About This File
Emporium — Unlock Your True Self
“True transformation comes not just from pills, but also from within...”
🪞 About This Mod
Emporium is more than therapy — it’s an intimate journey into identity, desire, and control.
Behind the sleek glass doors of the Emporium, powerful forces are at work. With every session, you’ll uncover new truths — about yourself, your therapist… and what they want from you.
Choose between Cognitive Therapy to retain your sense of self, or Hypnosis to explore the depths of submission under the enigmatic Dr. Johnathan. Every choice matters; every decision shapes who you become.
🧩 Key Features
🎭 Dual Therapy Paths
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Cognitive Therapy:
Resist. Rebuild. Recover. -
Hypnosis: Submit. Spiral. Surrender.
Your choices define your transformation — or your descent.
🧔♂️ The Therapist
Calm, professional… until he isn’t. His sessions adapt to your weaknesses, desires, and secrets.
🪞 The Assistant
Observant, sharp, and more involved than she appears. Earn her trust for insight — or advantage.
🕹️ Resistance Mini-Game
Test your mental fortitude with the new mini-game, designed to challenge your willpower and measure your resilience. But beware, even small mistakes have consequences.
Has over 100 different scenarios. Each with different choices and feedback.
🏆 Achievements
Adds new achievements tied to Emporium content — uncover secrets, track your progress, and explore all the consequences of your choices.
🧾 Dynamic Therapy Events
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Unpredictable sessions
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Hypnotic side effects
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Recurring dreams shaped by your choices
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Developing bonds with the assistant
💳 Debt System
Can’t afford therapy? Take it on credit. Fail to repay, and the Emporium collects — with interest, unique consequences, and a deeper tie to John.
🛠️ Mod Settings Menu
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Toggle “Max Masculinity” features
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Adjust drug chance (None, Low, Normal, High, Very High)
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Control dream repeat rates
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Enable or disable side effects
Tailor your experience to your preferred style of play.
🔗 Compatibility
Emporium integrates seamlessly with:
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Essentia Reversibilis – gain discounts through therapy
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Spike Fun – allows the player to experience drug effects
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Pharm Inc – additional substances
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Datdude’s Demo Experiments - Support for the Hypnosis Demo
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Creampie Overhaul – pretty outdated
Built to feel like a natural part of the game — not just an add-on.
💾 Installation
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Download 'Emporium.xcl' from this page.
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Do not unzip!
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Load using the mod loader utility.
💬 Credits & Thanks
Special thanks to:
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Chloe – sanity-preserver during narrative chaos
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The Discord gang – bug reports, late-night testing, and great ideas
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Aphrodite – for giving us a world perfect to break, twist, and rebuild
🚧 Development Status
📌 Work in Progress — the Emporium continues to evolve, with new events, features, and darker twists being added over time.
💬 Feedback, bug reports, and ideas are always welcome and greatly appreciated — they help shape the Emporium.
⏸️ Hiatus Notice — development is temporarily on pause. Regular updates and new content will resume at a later date.
📝 Release Notes
Version 0.6.9 (Code Update)
🛠️ New Features & Improvements
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Personal Interface Module (PIM)
- Added total debt view for clearer financial overview.
- Added an Appointment Viewer, players can now check scheduled sessions directly from PIM instead of visiting the Emporium.
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Appointment System
- Reworked CSS for the Appointment Booking system.
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Metadata
- Added LoversLabID to the metadata.
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Backend & Codebase
- Several structural updates to support newer functions.
- Converted additional passages to align with the new systems.
🐛 Bug Fixes & Stability
- Fixed long-standing issue where base debt could drop into negative values while total debt remained active.
- Resolved soft-lock in the Snoop sequence where players could become permanently locked at the PC.
- Fixed multiple smaller inconsistencies and edge-case issues discovered during refactoring.
Version 0.6.8 (Code Update)
🛠️ New Features & Improvements
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JavaScript & Version Control
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Improved safeguards to prevent other
.JSfiles from interfering with Emporium’s scripts. -
Major upgrade to version control: now uses a single macro to check for missing variables, reducing reliance on multiple passages.
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Event queue moved out of the Emporium DM into its own separate variable for better stability.
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Backup system added for the Emporium DM to prevent data loss.
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Personal Interface Module (PIM)
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PIM now more stable and informative.
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Displays the number of days until debt payments are due, in addition to existing stats.
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Achievements & Visuals
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Added custom icons for achievements.
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Fixed CSS for the ‘Pay Debt’ interface.
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Scheduling System
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Blocker logic tweaked: two consecutive blocked days are now impossible.
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Emporium Content
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Added two new curiosities to explore.
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Removed shame triggers after sex with John.
