SAC Posted July 22, 2018 Posted July 22, 2018 In actor.psc I only seem to be able to find the list of functions and events, not their actual scripts. For example: ; Event that is triggered when this actor finishes dying Event OnDeath(Actor akKiller) EndEvent How can I see (modify) the actual "ondeath" event script?
Guest Posted July 22, 2018 Posted July 22, 2018 The actor.psc contains the definition of the possible functions and events you can call on an actor. You can then create your own script, that will extend Actor, attch it to an actor or an objectreference, implement your code inside, and it will be used. The base source files just have the definition of the functions, nothing else (except a few commodity functions that are written in papyrus and not in C++)
SAC Posted July 22, 2018 Author Posted July 22, 2018 17 minutes ago, CPU said: The actor.psc contains the definition of the possible functions and events you can call on an actor. You can then create your own script, that will extend Actor, attch it to an actor or an objectreference, implement your code inside, and it will be used. The base source files just have the definition of the functions, nothing else (except a few commodity functions that are written in papyrus and not in C++) Ok... so that means the actual ondeath event code is written in C++ and we don't have access to them? The problem I am trying to solve is to have the NPC's not close their eyes on death, or on setunconscious. I was hoping I could find the eye closing action within the ondeath event script.
Guest Posted July 22, 2018 Posted July 22, 2018 The event is just sent when an actor dies. And it is done by the game engine, that is C++ So, no, you cannot really alter this code. Check if a mod alters the eyes or anything else. Usually dead NPCs do have their eyes closed.
SAC Posted July 23, 2018 Author Posted July 23, 2018 22 hours ago, CPU said: Check if a mod alters the eyes or anything else. Usually dead NPCs do have their eyes closed. Yep, that's the point. I want them to die with their eyes open, and I don't know how to achieve that
Guest Posted July 23, 2018 Posted July 23, 2018 Add a script to the actors, (ActorBase) and then on the OnDeath you can try to use something similar to the Skyrim MFC console to keep the eyes open. But I don't know if such plugin exists for FO4.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.