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adding sexlab mods


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Posted

sexlab mods are more or less personal likes or not... so I will not discuss the choices... they are here to see, what could be done (and stable)... there are some not activated, since it is in no way possible, to play all sexlab-mods activated... scriptlag, CTD, unstable game... so see it, that sometimes mods will be deactivated and others activated... another playthrough (and you know the drill... LOOT, Bodyslide, FNIS, WryeBash, Dyndolod)...

 

the following snip from the modlist.txt includes the installed, activated and not activated sexlabs-mods... some are not activated, because they are merged... you will see, what was done, the list is in reverse-order´, so install leftpanelside MO from buttom to top:

 

Spoiler

+Sexlab Tutorial Follower
-SexLab The Bondage House 0.5  **** merged with vampiresuccubusplaystyle-mod
-SexLab Summon Succubus **** merged with vampiresuccubusplaystyle-mod
-SexLab Simple Slavery 5.3 with Devious Framework
-SexLab puppetmaster     **** merged with vampiresuccubusplaystyle-mod
+SexLab SexyBanditCaptives
-SexLab AliciaRevampedComplete
-SexLab Shout Like a Virgin
+SexLab AmorousAdventures
+SexLab Solutions v5.0.7
+SexLab Things in the Dark 2.11complete
+SexLab ForswornMerge
-SexLab A Forsworn Story
+SexLab From The Deeps (redone) 2.52complete
+SexLab Ravenous
+SexLab Mansion
-SexLab DibellaSisterhoodBBL02
+SexLab DibellaSisterhood132
-SexLab MiasLair
+SexLab untamed Merge
-SexLab untamed
+SexLab Eager NPCs_20161127_English
-SexLab Kidnapped Redux
-SexLab DisplayModel
+SexLab Succubus Heart 4.21
-SexLab Paradise Halls - Fellglow Rebuild
+SexLab BanneredMareImmersiveSexualPlayground
+SexLab PAH HomeSweetHome plus Patch IMF and Devices
+SexLab pahe lives on
-SexLab Aggressive Prostitution - v2_2_5_5
-SexLab DangerousNight2 possible Outdated
-SexLab Follow me for Sex V3.2
-SexLab Secret Ships
-SexLab House of Burden
-SexLab Slaveway Manor
+SexLab SoS - Penzor - Addon plus female SOS bodyslides
+SexLab UNP Addon Polymorph
+SexLab Schlong AddonMerge
-SexLab UNP Addon
+SexLab Schlongs of Skyrim
+SexLab Deadly Drain
+SexLab Defeat
-SexLab Beastess
-SexLab Sexy Idles
-SexLab Aroused Rape
+SexLab Immersive Torture Features
+SexLab SexSlavesForVanillaBandits
+SexLab Armbinders With Hands
+SexLab Animationen Sexual Vampire Feed 1.4
+SexLab AnimationMerge
-SexLab SLAL Billyy AnimationComplete
-SexLab Anub Human 12.2017
-SexLab Toys For Bears
-SexLab HorsePenis
-SexLab Anub Creature 12.2017
-Sexlab Animationen S.A.P_v1.4
-Sexlab Animationen All-in-One HDT Animated Pussy
-SexLab Animations by Leito
-SexLab NibblesAnims
-SexLab Abigail
-SexLab K4 anims
-SexLab ProxyAnims 2.0
+SexLab SLAL KomAnimPack
+SexLab NoESP DraugrAddon
+SexLab NoESP BestialityExtras
+SexLab NoESP Creature Features 1 0 4
+SexLab NoESP FunnyBizPack
+SexLab NoESP KCMilky Animations
+SexLab NoESP Animationen Doggystyle
+SexLab NoESP Sukes
+SexLab NoESP MasterMike
+SexLab NoESP RohZimaSlalPack
+SexLab NoESP MitosAnimationPack
+SexLab NoESP ZnaroksPack3
+SexLab NoESP mike24 Animations
+SexLab NoESP Evacuation
+SexLab NoESP rydin animations
+SexLab NoESP Sexualized True Wolves of Skyrim for MNC
+SexLab MoreNastyCritters11 1Complete
+SexLab Zaz Animation Pack UNP V.8.0 plus
+SexLab Heretical
+SexLab Heels Sound 1.5
-SexLab DD Helpers
+SexLab DfwSupport
+SexLab DeviousFramework
-SexLab Deviously Cursed Loot
-SexLab Tools v3.0
-SexLab MatchMaker
+SexLab Devious Devices Integration
+SexLab Devious Devices Expansion
+SexLab Devious Devices Assets
+SexLab Dialogues
+SexLab SLAnimLoader
+SexLab Creature Framework 1.1.0-pre2
+SexLab Aroused V28b
+SexLab Framework v162 FULL

 

since sexlab-mods (if maintained) are changing, I put a special prefix befor them (like a special category), they have tags like others (mostly), but the install order is like above.... the whole sexlab mods are between category "skills" (former overhaul) and category "gameplay" regardless of their internal tag... this works fine with me, since LOOT will do its own loadorder (and some files will be finetuned with personal settings inside LOOT)

 

the loadorder will be delivered later on (after finetuning and some ingame-testings)

 

final modlist and loadorder (some changes for the charcreation as my known succubus):

 

modlist.txt

loadorder.txt

 

if all is done right, we will have likely 294 mods installed and 150 are active for playing... lots of place for personal addings in armor, followers or other stuff.... and merging armor, vampiremods, locations (only suggestion) are possible....

 

some (backuped)-installation of mine have like 750 mods installed and around 220 activated... depending on playing photo-style (highest textures everywhere)... game-style (looking for performance first, reducing textureresolution if needed, less mods for no script-/papyruslag... or mixed (usual installation, since eycandy AND performance is lovely)

 

Posted

some advices for merging:

 

followers/companion-mods.... without scripting ( like "eye-candy-only") are prime for merging... I do this with 33 mods per merge (just for fun and to have a steady number)...

 

followers with quest... like Rigmor of Bruma, Recorder or Ambriel are more like a quest and should be left standalone

 

locations are good to merge, but lookout if they are esm or esp (esm could be merged, if espyfied inside WryeBash and the merge is esmyfied after)

 

weapons, armor are easy to merge (but beware the ones with quests, like "better vampire weapons", "arise - chapter one..." or others

 

even if skyrim 32bit (and it is the same for SSE) is able to handle 255 mods activated it is good and common sense, to use around 200 mostly... less CTD, better scriptlag and so on... in MO it is possible to play with profiles, so it is easy to install a lot and activate/deactivate some with different ones.... the last mods like Outfit Studio Meshes, FNIS Output, Dyndolod Output are to be done for every profile new (if you are sure, you will not do any changes, you can do fixed ones with different names and activate/deactivate all with one click)

 

have fun...

 

hope, I read suggestions, about bugs, problems to finetune this workshop

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