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🐛 Bug Fixes & Quality of Life
- Fixed soft-lock bugs during certain scenes.
- Corrected an issue where the ‘Small Talk’ exit could misbehave.
- Cleaned up various typos and minor interface inconsistencies.
Version 0.6.7 (Minor Update)
🛠️ New Features & Improvements
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Personal Interface Module (PIM)
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The Inspector has been reworked and is now purchasable at the Emporium.
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Displays key stats such as total sessions, upcoming appointments, and more.
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A new in-universe tool reinforcing the Emporium’s analytical and voyeuristic tone.
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Dynamic Event System (DES) & Event Debugger
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Tweaks and stability improvements for DES.
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Event debugger revamped; use
(emporiumDebugQueue:)in the console (usually via “1”) to inspect queued events.
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Visual & CSS Enhancements
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Updated most interface CSS to use a new unique style.
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Improvements include cleaner layouts, smoother animations, and consistent palette usage.
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Cognitive sessions now use cyan accents, Hypnosis sessions use red/pink accents.
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🐛 Bug Fixes & Quality of Life
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Fixed event timing bug that allowed events to trigger prematurely.
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Corrected several color inconsistencies in the interface.
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Optimized passage layouts for smoother reading and interaction.
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Version 0.6.6 (Minor Update)
🛠️ New Features & Improvements
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Choice Decay Overhaul
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The Choice Decay mini-game has received a major update:
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Extensive back-end improvements for stability and flexibility.
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All scenarios reviewed and adjusted for improved clarity and narrative coherence.
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CSS tweaks for better visual consistency.
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Added a Reward Round:
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A special optional round that does not count toward the total number of rounds.
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Rewards may provide advantages or introduce new drawbacks.
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Players can choose whether to engage — or skip it entirely.
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Difficulty & Conditioning Changes
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Added a new function governing the Hard difficulty preset.
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Players with Hypno Addict may now be routed into a Hypnosis session even when selecting Cognitive.
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The likelihood increases the longer it has been since the last Hypnosis session.
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🧠 Narrative & Events
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Reworked large portions of the intro sequence to improve flow, clarity, and tone.
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When friendship with the Assistant is high enough, she may now intervene to help the player avoid being spotted while snooping.
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💊 Items & Compatibility
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Added support for the X-Tend pill.
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Adjusted multiple sex scenes to ensure compatibility with the latest X-Change Life updates.
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🐛 Bug Fixes & Quality of Life
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Fixed an issue where repeatable versions of the Mirror Dream did not function correctly.
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Resolved problems affecting the Small Talk system.
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Optimized several passages, including pill and drug selection flows.
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Fixed various minor bugs and corrected typos.
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Version 0.6.5 (Minor Update)
🛠️ New Features & Improvements
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Mirror Dream Enhancements
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Added a visual image to the mirror dream and introduced a fully repeatable version, improving immersion and replayability.
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Small Talk System Upgrade
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Male and female topics now have independent pools, allowing gender switches without resetting progress. Improved support for dynamically adding new topics—new content integrates seamlessly without disrupting the flow of existing pools.
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Female Break Room Fix
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Corrected a minor bug where the PA speaker was not functioning properly.
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Version 0.6.4 (Minor Update)
💤 Dreams
- Fixed an issue where certain dreams could cause more days to pass than intended.
🕵️ Snooping
- Reworked parts of the snooping system to feel more responsive and atmospheric.
- Improved loot handling for smoother and clearer interactions.
- Fixed a bug that could cause “Caught when Snooping #2” to be skipped.
☎️ Check-Ups & Calls
- Expanded the check-up system with new behaviours and outcomes.
- Players can now be forced to book an appointment once the trigger word has been unlocked.
- Small talk during calls is now possible under the right conditions.
- Added a large number of new voice lines for the Assistant.
🛋️ Break Room
- The Break Room event is now available when playing as a woman.
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New risks have been added to certain break room actions:
- Men may be spiked with X-Change
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Men and women may be drugged
- (Requires Spike Fun to be installed)
🧾 Interface & Quality of Life
- The Inspector no longer displays maximum values, only what the player currently has and its category.
- The lobby now indicates whether a discount is available before booking a session.
- Various smaller bugs and issues have been fixed.
Version 0.6.3 (Minor Update)
🛠️ Improvements & Optimizations
- Re-worked several macros to support both Harlowe and JavaScript.
- Optimized the Small Talk feature for smoother interactions.
- Converted multiple images and videos to use the (pic:) and (vid:) macros.
- Re-did certain systems, requiring a new save for compatibility.
🔍 New Features
- Added an Inspector to view detailed info from the Emporium.
- Introduced a Check-in function: players can now be contacted at night and offered to book a session if they haven’t attended in a while.
