AlcoholicLuigi Posted June 7, 2018 Posted June 7, 2018 Likely this question is answered somewhere, and also I have severe ADHD and I haven't found it in an hour so I'm finally desperate enough to ask. I have a custom race mod that uses its own body meshes and skeleton. I unpacked the BSA and I can get the nude mesh but I can't figure out how to deal with the skeleton issue. https://www.nexusmods.com/skyrimspecialedition/mods/4558?showtopic=5076320&p=44982035&tab=description That one in specific. I don't need load order help, I've got all that stuff solid (in large part thanks to ready help from this website). Just this skeleton bullshit.
flatliner10 Posted June 7, 2018 Posted June 7, 2018 I don't know this specific mod, but the skeleton is typical set in the esp, to be found in the RACE section of the character. You can use SSEEdit to browse the esp and look for it. Normally it uses either one of the default skeletons: Male: ...Actors\Character\Character Assets\skeleton.nif ...Actors\Character\Character Assets\skeletonbeast.nif Female: ...Actors\Character\Character Assets female\skeleton.nif ...Actors\Character\Character Assets female\skeletonbeast.nif I which case it uses the same skeleton as every other character in the game, no actions needed. OR it comes with its own skeleton, which is likely due to custom race. Probably located in the .BSA in a virtual folder which can be unpacked into the Gamefolder and be replaced. (seems like you done that already) ...Actors\character\[MODNAME]\[SKELETONNAME].nif You can use nifscope to snoop around in the meshes folder of your mod. The skeleton mesh will appear empty at first, until you select the root-entry of the nif, then it will look similar to the images in this Post: That's your skeleton file, which you want to replace. Whenever or not your mod will work with a different skeleton and mesh, is a question i can't answer.
AlcoholicLuigi Posted June 8, 2018 Author Posted June 8, 2018 Thanks so much! I appreciate the easily laid out steps, it makes it much easier to understand.
bernt92 Posted April 25, 2019 Posted April 25, 2019 Hi! Anyone knows how to make a follower, that does not have it's own skeleton, to use xpmse skeleton? I have AIO by heroedeLeyenda installed and its overwriting the xpmse mod in mod organizer. Therefore one of my followers is automatically using this skeleton instead of the original xmpse skeleton and it doesent work for her and causes issues with the body. How can i go about making her use the original xp32 skeleton? Is it possible to do this in tes5edit or nifskope? Hope my questions was understandable. Any help appreciated!
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