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[AAF] RSE II: Random Shenanigans (01/10/20)


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About This File

 

Shenanigans.jpg.b184180b5424d82507628b81dcde0ec0.jpg

 

 

NOTE: The mod *requires* the RSE II Resources ESM v0.3+ file to be installed in your game. It also requires the MCM, F4SE and the Lover's Lab FP Community Patch.

 

Random Shenanigans is based off Vinfamy's Autonomy for FourPlay, updated and used within the RSE family of mods for over a year and a half.

 

This version of Shenanigans has been updated to use the RSE II Resources framework and also has been bug fixed over previous iterations, both contained with the original RSE and from RSE Elements Vol.5. On top of the usual NPC/NPC sex activities, there is also a small chance that a settler may decide to go find some privacy for some solo action. And new to Shenanigans, if you are close enough to a talking pair of NPCs, they may just decide to ask you to join them for a threesome! You must have threesome capable animations and XMLs installed for this to function.

 

Of note to players, RSE II Shenanigans no longer finds turrets! New methods for pruning available actor types for ref alias fills have been used to ensure you only ever get applicable races for your random activities around the Commonwealth. Aside from this, it is the Shenanigans you know. Daytime, nighttime chances. Gay, Lesbian and Heterosexual chances. Block dogs. Block Mama Murphy. Block companions. Allow Shenanigans only in settlements or not. And now, the quest pip is located in the MISC quests, rather than the main quest section of the Pipboy, as often was requested.

 

Everything is almost the same. Just rewritten from scratch where required. And quite possibly the best autonomous sex mod you will ever install.

 

Requirements:

 

Obviously a functioning installation of AAF.

 

RSEII Reources.ESM -> HERE.

 

MCM -> https://www.nexusmods.com/fallout4/mods/21497

 

LEGAL:

 

The source code is provided for you to make personal changes, should you wish to. It is not provided for you to alter, compile and redistribute your own version of the mod. The mod, Random Shenanigans for RSE II is only allowed to be hosted and downloaded from Lover's Lab, under my specific user account.

 

 


What's New in Version 01/11/2020 01:04 AM

Released

v2.0 - Adds Crime And Punishment compliance, to block prisoner settlers locked in jails cells and custom furniture items from being used in Shenanigans.

v1.9 - blocks TURRETS and MANNEQUINS from filling reference aliases.

v1.8 - Adds self-terminating timers to NPC/NPC approaches so they will stop after two minutes if their dialogue has not started.

v1.7 - Corrects refalias fills to block companions if that option is used in the MCM.

v1.6 - Fixes the MCM reset tool.

v1.5 - Adds a Shenanigans Reset Tool to the MCM to use when you feel shenanigans is stuck and not working.

v1.4 - Validates scan timer code is good - adds MCM control to allow NPCs from entering into CoolDown Timer.

v1.3 - Further scripting tweaks. Added race array to script properties to allow custom race checks.

v1.2 - Corrects the quest pip not going away from NPCs head at end of shenanigans.

v1.1 - Corrects RefAlias fills to use a standardized condition check that was missing (IsInScene == None == 0.00) on both NPC Reference Alias fills.



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