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About This File

After dabbling with poses, and getting better with Blender, I have finally gotten into making my own moves for Enlit3d's Heroine Rumble 2.  My first moves were a bit janky, and learning the code via other mods and the base game json files was definitely time consuming...but at long last I think I've got it.



Having seen dozens of talented modders make many a move for this game, the feature I have found myself loving the most are moves that utilize "transitions." I absolutely love when a move triggers into another.  It is for that reason that the majority of my moves have multiple variations that can randomly trigger (and sometimes during specific instances), leading to a more interesting looking battle, and often more varied damage.  I have also tried to keep transitions as seamless as possible so that the fight looks/feels natural.

I spent a while trying to tailor the moves to feel balanced and varied.  An attack might start as punishment, dealing direct damage, only to switch midway into a teasing/humiliating posture.  The lust buildup may trigger a "finale" of sorts, leading back to punishment damage...etc etc etc!  I find that this makes submissions more exciting because you never know if the damage type might swap to something that could put you in greater peril.

Please note that these moves are for regular size category characters.  As much as I'd like to make some IK moves for giants/small characters, I'm simply not at that level yet, code-wise, let alone animation.  I definitely plan on learning it if I can!  

 

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And now...The technical details (sorta)


Assuming I can still count, all in all there are 44 moves in this pack (if you count the variants as individual works). 

I will do my best to document the moves I have included. I grouped moves that chain with each other for convenience.

(S) Starter- indicates that this move is can function as the beginning of a chain of moves.
(F) First Person-  indicates that this move works reasonably well in first person. (work in progress)

[Punko] Twerk Humiliation-  (S) Stand above your foe and clap those cheeks!  Humiliate drains their spirit. Enough lust (50%) and it chains to an Armageddon Assdrop.
[Punko] Armageddon Assdrop-  (S)Stretch, standing tall above your foe before dropping your ass onto the opponents head/neck! Chains into Necksitter.

[Punko] Necksitter-  (F) Attacker sits on opponents neck and rubs crotch in their face.  Chains into a punch.

[Punko] Necksitter (Punch)-  (F) Attacker briefly punches opponent before resuming previous submit variant.

[Punko] Breast Bodypress- Pull foe into chest before body-slamming them with body onto the floor. Chains into multiple variants.

[Punko] Breast Bodypress Submit v1-  Mashes foe with chest while keeping them pinned to ground. Chains to other variants.

[Punko] Breast Bodypress Submit v2-  Hip thrusts pinned foe. Chains to other variants.
[Punko] Breast Bodypress Submit v3-  Rub body into foe while smacking them with breasts lightly.

[Punko] Choking Breasthug-  (S) (F)   Double slaps foe before pulling them neckfirst into chest.  Chains into two variant submits.
[Punko] Breasthug Submit-  (F)  Chokes foe with both hands while mashing them into chest.  Chains to alt.

[Punko] Breasthug Submit Alt- (F) Chokes foe with both hands and aggressively smacks chest into their face. Chains back to previous variant.


[Punko] Breasty Bearhug- (S)  Pull enemy into chest, holding them behind their shoulder.  Chains into 

[Punko] Breast Hug Submit1-   I will be renaming this in the future, but its a continuation of previous move. chains to next variant.

[Punko] Breast Hug Submit2-  I will also rename this in the future, but chains from previous.

 

[Punko] Buttbomb Headscissor-  (S) (F) Leap onto foe who rests helplessly on their back, smashing into chest and wrapping legs around their neck. Chains into following.
[Punko] Headscissor Submit-  (F) Seated on foe's chest, Squeeze foe's head/neck with both thighs.  Chains into variant.

[Punko] Headscissor Submit Alt- (F) Aggressively pumps thighs around foes head/neck. Chains back.

[Punko] Paizuri Powerbomb-  (S)  Powerbombs foe, splaying their legs open.  Wraps breasts around Male/Futa's dick.  Chains into two variants.

[Punko] Paizuri Powerbomb (Smoosh)- (F)  Slowly smashes dick between tits.
[Punko] Paizuri Powerbomb (Flurry)-  (F) An aggressive variant with more vigorous motions.


[Punko] Peachdrop Facesit- (S)  Strut over supine enemy and bend over in a taunting motion before a ass-first leap onto their face.
[Punko] Peachdrop Facesit (Sub1)-   Foe tries (and fails) to push character off their face.
[Punko] Peachdrop Facesit (Sub2)-  Aggressively rubs and bounces onto helpless foe's face.

 

[Punko] Peachy Punishment- Bend over with ass into foe's face.  Pulls arms between legs, holding them in place.  Humiliates, but chains into punish variant.

[Punko] Peachy Punishment2- Presses ass aggressively into foe's face while pulling their arms.

 

[Punko] Bruiser Beatdown- (S) A lowblow kick to the crotch, lead by pulling foe into chest closer for followup knees/kicks.
[Punko] Bruiser Beatdown (Knee)-  Knees foes crotch/gut repeatedly.  Chains into foot variant.
[Punko] Bruiser Beatdown (Foot)-  Kicks foe in crotch, alternating between each leg.  Chains back to knee variant.

