene through any number of methods (Sexlab Tools, Sexlab's test function on animation page, Defeat, etc.) - Creature Framework sees the canines in question (both vanilla and my own) and arouses/hardens as expected. - Sexlab framework reports no errors in console and has no unusual papyrus events for Sexlab or any other related mods. It sees the actors in the array and initiates the scene. By all accounts the system believes it is animating properly. - Nothing is overwriting the skeletal files for the animals. So, to summarize: canine animations start, but the canine doesn't animate properly, instead maintaining its default idle animations. Doesn't affect any other types of creatures (giants, sabrecats, etc all work correctly), or other actors (non-creature animations work correctly). Everything but canines works as expected. At a loss as to what is causing this. Any help would be appreciated. Papyrus.0.log
Seijin8 Posted July 23, 2018 Author Posted July 23, 2018 Thanks to MadMansGun, this has been solved in another thread.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.