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Need help to "mix" together two armor parts on Blender.


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Basically, what I'd like to do is to take the non-skimpy pants/shoes part of the Painspike armor from the "T6M Mostly Vanilla Armors" pack and attach it to the body and top (the "cups" are weirdly deformed in the pack model) made by Izumiko.

I'd like to do it myself but in the past I've always had weird problems when trying to mix two armors on Blender, usually they'd show up normally on Nifskope but not on GECK.

If someone's got the time and ability to help me, I packed both nifs in a rar and named them "outfittop-body" and "outfitbottom" to make it clear which part I'd like to use of each one.

Thanks in advance.

Painspike.rar

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When you make changes in Blender and exporting the mesh, it removes the shader settings for the intire mesh, so you need to restore them by yourself

 

Shader settings for body/skin part
image.png

 

Rigged outfit part. Alpha texture in this case uses because the mesh part itself have this attribute
image.png

 

If it will be hard to understand, just do a copy-paste things, and use your's meshes as reference. You need to look at 'BSShaderPPLightingProperty' and just compare them between

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I´ve put your files together,

but it will have two issues!

 

1.)

maybe someone can repair the upper model.

 

The top will appear strange in lightning.

(At least with my ENB setting, I have this issue...)

 

That is because the leather straps an shoulder are taken from the male model.

But the breat cups are from the female model.

The result is that the leather straps have a slightly wrong texture.

 

As the whole outfit except the breast cups are taken from the male model.

As proof, I´ve included the male model as well.

It´s a nearly one-to-one copy...

 

 

2.)

And you are using the wrong meatcaps.

Sorry, I´m not willing to look for the right ones now.

 

This means, if you shoot off limps, the meaty fleshy parts will appear on the wrong place.

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Thanks a lot!

I'll try to fix the meatcaps by porting more correct ones from another model on Nifskope. Speaking of which, would I be able to direct the top's texture path to the vanilla female one on Nifskope?

 

A thank you to Neutron too! I'll give that a try in my next model!

 

EDIT: tested it in game, the textures looked fine strangely but that's good news. Yeah, something's weird with the legs' meatcaps but I'll try to see what I can do on Nifskope. I also noticed that the cups resize as the breasts move during animations, but that's a minor issue that I suspect was also in the original model by Izumiko.

Once again, thanks!

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18 hours ago, hlp24 said:

EDIT: tested it in game, the textures looked fine strangely

I think that could have been my ENB, so nevermind...

 

18 hours ago, hlp24 said:

 I also noticed that the cups resize as the breasts move during animations

 

That happens, when the weightpaint isn´t exactly the same for both meshes.

 

**edit**

Your body has no weightpaint for boobies! thats the prob.

 

You could try to look for a really good weight-painted mesh,

and simply copy that over both other meshes with blender or mesh rigger.

 

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On 7/5/2018 at 2:33 AM, SirDuke said:

And you are using the wrong meatcaps.

Better way to fit meatcaps, just resize them, or mostly just ignore them at all

 

On 7/5/2018 at 4:40 AM, hlp24 said:

the textures looked fine strangely

Probably because it's now a NiTriStrips instead of NiTriShape, NiTriStrips is more sensitive for editing, less accurate, but have a bit less weight size. Also somewhere Alpha Property is not that accurate setted up

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