- Added a new Check-in setting: adjust the probability of calls and the number of days before a check-in can occur.
- Added a setting to adjust the chance of forced session requests.
💬 Content Additions
- Added 7 new Small Talk topics for both male and female characters.
🧾 Quality of Life
- Added a variable tracking the day of the last session.
- Display a notice when no discount is available.
🐛 Bug Fixes
- Fixed various typos in passages.
- Fixed multiple sound-related bugs.
- Miscellaneous minor bug fixes and improvements.
Version 0.6.2 (Minor Update)
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Changes & Fixes
- Updated sex and blowjob scenes for full compatibility with the new XCL sound and animation systems.
- Fixed a few minor bugs and inconsistencies discovered from earlier versions.
- General polish and small behind-the-scenes adjustments.
Version 0.6.1 (Minor Update)
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DES Rework
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The Dynamic Event System has been overhauled for faster performance and smoother functionality
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Section Updates
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Adjusted several sections to accommodate the latest changes in XCL
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🧹Bug Fixes🧹
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Addressed multiple issues, including a potential bug that could trap the player in the Emporium
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New Passage Tags
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3 DES tags: Simplify the creation of new dynamic events
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1 Lobby tag: Improves option management
These additions make it easier to create new content — both for me and for others with ideas for fun events
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Difficulty Scaling Update
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Mini-game rounds now scale with player difficulty when Difficulty Scaling is enabled
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Audio Update
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Added a new song to increase variety and improve atmosphere
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Support For Another Side Effect
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Support for “Exhibitionist” has been added as one of the possible side effects, obtainable throughout the Emporium
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Version 0.6 (Major Content Update)
⚙️ Core Gameplay & Systems
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Forced Appointments
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A new mechanic that enforces involuntary sessions based on hypnosis outcomes and player condition
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Always has a chance to trigger after losing in Hypnosis
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May also trigger after wins or Cognitive sessions if Hypno Addict is active
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Fully integrated with the debt and appointment systems, ensuring consequences ripple across the schedule
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Appointment Scheduling Overhaul
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Players can now book, view, modify, or cancel appointments directly
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Therapist availability determines open slots
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Rescheduling or canceling appointments increases session costs, while attending normally keeps rates stable
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Added reminder notifications to the activity planner for upcoming sessions
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Debt & Payment Rework
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Overdue balances now accrue interest more accurately and can no longer go negative
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Missed sessions and payments are tracked consistently and may trigger related DES events
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Added a clear Debt Summary interface to review balances and payment history
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New Mini-Game
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Introduced the Choice Decay mini-game — a psychological endurance challenge with over 100 unique scenarios
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Difficulty dynamically scales based on player traits and conditions
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Timers, feedback, and input logic refined for smoother pacing and mobile compatibility
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🧠 New Side Effects & Trait Updates
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New Side Effect – Feminine Resonance
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Represents growing subconscious alignment with femininity
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Influences the Girl Brain-Training mini-game and certain narrative checks
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Gradually reinforces subtle behavioural shifts and mindset changes
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New Side Effect – Hypno Addict
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A compulsive dependency triggered by repeated hypnosis exposure or through DatDude’s Hypno Demo
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Can initiate Forced Appointments and alter hypnosis resistance behaviour
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Adds unique DES triggers and dialogue adjustments
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Trait Interaction – Hypno Addict + People Pleaser
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When both traits are active, they can stack, doubling the action point cost required for specific resistance or confrontation choices. This creates a tangible feeling of psychological compromise
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🎨 Visual, Audio & Interface Improvements
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Emporium Lobby Overhaul
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New CSS layout and atmosphere-enhancing visuals for a more immersive entry experience
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Session Interface Improvements
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Streamlined design for better readability and smoother navigation
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Enhanced Scene Handling
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Video and visual handling improved for modded characters and custom file structures
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Audio Additions
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Added several new background tracks, including one original composition crafted specifically for Emporium
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Macro Support
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New macros for checking for the new side effects and resonance states, streamlining future content creation
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🎭 Events & Narrative Additions
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Dynamic Event System (DES) expanded with new events tied to:
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Becky and her developing storyline
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Missed appointments and side effect conditions
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Becky Break Event (Male)
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A new casual break-room encounter, exclusive to male players — a more grounded, relaxed moment amid the Emporium’s control-driven atmosphere
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Intro Skip Feature
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Players can now bypass the intro and the first two sessions
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Achievements
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Added achievements for major milestones and hidden triggers
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Discount Offer System
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Random daily offers (10–25% off) applied to select session types
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🧹 Bug Fixes & Stability
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Fixed a day-skip issue that could occur after certain dream sequences
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Prevented Hypno Addict from applying multiple times
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Corrected hypnosis session flow errors and timing inconsistencies
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Fixed mini-game timer and action logic issues for improved consistency
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Adjusted debt logic to properly cap and track interest
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Fixed reminders, scheduling logic, and DES triggers
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General backend clean-up and optimization across systems and event logic
Version 0.5.3 (Minor Update)
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Rewards
- Reworked and optimized the reward store
- The player can now no longer ask for something they're already full at. E.g. masculinity, femininity and identity
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Misc
- Fixed a few bugs
- Fixed an issue where players could get stuck in a dream
- The player can now no longer learn 'The Assistant' makeup style, before having learned the basics from Alexia
Version 0.5.2 (Minor Update)
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Dreams
- Further optimized the dreams
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Side Effects
- Now able to get side effects at certain points
- Can be controlled through game settings
- Support for 7 side effects so far. 5 Base game, and 2 modded
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Misc
- Multiple bugs fixed, including some older ones... Oops!
