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Creation kit help (Forcing PC to follow NPC)


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How would I go about forcing the pc to follow an npc? I'd give the npc a travel package and disable pc controls, but thats about all I know. I'm not sure how to make the pc follow the npc.

  • 2 weeks later...
Posted
On 6/2/2018 at 5:54 AM, vane000 said:

How would I go about forcing the pc to follow an npc? I'd give the npc a travel package and disable pc controls, but thats about all I know. I'm not sure how to make the pc follow the npc.

Should work if you let the AI control the player ( game.SetPlayerAIDriven(true) ) and then apply a package on the player that follows the npc

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