Jump to content

Miao Ying's Corrupting Alchemy [8.1.0] [PLAYTEST] 0.9.4

   (9 reviews)

4 Screenshots

About This File

This mod reinvents beloved mechanics from other factions and integrates them for your Miao Campaigns

Steam Workshop Links:

https://steamcommunity.com/sharedfiles/filedetails/?id=3754310516
https://steamcommunity.com/sharedfiles/filedetails/?id=3754311622

 

Send feedback and report bugs to me directly please: rapypy (discord)

DLC required: The Warden and the Paunch (Grom cauldron + prison engine)

 

REQUIREMENTS & LOAD ORDER

Enable in Mod Manager top → bottom:

Also required: The Warden and the Paunch DLC must be owned — the mod reuses Grom's cauldron and Eltharion's prison engine code.

Mod should work fine with SFO, Corrupted Landmarks

Spoiler

 image.png

 

CURRENTLY PRESENT

  • 15 alchemy recipes — 10 standard dishes + 5 secret recipes, each with custom art and story
  • 25 unique ingredients across five ingredient groups, unlocked through battles, dilemmas, Sybarite trades, sea caravans
  • Jade Dungeon — Eltharion's prison re-imagined for Cathay: capture, execute, indoctrinate, interrogate, facility upgrades, Mist of Slaanesh
  • Chamber of Excess — Throt's Flesh Lab with Growth Vat batches, unit/monster augmentation, and Exquisite Ichor (Mutagen) on the resource bar
  • Lord ascension — Cathay lords corrupt into Slaaneshi forms at level 1, then ascend to exalted daemons at rank 15
  • Blessed Units recruitment tab — 25+ custom units (mechs, flyers, ogres, beasts) recruited with Mutagen; augmentable in the lab
  • Two landmark arcs — corrupted Skaven (Vermillion Veil) and corrupted Ogre (Hanyu Crucible) with capture missions + settlement landmarks
  • Campaign start swaps — neighboring Imperial Wardens / Celestial Loyalists replaced by two minor Slaaneshi migrant factions

 

CORRUPTION PROGRESSION — WHEN THINGS UNLOCK

Mechanics gate on Lazy's Miaoying Corruption Progression stages. Without Lazy loaded, systems stay at base tier.

Stage 1 — Jade Dungeon (prison panel, Jade Cage capture, Binding Essence, facility ring) · Lord corruption dilemmas when recruiting Cathay lords

Stage 2 — Miao Cauldron (cooking HUD, ingredients, recipes, milestones) · Sybarite Peddler · Grudge / Ogre capture missions issued

Stage 3 — Chamber of Excess (Flesh Lab, Growth Vat, augmentation) · post-battle Growth Juice · Exalted lord ascension at rank 15

Stage 4 — Cults and their construction through Alchemist hero new UI button, Underdeep teleportation mechanic for lvl 5 cults

Spoiler

image.png.0a3c2b87916cd009dbab711659d5087d.png

image.png.5b39f1b68f4f690f578370b4c65b3a1c.png

image.png.fa2c8d7f941d222debf5945d8d78fbbc.png

image.png.c3b050eb2ab8c5f60918c05eb3454991.png

 

PORTED GROM'S CAULDRON MECHANIC

• Native COOKING feature pinned to Cathay / Miao Ying — same engine panel, Miao-skinned UI and animation
• 15 recipes with unique icons and lord/army/faction effects
• 25 ingredients with passive faction and army bonuses; Lua bridge applies passives on Cathay (vanilla Grom passives are faction-locked)
• Milestone tracker on the resource bar — cook 5 / 10 / 15 dishes for escalating ascension tiers
• 5 secret recipes require a signature key ingredient

Spoiler

image.thumb.jpeg.4b13a433abb8d898d97c2ca3b45dfc71.jpeg

 

PORTED ELTHARION'S PRISON MECHANIC — JADE DUNGEON

• Full Athel Tamarha prison panel reskinned for Cathay — upgrade ring, prisoner cells, execute / indoctrinate / interrogate
Jade Cage army ability (Warden's Cage equivalent) — capture enemy generals in battle when you have an empty cell
Autoresolve and manual battle capture; can imprison non-rebel faction lords if their faction survives
• Binding Essence pooled resource (engine: Warden's Supply) spent on facility upgrades
Legendary prisoners yield stronger Daemonette rewards
• Facility upgrades rethemed: Pleasure Host Barracks (Corruptors chain), Damned Training Grounds (Ecstatic Iron Devil), Blissful Smithery (Fleshfire Cauldron Mech), Torture Chamber (Exquisite Ichor per turn), Blissful Defence (Prince's Blessings)
• Mist of Slaanesh — attrition on enemies, buffs on friendly armies; Shadows in the Jade Veil composite scenes spread from upgraded settlements across Cathay

