I do not use the mod or the patch anymore. What you see is what you get.
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Differences from the original mod.
1. Attempted to fix teleporting behavior caused by deprecated function.
2. Added OCreature support so it plays human on creature scenes if installed.
3. The mod no longer checks for the morality of NPCs.
4. Removed checking if the final attack would have killed the player onhit(), it relies solely on periodic onUpdate(). Death might look a second delayed as a result.
-Â This is my final attempt at trying to fix cases where ODefeat scenes are initiated while the player is ragdolled(from a giant stomp, dragon stomp, etc.).
5. Attempted to fix dying mid-scene in cases where the player loses health for whatever reason.
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Requirements
Ostim Standalone and all of its dependencies including optionals in step 2bÂ
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Soft
OCreatures(Abandoned) or OCreatures(Revived)
Pick whichever seems to work the best for you.
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Common problem and solution
1. Unable to trigger minigame to escape mid scene.
- Wait until your stamina bar is full or consume stamina restoring items.
Edited by gegging