Jump to content

1 Screenshot

IF YOU ARE SEEING THIS TEXT YOU NEED A NEW SAVE WHENEVER TRYING A NEW VERSION AND SHOULD NOT USE THIS MOD ON A SAVE YOU CARE ABOUT

 

Mod is currently still in what I would call an alpha. It should still work well and there is a good deal of content but until 1.0 the releases may be a bit buggier and not friendly to updating mid-save.

 

Description:

It's a ponyplay mod. Stumble upon a secluded valley and it's secretive owner and get pulled into the world of ponyplay..

 

Adds a large new worldspace and many npcs that will take part in your Dragonborn's pony training. Training gains you buffs and (eventually) benefits around the valley of which you can avail yourself.

 

Requirements:

  • Sexlab
    • I don't use Sexlab P+ but it should work as well
  • Sexlab Aroused
    • I use OSL but any of the Sexlab Aroused variants should work fine.
  • Devious Devices NG 0.4.2
    • I recommend also getting the DD Vibration Update Beta from the DDNG discord. It's not required but makes vibrations work in a much better way.
  • Fuz Ro D-oh
  • UIExtensions
  • KS Hairdos
    • You only need the meshes and textures, you do not need to activate the esp.
  • Scrabs Papyrus Extender
  • Racemenu
    • Needed for adding overlays like dirt and brands.
  • Zaki's Dirt Textures
    • You need ONLY the textures, you can use either the slavetats version or the racemenu version, whichever is more convenient for you. If you use the racemenu version make sure to uncheck the slavetats option in the MCM.
  • Anything the above mods require.

 

Installation:

Install like you would any other mod. Be sure to run FNIS/Nemesis/Pandora after install.

 

I strongly recommend generating your own LODs using a tool like xLODgen or more preferably DYNDOLOD. I have included vanilla LODs for the new worldspace but they are low quality and will not match your load order.

 

How to Start:

The mod starts at the inn in Falkreath. A new NPC inside should forcegreet you when you first enter. There are also skip functions in the MCM but I do not recommend using those unless you have done the intro at least once.

 

Notes:

  • As stated above in GIANT YELLOW CHARACTERS this mod is still in it's alpha phase. There is still a lot of content but expect some minor issues here and there.
  • This is the first mod I have ever made that wasn't just for myself so suggestions/feedback welcome. Some of the dialogue hints at some stuff I want to make events or content for but I am not really a writer or game designer or anything like that so any ideas help.
  • This mod makes some minor terrain edits on the road south of Falkreath and adds a couple basic markers to the town itself and a couple other cities/dungeons. You may have problems if you have something that heavily edits any of those areas.

 

Credits and Thanks:

  • DDNG Discord Folks 
  • Kalilies and other KS Hairdos creators for hairs used
  • Users from the LL thread here for testing and ideas brainstorming

 

 

Last Major Changelog (0.2.0)

 

Spoiler

Important

 

  • New save required, and do not use on a save you care about.
  • Scrabs Papyrus Extender is now a requirement.
  • While you do not need it, I HIGHLY recommend the DD Vibration Update Beta v7 from the DD NG discord as it will make some of the quests involving vibes MUCH more bearable.
  • You no longer need to activate the KS Hairdos esp. You still need the meshes and textures active though.
  • Probably will be bugs, this is still an alpha/beta and me figuring out how I want to do certain things. Shouldn't be anything major though.

 

New Content

 

  • First iteration of the enslavement loop.
    • The intro quests now properly flow into it rather than ending on a textbox.
    • Five new quests can be assigned as your daily task.
    • Once freed, you will be periodically called back for more.

 

Fixes and Other Changes

 

  • Getting leashed to an NPC or hitching post now shows a range indicator for how far away you can use before incurring a penalty/getting yanked.
  • Added a toggle in the MCM to make the mods keybinds only work if you are enslaved by this mod. Useful if you want to use the keys for other things when not a pony.
  • Add proper voice types to a lot (but not all) of the dialogue so that people who are generating voicepacks end up with less unused lines.
  • Removed some instances of forced control and scene dialogue where possible that people can skip through things a bit easier.
  • Added skip options in the MCM. You can skip the intro quests and then wait to be summon, or can skip the intro quests and go straight into the stable.

 

Known Issues

 

  • I did not fix the issue some people were having with the pole in the intro. If that is still happening to you there are skip options now. WIl try to fix that in the next version.
  • The quest with Demetrius crashes maybe 1/10 times after stepping onto the dais. I am pretty sure it is because of the function I used from Scrabs Papyrus Extender there but I am not sure what is going wrong. I recommend saving before stepping onto that dais in case it crashes.

 

Other Notes

 

  • There's a lot less story/narrative in these quests compared to the first four since they are meant to be 'work' or 'training' and be repeatable. There will be more story/narrative ones in the future.
  • The tasks are currently pretty easy. I have it set up so as you improve they get harder and more complicated as you complete them but for now they are always locked at the easiest difficulty.
  • A task for fieldwork/draftwork and racing are missing even though they are the quintessential pony activities. They will be next version most likely.
  • Some of the enslavement scenes in the corral/stable are a little sparse at the moment. They will get more filled out and probably change as I add more features, events, rewards, and punishments.
  • Speaking of which, there are no penalties for failing and there are no rewards and punishments currently. They will also come next update.
  • The freeroam quest that starts when you succeed at your task is empty currently. That will get fileld out a bit next version.
  • There are quests here without quest markers. Reading the dialogue, looking around, and listen when people tell you to do things and everything should be figure outable for the most part.
  • All in all there are going to be things that aren't fully filled out or feel a little empty atm. Thats just how it be when your version number starts with a 0.

 

Edited by HereBeTentacles


What's New in Version 0.3.0-testing2

Released

New testing version that should fix most of the issues people pointed out.

 

Like before its a testing version so use a new save.

 

 Bugs fixed from last testing version:

 

  • Make hitch teleport check if you are still hitched before TP (DONE)
  • Remove debug messageboxes (DONE)
  • Fix bradur freeroam unleash for hybrid boots (DONE)
  • Pillory minigame bug (cannot fix for now)
  • Make cart attach more reliable (fix later)
  • Add quest marker for karin help (DONE)
  • Add water spill during trip for karin help (DONE)
  • Fix explanation dialogue flag for karin help (DONE)
  • Add progress dialogue for karin help (DONE)
  • Add lights to outside stables (DONE)
  • Fix pathing around corral (DONE)
  • Fix morning inspection scene (DONE)
  • Fix curfew warning popup (DONE)
  • Fix freeroam quest restart (DONE)
  • Fix bradur hood dialogue (DONE)
  • Make tack check not reequip a device if you are already wearing it (DONE)

1. Install the requirements.

2. Install main file.

3. Run FNIS/Nemesis/Pandora

4. Strongly recommend generating your own lods.

DD Discord people. Any questions that weren't answered by poking through other mods were answered by them. Cool dudes.

×
×
  • Create New...