kevodanh Posted July 18, 2018 Posted July 18, 2018 I'm porting a follower to SSE (Tanker Neisa), however I ran into a slight problem regarding her costume. I converted it to CBBE Physics from Oldrim's UUNP 7B (I also converted her body to SSE's CBBE Physics too), and there would massive hand gaps should she wore it. However if she was naked she wouldn't have any hand gaps. I even imported the hand mesh into Outfit Studio to see what's wrong and the hands fitted seamlessly. It's just that in the game when she wears the costume but doesn't wear any gloves she'll have hand gaps. https://imgur.com/a/R7GSXp4 - What I'm talking about (slight NSFW). Don't mind the armor clipping on the second picture, that's just the free camera. Like I've said, nothing wrong when I fitted the hand in the Outfit Studio.
SpyVsPie Posted July 18, 2018 Posted July 18, 2018 In outfit studio with everything loaded up just like you have in that screenshot select "CBBE", then right over the window with all the outfit pieces in it select "partitions". Delete everything except for "Body". Click Apply. Save the project.
kevodanh Posted July 18, 2018 Author Posted July 18, 2018 11 minutes ago, SpyVsPie said: In outfit studio with everything loaded up just like you have in that screenshot select "CBBE", then right over the window with all the outfit pieces in it select "partitions". Delete everything except for "Body". Click Apply. Save the project. I don't have access to my main comp atm, however I should be able to try what you suggested several hours later. I'm very new to this, this is my first port and I've challenged myself to port Neisa to SE. Everything was actually rather smooth except for the outfit, even then that's just a minor issue. Another question, I actually built the mesh from my bodyslide conversion and then hand-sculpted it in the outfit studio to minimalize breasts physics clipping and make the shape look better. Can I just do what you suggested and then export the mesh to overwrite the old one, or do I have to do it to my project (Bodyslide conversion), build another mesh and then hand-sculpt it all over again ?
SpyVsPie Posted July 18, 2018 Posted July 18, 2018 2 hours ago, kevodanh said: I don't have access to my main comp atm, however I should be able to try what you suggested several hours later. I'm very new to this, this is my first port and I've challenged myself to port Neisa to SE. Everything was actually rather smooth except for the outfit, even then that's just a minor issue. Another question, I actually built the mesh from my bodyslide conversion and then hand-sculpted it in the outfit studio to minimalize breasts physics clipping and make the shape look better. Can I just do what you suggested and then export the mesh to overwrite the old one, or do I have to do it to my project (Bodyslide conversion), build another mesh and then hand-sculpt it all over again ? You know, I’ve actually never done this on a project I was exporting as a nif so I’m not 100% sure. My gut feeling is that it should work.
kevodanh Posted July 19, 2018 Author Posted July 19, 2018 It works ! She doesn't have hand gaps now, and this also fixes the feet gaps I've forgot too since I haven't taken her boots out before. Thank you.
SpyVsPie Posted July 19, 2018 Posted July 19, 2018 1 hour ago, kevodanh said: It works ! She doesn't have hand gaps now, and this also fixes the feet gaps I've forgot too since I haven't taken her boots out before. Thank you. Awesome, glad I could help.
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