- Polished most of the text throughout the mod, and added a few visual enhancements
- Made further enhancements to the debt system
- Improved consistency for post sex scenes
Version 0.5.1 (Minor Update)
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Optimized the dreams
- Re-wrote them and hopefully improved them
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Misc
- Multiple bugs fixed
- Added the possibility to use credit even if you have enough money. But only if the waiver has been signed, meaning at first, a lack of cash is needed
- Added in a new make-up style, called 'The Assistant'. Can be taught by Becky
Version 0.5 (Major Content Update)
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New Feature: Debt System
- Fully functional debt tracking
- Debt can now be accumulated by choosing to pay with credit after sessions.
- Surcharges based on how deep you go
- Weekly interest
- Support for both partial and full payments
- Subtle reminders... and not-so-subtle ones
- A credit limit exists — but it might grow if you're "trustworthy"
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Consequences for Missed Payments
- Miss a payment? John notices.
- Miss a few? That’s when things start to happen
- Warnings at first — but consequences always come
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Help in the Archives
- Help out with the archives
- A little organization never hurt anyone
- Earn a small reward
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New System: Snooping
- John's office can now be explored
- Time and noise mechanics
- Search different things, could be rewarding
- Don’t get caught...
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Lore
- More lore about certain people has been added
- Clues now exist — but they’re hidden well
- You might uncover things you weren’t meant to see
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Misc
- Multiple bugs have been fixed
- New and hopefully improved images
- Multiple variables has been changed
Version 0.4.1 (Minor Update)
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Hypnosis Mini-Game Update
- Fixed AP cost logic to prevent easy escapes, rewarding 1 AP upon success to balance the system
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Bug Fixes
- Resolved issues with repeated text during certain scenes
- Fixed missing images in certain scenes, ensuring visual consistency
- A few other bugs fixed as well
0.4.0 (Major Content Update)
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Sweet Dreams
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Created dreams influenced by hypnosis and personal desires
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Added three different dreams
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Adjustable dream repeat timer with options from 7 to 365 days
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Expanded Hypnosis Mechanics
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John can now implant thoughts post-sex, reinforcing compulsions
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Added suggestive text effects during hypnosis to simulate mind control
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New blowjob scene in hypnosis sessions, with manipulative dialogue
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New Settings & Adjustments
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Drug chance setting with three options: Normal, High, and Low
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'Max Masculinity' setting added with progressive changes
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Billing system revamped; payment logic moved to a dedicated passage
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Dynamic Events & Encounters
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John now has a 'type' in his data-map, affecting interactions
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New requests from John, including kissing and groping compulsions
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Bug Fixes & Improvements
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Fixed a bug where a dream that should remove masculinity added it instead
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Various text refinements and dialogue improvements
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Optimized drug effect calculations for consistency
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Addressed an issue where John didn’t have a defined personality type
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Edited by Morgan Flux
What's New in Version 0.6.9 - Mind Over Matter
Released
🧪 Emporium – Version 0.6.9
🛠️ New Features & Improvements
-
Personal Interface Module (PIM)
- Added total debt view for clearer financial overview.
- Added an Appointment Viewer, players can now check scheduled sessions directly from PIM instead of visiting the Emporium.
-
Appointment System
- Reworked CSS for the Appointment Booking system.
-
Metadata
- Added LoversLabID to the metadata.
-
Backend & Codebase
- Several structural updates to support newer functions.
- Converted additional passages to align with the new systems.
🐛 Bug Fixes & Stability
- Fixed long-standing issue where base debt could drop into negative values while total debt remained active.
- Resolved soft-lock in the Snoop sequence where players could become permanently locked at the PC.
- Fixed multiple smaller inconsistencies and edge-case issues discovered during refactoring.