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NifSkope problem How replace the original objects, so as work correctly ?


poblivion

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Posted

Hello I tried in NifSkope replace 3d object for another. Unfortunately

it's not as easy as I thought. I replace object, but does not work properly. I was advice to replace NiTriShapeData and ShapeData, but maybe I'm doing something wrong. I also not found item ShapeData.

 

Thanks for help

Posted

Hello I tried in NifSkope replace 3d object for another. Unfortunately

it's not as easy as I thought. I replace object' date=' but does not work properly. I was advice to replace NiTriShapeData and ShapeData, but maybe I'm doing something wrong. I also not found item ShapeData.

 

Thanks for help

[/quote']

 

now it's easier to talk about ur prob, hate to talk in messages :D

 

anyways in both items screen ur item doesnt have any skin data attached to it. and when u copy ur desired item to it try to do this:

*open both nif

*expand fadenode/ninode then ''NITRISHAPE''

*copy ''NITRISHAPEDATA'' of ur item to calpy's item so it is pasted somewhere outside of boxes

** if u cant copy due to error, change fadenode to ninode.

*look for the pasted item's number in calyps nif.(1st number, like "8" for pelvis bone in calpys item SS)

*then press on calyps NITRISHAPE and scroll down in "block details" untill u find something written about DATA

*change it's number to ur pasted one's number and it should replace it and also change 3d look of it.

*Do same thing with BsLightingShaderProperty of ur nif so u have the right textures...

 

P.S. might be that i'm telling something wrongly or mmissed something but forgive me, i havent modded ~2months + i dont have any mods nor skyrim in my computer.

Posted

i'm afraid that you cant just replace it in nifskope, because calyps buttplug has weight/rigged to pelvis bone. from 1st screenshot as you can see calyps buttplug has "BSDismemberSkinInstance" but not in the your leek. guess you have to rework it in 3D apps 3DMax/blender etc.

Posted

I had a similar issue when I tried to shove a broom up my players ass. Make sure you use the texture nodes from a known movable object for some reason the texture set was causing the model to ignore its weights in my case

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