znaroks Posted June 1, 2018 Posted June 1, 2018 So I have this armor merge, that I used in oldrim, I brought it to my SSE, optimized the meshes. However, many of the armors, when I equip them ingame, crashes me to desktop instantly. Only armors from this particular armor merge cause the crash. I got the latest XPMSSE running with the latest engine fixes. There doesn't seem to be a problem with textures as well, since I used NifScan to check them. What could cause an instant crash when a piece of armor is equipped?
Pfiffy Posted June 1, 2018 Posted June 1, 2018 1 hour ago, znaroks said: So I have this armor merge, that I used in oldrim, I brought it to my SSE, optimized the meshes. However, many of the armors, when I equip them ingame, crashes me to desktop instantly. Only armors from this particular armor merge cause the crash. I got the latest XPMSSE running with the latest engine fixes. There doesn't seem to be a problem with textures as well, since I used NifScan to check them. What could cause an instant crash when a piece of armor is equipped? I'm assuming the Models have been converted correctly and have been checked before integrating them: Nif optimizer is quite good at that. While working on DDi found 2 reasons for that: one is HDT-PE missing. Note: I don't have on any feedback how HDT-SMP cooperates with HDT-PE, meaning weather it will crash also, or just look wrecked. I just know it will not work together properly. the other one :Bad sized textures. Even if they just caused a little more load in Oldrim, they didn't have the brutal effect like they have in combination with converted Models and Skyrim SE. I found some in DDx, that crashed even Nifscope, while editing the texture paths, whereas the unconverted Model works fine with the same textures in oldrim. Interesting Sidenote: those textures had not been detected during the texture check of Nifoptimizer. Resizing them a bit in gimp solved that problem.
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