[Punko] Teasing Piledriver- (S)  Pulls foe in and upside-down in a cradle piledriver position.  Starter that chains into teasing motion.
[Punko] Teasing Piledriver (Submit)-  Bounce the foe up and down between thighs in piledriver position.  When foe's lust raises to 50%, transitions to finale of chain.
[Punko] Teasing Piledriver (Impact)-  Finish the sequence, slamming foe headfirst into the ground.  Deals punishing damage. (if foe is already at 50% or more, chain skips to this move.)

[Punko] Thigh-Trap Piledriver- (S)  Spins foe into piledriver positon with their head secured between thighs.  Chains.  (currently has some alignment issues/labeling issues, to be fixed)
[Punko] Thigh-Trap Piledriver (Tease)-  Bob foe up and down.  With enough Lust, transitions to next in chain. 
[Punko] Thigh-Trap Piledriver (Impact)- Smash foe headfirst into ground...but their head remains trapped for finale of chain.
[Punko] Thigh-Trap Piledriver (Finale)- Finish enemy off, holding them in same position from previous impact with crushing thighs.  May workshop this to add licking to foe's crotch. 

[Punko] Facedown Figure Four-  (F) Crush facedown foe with thighs as their face mashes into crotch. Chains.
[Punko] Facedown Figure Four (Alt)- (F)  A slower variant of previous.  Chains back.  I plan on chaining this to an entirely different move soon (Angel Bliss Hold)

 

[Punko] Crotch Crusher-  Bends a kneeling foe's body backwards while crushing their face with crotch.  One of my earlier moves, may workshop/add chains later.


[Punko] Ass Worship- Rubs the kneeling foe's face between two cheeks.  I plan on adding more variants in future.


The following are double-team moves intended for 2v1 opponent.

[Punko] Double Peach Compression-  A variant of Ass Worship that includes a partner.  Foe's head is mashed between both asses.  Can chain into variant.
[Punko] Double Peach Compression Alt- Both attackers press back and forth against each other with helpless foes head smashed between the two.  Can chain back to previous variant.
[Punko] Double Armbar-  Two attackers perch on foe's shoulder and yank arms vigorously.  Foe has added insult of being pinned between their asses. Can chain to Alt/variant.
[Punko] Double Armbar Alt-  A variant of double armbar where the attackers smack their butts together with the foe's head stuck between.  Can chain back to other variant.
[Punko] Double Trouble-  Foe is smashed between breast of both attackers.  Can chain into an alternate/variant. (currently unlisted, will fix in future update)

And finally...A few corner moves.  You cant equip these, but they may show up on your characters in various ring matches!
 

[Punko] Corner Headscissor- (F) Sit on corner ringpost, crushing foe between thighs.
[Punko] Corner Peach Press- (F) Press ass into foes body, crushing them into ringpost.  

[Punko] Corner Peach Press Alt- (F)  Variant of previous.





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REGARDING FIRST PERSON CAMERA!

By default, I turned automatic cameras for First person off for all moves.  The previous list marks several moves (F) for moves that I think work well enough for the FPS.

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SOME FINAL RECOMMENDATIONS!

In the "Grab Generation Probabilities" section, I recommend you turn the following grabs off if you want the AI to utilize starters rather than skipping steps to the submits.  The starters are designed to lead to further moves seamlessly.  I may post a screenshot for easier viewing of this later in the official discord thread.  

I debated making these moves hidden, but discovered this would prevent players from using various submits for victory poses.  I personally leave a few on so that I have a greater chance of seeing them used by AI during my games.  Have fun with it!

 

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Some known issues:
-I want to get the coding down so that clothing has to be ripped before certain moves.  Currently, there may be moves that targets/damage types that don't necessarily target the correct parts (e.g. bruiser beatdown should target genitals, but it immediately strips foe for the move before putting their clothing back on when the move completes.)


-Corner moves/devices seem finicky as hell in the coding side.


-Balance Balance Balance.  I tailor this to my preferences, but I will always be looking at the multipliers to see what I can do to keep things in check.


-First person camera does NOT like being supine with characters.  Camera can get a bit wonky.


-Butts/Thighs on character rigs do not like being twisted too much, making finessing certain animations muuuuuch harder (I'm looking at YOU figure four holds. BLEGH.)
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So, what's the plan?
In the future, I plan on making a dedicated Corner and Handicap move pack. Assuming this pack works well for the majority, it will happen...when it happens.  This pack will be a flurry of balancing, tweaking, etc.  I'll try to keep the discord thread updated as time permits.  I want to add more moves, of course, but I also want to make sure that what I've released is actually working for peeps.

AND WITH THAT...

