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Water DOF problem


Xaqq

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Posted

I initially thought this was a SKGE issue or a ENB specific issue at first, but after both uninstalling SKGE and completely uninstalling enb/ installing a new enb, this issue persisted.

 

I've had this issue for ages now, as you can see here its the water:

 

87758217_DesktopScreenshot2018_06.03-09_02_49_26.thumb.png.f00985048ca0976672ad7e12a6c5a05d.png521402543_DesktopScreenshot2018_06.03-09_02_54_72.thumb.png.d480a49a1d28e176af58a581c2fc0a04.png

 

Basically this only happens in outdoor cells, where my water will be in complete out of focus and blurred if my crosshair is not pointed towards it, but if my crosshair is pointed at the water everything else goes out of focus except for the water.

 

well some people say, "just turn off dof"----------------------------- well this is not the only issue.

 

when my character/camera is under a shadow, all bodies of water goes into shadow:

1072073137_DesktopScreenshot2018_06.03-09_14_30_27.thumb.png.152dd19e49b714f823191d40ba67852d.png718191424_DesktopScreenshot2018_06.03-09_14_25_60.thumb.png.388346c43a6c156a7877ad4b1fb2f06b.png

 

This is with DOF turned off, as you can see when i go under the shadow of the bridge, the water turns completely black. this happens no matter what, if im under a tree shadow, rock shadow, watever area that is shaded this bug happens, But this only happens in outdoor cells.

 

the only thing i can think of that can cause this is SMP since i heard people casually mentioning this issue before in the SMP forums but im not completely sure.

Posted

I used to have a similar problem with my water DOF until I changed ExpandSystemMemoryX64 to false in enblocal.ini and made sure that my defaultHeapInitialAllocMB is 1024 and scrapHeapSizeMB is 256 in SKSE.ini (Data\SKSE\SKSE.ini). Hope this helps.

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