Spoiler

image.thumb.jpeg.ee7c8d21caef92417af1cf3ec6dae1c4.jpeg

image.thumb.jpeg.32e17e6d775a1db7047494209297f374.jpeg

 

PORTED THROT'S FLESH LAB — CHAMBER OF EXCESS

Growth Vat with five upgrade clusters — batch rewards include Soil corrupted units and Blessed pool stock
• Unit Augmentation and Monster Augmentation on all added and eligible original units
• New flesh-lab upgrade nodes and Exquisite Ichor costs
• Exquisite Ichor (Mutagen) added to the campaign resource panel — spent on Blessed recruitment and lab actions
• Post-battle Growth Juice at corruption stage 3+

Spoiler

image.thumb.jpeg.79a4af01f9702b8769bb2af27ff2490b.jpeg

image.thumb.jpeg.199ec59a28c4af5332ab24b6e7ac8c9b.jpeg

 

CATHAY LORD ASCENSION

• Stage 1+ — recruiting a Cathay lord prompts corruption: Magistrate → Chaos Sorcerer Lord, Shugengan → Herald of Slaanesh, Celestial General → Chaos Lord (Yin/Yang variants)
• Stage 3+ — corrupted lords at rank 15+ may ascend to Daemon Prince or Exalted Keeper of Secrets (rank halved on accept)
• Each ascended lord gets a Mutagen skill line and a fully replaced battle skill tree (Unyielding, Sure Aim, Blades of the Bastion, Fast Hands, rank-7 upgrades apply to mod units)
• Corrupted lords are hidden from normal recruitment — transformation is dilemma-driven only

Spoiler

image.png.96673274ca4596b8b1b81061ca80817f.png

 

LANDMARKS & CAMPAIGN MAP

Vermillion Veil — corrupted Skaven (Clan Grudge units)
• At corruption stage 2, a mission fires — capture the target settlement for a one-time army and unlock the landmark chain
• Landmark building recruits Vermillion Veil skaven: ratling, mirror vermin, noise chanters, chariot, and Sybarite lord

Hanyu Crucible — corrupted Ogres (Froeb roster)
• Same stage-2 mission pattern — capture settlement, receive army, build landmark for ogre recruitment
• Chaos Ogre Tyrant, bruiser hero ascension, dual fighters, warmongers, gnoblar forsaken, and more

Campaign start
• Imperial Wardens and Celestial Loyalists sent to North and South Poles — replaced by two minor Slaaneshi migrant factions from the north and south poles

Spoiler

image.thumb.jpeg.db859351ddcd7125fb81760bfa2c55a9.jpeg

image.thumb.jpeg.b76ce8d64497a96fc4bd4b42bcf7dc9d.jpeg

 

Spoiler

image.thumb.jpeg.70b68209c0abb921b72d8342f0fa99c0.jpeg

 

BLESSED UNITS RECRUITMENT POOL

Dedicated Blessed Units mercenary tab — stock earned from cauldron milestones, Growth Vat batches, Jade Dungeon facilities
• Each Blessed unit costs Exquisite Ichor to recruit and can be Unit Augmented or Monster Augmented
• Roster includes custom beasts, flyers, Slaanesh artillery, Chaos Dwarf mechs, ogres, Preytongs, Pleasureseekers, and more — 25+ units in miao-assets.pack, units are adopted from respective modders in credits, you don't need the original mods.

 

 

UNDERCITY CULTS

Alchemist hero can now construct cults under your settlements with new UI button
• Fight off invasions, the once caused from appearing threats and others caused by upgrading the main building post stage 2, to stop appearing threats you need to fill all buildings slots with buildings, to stop the main threats you need to fight off from 3 to 5 invasions (randomized for each region)

• Cult buildings provide factionwide bonuses, as well as special army local abilities

• Some level 5 cults allow teleportation between them, zoom out the map to see possible locations

Spoiler

image.png.6a3428f83a05af97973dc2f543150a60.png

image.png.7c8e1b6d00daec5bcf4f06dd572149f0.png

 

POSSIBLE ISSUES

  • This mod replaces Eltharion's original prison mechanic and reskins Grom's cauldron UI when playing Cathay — do not expect vanilla Yvresse/Greenskins prison or Grom cooking to behave unchanged
  • Throt's mutation on other factions should remain safe
  • Resource bar clutter: many HUD widgets can crowd the top bar. Some users report relief from also enabling:
  • Without Lazy progression loaded, corruption stages do not advance — cauldron/prison/lab stay locked
  • Without Soil pack, recipe unit transforms and ascension battle abilities will not apply (mod logs a warning on campaign start)

 

KNOWN ISSUES (WORK IN PROGRESS)

  • Minor UI inconsistencies across cauldron / prison / lab panels
  • Placeholder portrait (PH) on some lords in Flesh Lab augmentation screen
  • Pleasure Host High Command facility still marked in development
  • Ongoing Jade Dungeon text/facility polish — report anything still showing Yvresse / Tor Yvresse / Mistwalker wording

