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How to include specific FO3 animations in FONV


Wolf470

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Posted

OK I'm creating this to help people (like me) who want a specific animation or animations in your Fallout 3 or New Vegas game.

 

I learned to do this through trial and error so I'm hoping to help a bunch of people avoid my screwups.

 

The first part is having two or more animations that you like, example: sneezing, looking around or whatever.  These examples are IDLE animations not active animations like running, jumping, shooting ect. in this example my animations came off the Busty and Bouncy FO3 site here  https://www.nexusmods.com/fallout3/mods/18857, I wanted the movement, action and standing idles.  Most of these are a straight move over.  HOWEVER the three standing Idles (specialidle_lookingaround.kf,specialidle_handsonhip.kf and specialidle_sneezing1.kf) would not work.  So I looked for a equivalent animation anywhere.  No luck, so I found by accident this, https://www.nexusmods.com/newvegas/mods/49119/, which I downloaded.  looking at the file structure and the posts told me that I could use this by renaming the three files I wanted (and naming one twice), I activated the PC exclusive esp and yes the animations work.

 

so Stage 1 : have the animations that won't work tagged (mentally or other) IE: I moved all three to a neutral folder.

 

Stage 2 : have your replacer checked and working with your game IE : Fallout New Vegas

 

Stage 3 : copy the animations you don't like to another neutral folder

 

Stage 4 : take and hit rename on one of the animations your dropping, copy the name

 

Stage 5 : rename one of your new animations to the name you just copied.

 

Stage 6 : repeat 4&5 until happy

 

Stage 7 : move the new animations into the same place the old ones came from. Activate esp in whatever manager you use (FOMM, Launcher whatever)

 

Again this is for people who are still learning how to move animations NOT how to program them.

 

If there are questions please note that I am active but I don't hang around much so please be patient.

 

Also the animations that I used were all Adult.

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