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SL Beastess SE Patch V1.1.0


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About This File

I started this years ago and never finished up to now. That's the reason, the esp name does not match the mod name.

 

What it does:

 

1. remove overwrites to original vanilla spells and created new spells. They start with Beastess. Like Beastess Calm and so on.

craftable smelter 1 iron ore.

 

2. created facegen meshes/tint for the daedric beastess followers. (no more white face)

you may find in the facegen folders a subfolder with nif and facetint. This is for the beastess follower. I moved those, because I use my ownn replacer.

 

3. set dialogues to higher priority, so they show up on top position

Hint: If you use SLAC, deactivate the communicate to creatures/horses until you finished the Beastess quest. Activating this SLAC feature might block the Beastess dialogue menue..

 

4. Horse(s)

a tricky thing, as you mount on activate a horse. This blocks the Beastess quest from andvancing. Fixed this by making the Beastess Horses not rideable.

So you cannot mount those horses in a regular way. Here SLAC talk to horses MUST be disabled ! Otherwise the Beastess dialogue will be blocked.

 

5. Set wolf (last Beastess creature in the quest) from current follower faction 0 to -1.

 

6. Some Beastess creatures won't talk. First try activate a second time ("E"). If still not talking, there is an additional download, "speaktoanimals".

It's a toggle. I needed it for the saber and spider. This feature is not restricted to Beastess creatures. Use on on your own risk for other creatures.

It's a shout. so low distance needed.

 

I tested all the way to wolf and finished the quest.

One thing to mention.

The werewolf is near a bandit camp. He might fight and has his health below 0. Just use a healing spell and you can proceed.

 

Hope I got everything now.


What's New in Version V1.1.0

Released

As my PC is a low level (18) with only 100 mana I reduced the required magicka requirement.

Otherwise I cannot test. 

So max 120 needed, for my pleasure :)

 

On testing the Beastess Harmony, I discovered a "must be fixed" bug. NPC's got a ton of "climaxed" MGEF.

Fixed this.



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