 

CREDITS

  1. Lazy and the community — Corruption framework & Miaoying progression inspiration
  2. soilofgenisis — Corrupted Cathay units & ascension effects
  3. Soboro — Art
  4. Punkdude — Generated voices
  5. Rhox — Grom cooking features reference
  6. Stratovarius — Clan Grudge & Skaven Esoterica
  7. Froeb — Corrupted Ogres
  8. ChaosRobie — Pleasureseekers of Slaanesh & Preytongs of Slaanesh
  9. Jsinisi001 — Slaanesh Artillery
  10. Um_ATM — Slaanesh Beast Expand
  11. Nero — Chaos Dwarf Mechsuit

 

 

 

 

 

 

 

Edited by wikuwi


What's New in Version 0.9.4

Released

Change log:

  • Fixed the permanent choice for ascending lords
  • Fixed Mist upgrades not working
  • Now Lord Ascension triggers post stage 5 and requires having level 30 lord
  • Changed Flamethrower mech, now he has 100 range and is considered more of a close-quarter shooter
     

Content:

  • Added campaign currency holder in UI - Binding Essence
  • Cooking price changed and now requires Binding Essence
  • Moved Slaaneshi Factions further
  • Nerfed effects of ingredients and cooking

User Feedback

Recommended Comments

Mooselager12

Posted

Wow, kudos & thanks for the addition. Looks like I've got another Miao Ying playthrough to trough through!

ToeCutter23

Posted

I've got two words: "Centigor Milk"...

monkeyball

Posted

I hope you can in the future add none ai art 

wikuwi

Posted

4 hours ago, monkeyball said:

I hope you can in the future add none ai art 

Was replacing the title today, already one step done 

---__--____-

Posted

Please consider adding more different effects to ingredients. Most have "Gate" and many are just the same

Corrupted_Desire

Posted

Maybe have negative drawbacks with good positive one. Make selecting ingredients actually important in whether you want a powerful effect or a muted effect without drawbacks.

Kiko555445

Posted

Installing this mod caused the game to fail to launch. After deleting other mods, the game starts normally, but crashes immediately when interacting with armies or settlements.It might be something on my side.

InfinityKage

Posted

6 hours ago, Kiko555445 said:

Installing this mod caused the game to fail to launch. After deleting other mods, the game starts normally, but crashes immediately when interacting with armies or settlements.It might be something on my side.

 

Newest update to TWW has a bug where any mod that has a capital letter in it's internal file names crashes the game. It effects a lot of mods. Other than basically rewriting the mod, there is not much mod authors can do other than wait for the bug to be fixed.

Kiko555445

Posted

13 hours ago, InfinityKage said:

 

TWW 的最新更新有一个错误,即任何内部文件名中包含大写字母的模组都会导致游戏崩溃。这会影响很多模组。除了基本上重写模组之外,模组作者能做的不多,只能等待错误修复。

thank you

ghostfalll

Posted

On 3/26/2025 at 10:27 AM, InfinityKage said:

 

Newest update to TWW has a bug where any mod that has a capital letter in it's internal file names crashes the game. It effects a lot of mods. Other than basically rewriting the mod, there is not much mod authors can do other than wait for the bug to be fixed.

That's super awesome... fortunately hotfix 6.1.1 is supposed to fix this!  So I guess I gotta still try this mod out now.

jacq2e

Posted

A fun mod that add a bit of spice to Miao! That said, you need a new game to run it. Otherwise, the 2 starting quests are not given and you can cook with only 2 ingredients.

 

(Also, the Slaneesh gate and attrition immunity don't seems to work)

jacq2e

Posted

Just noticed this mod add the cauldron to all Cathay's faction...

Hentaiii

Posted

truly a shame this mod does not work, whenever i start a new game with it -crash, click on any army or city -crash. And when i was able to get it to work the UI wont change and i do not get any ingredients for doing specific tasks

 

any hints, ideas or tips i could try?

cfif2111

Posted

 mod is not compatible with the current version of the game

Hentaiii

Posted

14 hours ago, cfif2111 said:

 mod is not compatible with the current version of the game

ahhh i guess i can rest easy now, hope it gets updated shoon because that mod sounds very tempting

Tsuki Ouji

Posted

What requirements does this mod have, and what load order does it need in relation to other stuff?

wunaitangyin

Posted

can not start game,i nont known what happen

微信图片_20260702003416_47_2.png

howlerleech

Posted (edited)

was this made to work with azazel's realm, is it incompatible with it, what do i expect?

 

image.png.0c29de83fa9a8a8544ce7b29683c09b9.png

im also getting this error, seems to be from this mod anyone have any idea what i should do?

Edited by howlerleech
smile_weep

Posted

Could links for other necessary mods be sent? It seems I'm not looking right

×
×
  • Create New...