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Game continues to CTD


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Posted

I'm out of ideas on how it CTD's and why, so I've put my log and load order in the attachments. Maybe then somebody can give some insight on why I am ctding alot.

 

This is my first time picking up SSE now that most of the mods I enjoy have been transferred to oldyrim, so I'm not sure what I'm doing wrong. Any suggestions/advice, hell I'll take feedback I'll greatly appreciate.

 

Papyrus.0.log

LoadOrder.txt

Posted

Did u download the latest XPMSE skeleton 4.31 and its requirements F4EE Aplha 6? coz if you do 

that plugin is broken, its known the cause CTDs on load. The solution is to downgrade it to XPMSE 4.2 and alpha 5 

 

Failing that, check your mods, make sure that they are all Special Edition compatible 

Posted

I’m assuming F4EE is FNIS? 

Also wasnt aware how broken 4.31 was. I’ll just reverted it for the sake of using racemenu over enhanced

Posted

SSE Engine fixes has a fix for the problem with SKEE if you're using Racemenu.  I'm using the latest version of XPMSSE + Racemenu without any issues now.  SLEN might not work properly in SE though, I tried it and crashed when it got to animations using the latest version of Sexlab SE.  I may have installed something wrong, not sure but Flower Girls works fine for me.  I also haven't tried since SSE Engine fixes added the workaround for SKEE.

Posted
1 hour ago, Azurahawk said:

Still cTD's after that adjustment. I'll try disabling some of these other mods, such as Eager NPC

You didn't mention when you CTD. If you have converted mods, such as Eager NPCs, having the original BSA will cause CTD at startup. They need to be unpacked, and the BSA deleted. Some leave the files loose (I do), others re-pack them to BSA in CK or with a tool. If you already did this, ignore this post!

 

Oh, and I'm pretty sure F4EE is meant to be Skee.

Posted

Good point.

 

So the CTD happens after all the mods load in the alternate start setting. I pick a location, and quickest way thus far for testing is to choose a vigilant of stendar. Spawn successfully, and try going outside. Automatically CTD. Test fail 1.

 

Test fail 2 was base on the vanilla load of the game, go through the tutorial process, and escape Helgan. Heading to Riverrun everything is fine in and out. Soon as I reached Whiterun, however, when I try entering the city I CTD. Tested with Open Cities, no CTD when entering the city. When entering the buildings, CTD. 

 

So the CTD revolves around the complete load of the mod list from what I've observed. The papyrus also explains the problems I have in the game, but I don't think that should pose a problem. 

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