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converted armor causes CTD


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Posted

I recently decided to try my hand at converting stuff from skyrim.

I found a tutorial (https://www.nexusmods.com/fallout4/mods/21111/)

And i followed it, and it seemed to work, the armor was displayed fine in outfit studio, i could build it and apply my custom body to it. I checked in nifskope the generated mesh to be sure and it was fine as well.

 

Fast forward, launching the game and adding and equiping the armor aaaaaaaaaaand....BAM CTD.

 

I tried googling my problem but couldn't find anything relevant.

 

Is the tutorial wrong or might i have done something wrong ?

Anyone have any idea what and how to fix it ?

Posted

If the NIF is set up incorrectly, it will cause a CTD in Fallout 4.  Can you post the NIF?  It will be hard to tell you what is not right without being about to see it. 

Posted
15 hours ago, AWP3RATOR said:

If the NIF is set up incorrectly, it will cause a CTD in Fallout 4.  Can you post the NIF?  It will be hard to tell you what is not right without being about to see it. 

There ya go.

 

Thanks in advance if you see anything weird in here i'm still far from knowledgeable.

MessedUpConversion.nif

Posted

@Le_Spectre  That outfit works in my game.  I simply copied the Summer Shorts outfit ARMO and ARMA records, and pointed the ARMA at your nif and loaded it up to test with.  While there are no textures for the outfit itself, the mesh works without any issues.

 

Since the mesh itself works, I would tend to think you have some settings in a materials file that the game doesn't like and/or the plugin settings may not be correct.  Could you post the whole mod?

 

image.thumb.png.b5974f360067f5055679213824375b05.png

Posted
On 6/3/2018 at 7:28 PM, AWP3RATOR said:

Since the mesh itself works, I would tend to think you have some settings in a materials file that the game doesn't like and/or the plugin settings may not be correct.  Could you post the whole mod?

I can't really post the mod itself because it's not a mod per say.

To train my hand at converting i'm first trying to "hijack" an other mod. i'm using a base mod (in my case jaimies conversion from skyrim available here on LL btw:

 

I've done quite a few mashups this way and it worked but when it comes to converting from skyrim i started having theses problems.

By the way i tried hooking myself to another mod entirely or another outfit from the same mod and that gave the same results.

 

Here's the best that i can do for the "mod": all my files, meshes, textures, materials and bodyslide project and shapedata and the esp from the mod i'm using in a folder structure that should be mod manager friendly. Hope that's everything needed and thanks a lot for the help and time taken to help even until there i really appreciate.

 

EDIT: Well tried to upload it to LL directly 2 times and it failed so here's a mega link instead: https://mega.nz/#!ydBjnYiJ!TfHo1mRhSq4DvuG_rsuN5K6jh7Jtzoczvi9Npu3yUf4

Posted

@Le_Spectre The issue was the textures.  In testing, I tracked down the bug by:

 

1. Loaded your plugin and assets as supplied - CTD when equipping

2. Created a new plugin with your assets - CTD when equipping

3. Used new plugin with your mesh, no materials (no textures) - no CTD but no textures

4. Used new plugin with your mesh, testing each material individually - CTD each time

5. User new  plugin with your mesh, testing each material individually without textures folder - No CTD but no textures

 

I concluded that since mesh worked in both plugin without textures that they were the issue.  Upon inspecting them, they had a create date of 2016 and appeared to be incorrectly displaying in my Windows folder.  Skyrim and Fallout have different texture compression requirements.  While some textures can be passed back and forth, this is usually not the case and always a good idea to save that out with Fallout 4's preferred settings for each type of texture.

 

I saved out all the textures with the following settings by type from PhotoShop using the Intel Texture Works v1.0.04 DDS plugin:

 

diffuse/glow map - Color + Alpha, BC3 8bpp (linear)

normal/specular (none existed) - Normal Map, BC5 8bpp (linear, 2 channel tangent map)

env map - Cube Map from Layer, BC3 8bpp (linear)

 

Upon doing that, I get the below - no errors.  However, without a specular map, the textures are very shiny. Re-cut textures attached.

 

image.thumb.png.fddb6d4f253f5fb08096d07191ba145f.png

bloodraven.7z

Posted

 

19 hours ago, AWP3RATOR said:

@Le_Spectre The issue was the textures.

The textures ?? Godamnit i would have never guessed on my own and being unable to make my own plugins didn't help.

But seeing the meshes working fine and other plugins crashing too could have given it away if i did think textures could crash the game.

 

Thanks a lot and love your mods btw ?

 

Edit: tried looking at me settings to save dds on gimp and i'm kinda confused by your recommandations i got compression (dxt1/3/5) to choose, format (RGB8, RGBA8, etc...) and mipmap (guess i should generate them)

Posted

With GIMP, you'll want to use the following settings when saving out your textures (assuming you have the DDS plugin) ;)

 

Diffuse:  

image.png.da57ffd7b4fc814372b3206a0bb9ce79.png

 

Normal/Specular:

image.png.3675a48111e8c82abe3552733cd71a7a.png

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