Please know that this is my first large move pack...ever.  I really hope it works for you all!  I'm not sure how savvy I'll be to fixing every problem, but I will definitely try to help when I have the time. I will likely only be checking the discord thread for feedback, but will check in at LoversLab periodically, too.  (This is my hobby at the moment). 

For now, I don't have issues in my games, but as with any mod, I can't guarantee that you will have a flawless experience.  I hope this works well for y'all!  

Enjoy!


Like what you see?  Toss me a tip at my Kofi!  
https://ko-fi.com/mrpunko

Please know that I will never paywall my created content.  Enjoy my content, whether you tip, or not!

Edited by Mr.Punko


What's New in Version 1.0.8a

Released

Version 1.0.8a

 

This mod pack was designed for use with enlit3d's Heroine Rumble, v3711 at the time of this upload.
Please support the developer! 

Download the latest version at https://www.patreon.com/c/enlit3d/posts?vanity=enlit3d

 

If you have issues with your game, make sure your version is up to date. 

 

If you still have issues, try a fresh install of this mod by deleting the previous folders.

THERE IS NO OPTIONAL.JSON IN THIS VERSION.
The mod is getting much larger, and my time is not.  I may do an optional in the future, but have not for this pack.


And now what you are here for....
 

--Whats New?--
 

My schedule is much busier, so this pack isn't nearly as large as the last.  My flow is definitely slower, and I have predominantly worked on commissions which are all included in this pack.

 

Most notably with this pack, I am going to start replacing the descriptions of moves with their chains via a "[CHAIN PROGRESSION/VARIANT], [CHAIN STARTER #], and [CHAIN SUBMIT #] System.

 

Chain Progressions should tell you the relation of the move to other moves it chains from or to. 
Chain Variants should tell you the variants of a given submit. 
Chain Starter tells you the place in a chain that a move is (e.g. 2 is second in the chain, 1 would be first), and Chain Sub tells you the submit that correlates with the starter of the same name. 

I'lll post a screen and more in depth explanation in a future update, so no worries if it seems confusing for now.

Only one v ones this time around:


-1v1- 

 

-[Punko] Rafflesia- Candy Canes special move, (Rumble Roses), Roll foe into humiliating pose/submit.

 

-[Punko] Breastlock- Lock arms around opponent's neck, pull them into breasts/headlock.

 

-[Punko] Handspring Headscissors-  Acrobatic dodge, followed by a takedown into a reverse headscissors.  2 variants.

 

-[Punko] Glamour Pose-  Bend a kneeling foe backwards, placing crotch over their face.  Strike a pose while gnashing their face into crotch.

 

-[Punko] Leaping Sidescissors-  Leap at foe, catching their neck with both legs, and slam them to the ground.  Side Headscissor lock, 2 variants, multiple cameras.

 

-[Punko] Full Nelson Grapevine Hold-  Slam foe with a fullnelson slam, pulling them into a grapevine/full nelson combo.  Includes a standalone version and a chain version that links to next mentioned move....
 

-[Punko] Full Nelson Bodyscissor Hold-  Slam foe with a fullnelson slam, pulling them into a Bodyscissor /full nelson combo.  Includes a standalone version and a chain version that links to next mentioned move....

 

-[Punko] Full Nelson Lotus Lock-  Slam foe with a fullnelson slam, pulling them into a Lotus Lock.  Includes a standalone version and a chain version that links to next mentioned move....

 

-[Punko] Full Nelson Seated Lotus Lock-  Slam onto foes back and stretch their arms into a Seated Lotus Lock.  Finale serves as standalone via intro, or is end result of previous three moves after sufficient damage.

 

-[Punko] Camel Clutch Nelson Lock-   Hip drop onto foe's back and pull them into a camel clutch/full nelson.

----
 

 

--What has Changed?--

 

Made adjustments to Ceiling Holds for the arm placement.

 

Changed the choke sound effects.  This is a WIP and prone to change. The previous sounds were too aggressive in my opinion, so I recorded some newer ones.  I'm not 100% certain they will stay.  If you prefer the older sounds, I recommend taking the sound json and sound folder from the previous version and replacing this versions with it.


Lowered the sound volume of "choke" on many moves by about 50%.

 

I reworked some cameras on several moves, but did not keep track of it.  Sorry if you liked one that changed!


HOTFIX 4-17-26 

-
Fixed clipping of dick during full nelson camel clutch

 

-ADDED Reverse Rodeo Armstretch-  A rather unconventional arm stretch
-ADDED Facesit Beatdown-  Sit on their face, beat their gut to a pulp.

 

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That should cover it for now. 


-----
Have questions?  Join Enlit's Discord and find my thread there.  I will gladly help if I am able.  (I am dreadful at checking messages here at Lovers, apologies!)

 

Like what you see?  Toss me a tip at my Kofi!  


https://ko-fi.com/mrpunko

 

Please know that I will never paywall my created content.  Enjoy my content, whether you tip, or not!

All commissions I do end up in my packs at major releases. 

 

As always...I hope this pack treats ya'll well!


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