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Kaitzuwu's Male Furry Player Replacers 5.0


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About This File

 

For Palworld patch 1.0.

Hexolite armor fix coming shortly (V5.0.1)

 

Summary:

* This mod replaces both the male and female player with two male furries that have multiple color options, customized armors, various body physics, and a dick size slider.

 

Current state of the mod (V5):

* Femboy Kitty Cat is done. (Replaces female / body type 1)

* Male Pantherine is done. (Replaces male / body type 2)

 

Coming in a week or two as a separate file:

* Replacing a couple of capturable NPCs with both of these player replacers. You can have them at your base ^_^

* Some M/M animations so these two models can "interact" with each other.

 

Requirements:
* No hard requirements, but erections require Project Sugar Cake and its requirements.

 

Compatibility:
* Not compatible with hair/head/armor replacers or 'first person view' mods that hide the head.

 

Installation:

* Extract the file(s) to Palworld\Pal\Content\Paks\~mods\

* Let me know if there are any issues with the Xbox version. I can't test it myself.

 

Both models: 
* Uses SCake's arousal system.

* Compatible with almost all SCake animations.
* Physics for the tail/ears/hair/bulge/dick/balls.
* Dick size slider.
* Physics control setting for the framerate dependent physics (ears / erect dick).

 

Femboy:

* Read the troubleshooting step about male animations!

* Bulge grows with arousal, dick pops out once Aroused.

* 2 skin color options.
* 2 hair options with color slider support.

* 4 customized armor sets:

Quote

 

  - Shirt + thigh highs are always on.

  - Cloth and Pelt share an appearance.

  - Metal, Refined Metal, Pal Metal, and Hallowed share an appearance.

  - Plasteel and Hexolite share an appearance.

  - Ancient armor is unique.

 

 

Pantherine:

* 3 skin color options.

* Body slider.

* All armors.

 

Sliders:
* Keep in mind that the models are bigger than the default NSFW human even when the sliders are at minimum values. The more you increase the sliders, the more clipping issues you will have. The mod includes a 'size preview head' that lets you see the erect dick size, and also includes a more in depth explanation of the sliders.

 

Known issues:
* Physics are wrong/missing during character creation. 

* The black versions of both characters are VERY black in caves etc. I know what causes it, but I don't know how to fix it without compromises yet.

 

Troubleshooting:

- I can't play male animations as the Femboy.

* You need to tell SCake that you have a penis. (Shift + Y, then find "Force player SEquip tags")


- The character's leg is broken during SCake animations.
* Your animation pack isn't updated for patch 1.0

 

The characters are not aligned correctly during SCake animations.

* Are the hands in correct positions? If not, it is not caused by this mod. The animation was either made for a different pal model, or it expects you to enable model scaling.


- The body is invisible.
* You need to select one of the valid heads during character creation. If it's still invisible, you have another mod that replaces the same asset(s).

 

- There are two bodies.

* This mod is not compatible with armor replacers.


- I want to start using this mod mid-playthrough. How do I select the correct head?
* You unlock the Antique Dresser at level 21. Start a new playthrough or wait until level 21 before switching to this mod.


Questions / Issues:

* Please report them in the modding thread on 'The Broken Chatbox' Discord server.

 

License:

* Modified vanilla assets: Eyes, hair, armor sets.

* All other assets were created by me.

* Do not reupload, reuse or modify my assets without permission.


What's New in Version 5.0

Released

* Pantherine body size slider now goes past 50. Expect to get clipping issues.

* Fixed a logic problem that was causing smaller dicks to scale incorrectly when partially aroused.

* Improved ballsack shape

* Removed all shoulder/arm stuff from Pantherine's Plasteel armor.

* Small fixes to textures, armors, sliders, and physics.

* Pantherine hair options were scrapped due to a bone pivot point problem caused by the body size slider. I don't think it's worth making a custom skeleton and physics for them.


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