Jump to content

[Question] SFM Model converting to Skyrim


Recommended Posts

Posted

So I'm trying to get a SFM model in Skyrim as a follower, anyone actually know how to do this. I have the model in Blender and even have its textures done, I just need to know what the next step is to get it in Skyrim.

 

khhtpy.png

 

Do I use 3DSMax + a skeleton with the model?

 

Anyone who can point me in the right direction..

 

Posted

I have no clue. But I looked around and hopefully this small thread would help. Most other threads have like just the original post with no responses. 

 

Or maybe this?

 

Posted

Yeah I found those already, but it's not exactly helpful as the stuff that's been posted there is over 4 years old now. A lot has changed with Blender and 3DSMax.

Thanks for trying to help though.

Posted
3 hours ago, invisible said:

Yeah I found those already, but it's not exactly helpful as the stuff that's been posted there is over 4 years old now. A lot has changed with Blender and 3DSMax.

and what's the difference between now and 4 years ago?

 

1445428633-psp-screenshot-characters.jpg

it's better to use an oblivion conversion to skyrim as reference, there's some that are still T pose, and most stuff is T pose

you import that on the thing you want to convert

move its feet on oblivion feet

make it bigger or smaller, to get its head on oblivion head

that's the easy part

180608013644286198.jpg

there's 2 fingers on left hand that were too different from reference

and it's too different, it don't move right

 

if you can't port armors... starting with a body is stupid, you start with the easier stuff

 

if sfm head can speak, there's a file for that

unzip skyrim tri file and that one

search what is skyrim something in sfm files

rename to skyrim something file name

rezip as sfm tri file

give that to headpart sfm head

same for eye and mouth tri files

 

if your sfm head is where it should be, no need to convert hair, helms, glasses...

but if you requip that armors you have download from somewhere... that is for another body...

you have to convert it and everything else to use it on sfm body

unless your sfm body is 99% similar to the armor body, then you just have to delete the body from the armor to convert it
if the armor weights are the weights you have on your sfm body

 

 

Posted
23 hours ago, yatol said:

and what's the difference between now and 4 years ago?

 

1445428633-psp-screenshot-characters.jpg

it's better to use an oblivion conversion to skyrim as reference, there's some that are still T pose, and most stuff is T pose

you import that on the thing you want to convert

move its feet on oblivion feet

make it bigger or smaller, to get its head on oblivion head

that's the easy part

180608013644286198.jpg

there's 2 fingers on left hand that were too different from reference

and it's too different, it don't move right

 

if you can't port armors... starting with a body is stupid, you start with the easier stuff

 

if sfm head can speak, there's a file for that

unzip skyrim tri file and that one

search what is skyrim something in sfm files

rename to skyrim something file name

rezip as sfm tri file

give that to headpart sfm head

same for eye and mouth tri files

 

if your sfm head is where it should be, no need to convert hair, helms, glasses...

but if you requip that armors you have download from somewhere... that is for another body...

you have to convert it and everything else to use it on sfm body

unless your sfm body is 99% similar to the armor body, then you just have to delete the body from the armor to convert it
if the armor weights are the weights you have on your sfm body

 

 

I guess I should stop trying then, it's a lot of steps and with me having little to no experience converting an armor to Skyrim. It looks like a really hard task.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...