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more mods for a unique skyrim


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add to category "models and textures":

 

the skyrim distance overhaul

unique grasses and groundcovers

alternate tundra and rift grass

calientes beautiful bodys edition

dimonized unp female body

dream girl

female vampires have fangs

ps universal pc npc body changer

demoniac texture

 

add to category "immersion":

 

skyFalls + SkyMills

immersive college of winterhold

footprints

lanterns of skyrim

immersive fallen trees

immersive wenches

deadly wenches

hateful wenches

forgotten wenches

 

add to category "environment"

 

skysight - simply bigger trees

 

add to category "locations"

 

forgotten dungeons

unique border gates

expanded towns and cities

 

new category "player homes":

 

evil lair of hydra

rayeks end - vampire hunter edition

vampire slavers den

 

add to category "quest":

 

treasure of the first nords

rigmor of bruma

better vampire weapons

raven castle

castle valdmire

recorder standalone fully voiced follower

lurking in the shadow

ambriel - the lost princess

arise - chapter 1 - the black sacrament

lustmord vampire armor

vylania

 

new category "hair":

 

KS hairdos

KS hairdos - HDT pyhsics

ApachiiSkyHair ; full 1.6, female 1.5, male, wigs

(optional SGHairPack, OblivionHairpack)

 

new category "races and classes":

 

succubus race

winged twilights

lunari

drow race - all in one

 

new category "armour":

 

northgirl armor UNP

vampire dark knight for dream girl

tdn equipable horns

cassandra frost witch outfit

 

new category "weapons":

 

dread knight weapon set

 

new category "npc":

 

ks hairdos female npc overhaul

interesting npc

the college of winterhold - npc improvement

volkihar re-vamp - female overhaul

lilly - a fully voiced female courier replacer (beautiful lilly overhaul optional)

 

 

there are some changes in categories for some mods (comparing to the original tag)... this is mainly for merging in the future... the main goal is, to have similiar mods in the same category, with scripts, and categories without scripts.... merging mods with scripts could be done, but it is much easier to merge mods, which have none...

 

so a good rule is, merging mods without scripts (like armor, weapons)... and merging others with different categories if there is only one with a scripted mod (or you will know, that there are no problems, no overwriting same scripts)... questmods can be merged, but mostly there will be problems... mods, which have multiple .esp/bsa (like realistic water) can be merged into a single one (or even into related water-mods from other categories)...

 

we will look at this later on, when we will finetune the game

 

ATTENTION:

 

when you installed your mods, you have read all requirements, right? with the now "native" procedure LOOT you have a controlling function, remembering of cleaning dirty ones... or even the hint, that some masters/dependencies are not set... it is easy to change dependencies with WryeBash... so change the missing one to the correct modname, if you have not done it, yet

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