nooblet123 Posted June 18, 2018 Posted June 18, 2018 I had a script that was attached to a magic effect, which was part of a constant-on spell, which then was added to races, like Breton, Nord.. so I could use it on the player and all npcs. Now whatever I tried, like making perks and stuff with combinations of this effect and spells and adding them to Player, I can't get it to fire up in SE. scriptname blahblah extends ActiveMagicEffect event OnEffectStart(Actor a, Actor b) stuff endevent Spoiler this is the mod in case you're brave enough to dare look at it and the script is xxOMCHPietymgefScript
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