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TeleportToSkuldafn 2.0.0


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About This File

Adds a spell, port to Skuldafn

 

Smelter 1x Iron ore.

 

Recommend, do NOT use before Alduins end.

 

Be aware, all beast respawned !

 

I made this, because I tweakened Sovengarde a bit, to have the residents some fun there.

The doors to Sovengarde will be locked by the quest, Alduin defeated.

I got a open lock spell (perk) to open them. Find something, like unlock spell.

 


What's New in Version 2.0.0

Released

Adds a spell, port to Skuldafn

 

Smelter 1x Iron ore.

 

Recommend, do NOT use before Alduins end.

 

Be aware, all beast respawned !

 

I made this, because I tweakened Sovengarde a bit, to have the residents some fun there.

The doors to Sovengarde will be locked by the quest, Alduin defeated.

I got a open lock spell (perk) to open them. Find something, like unlock spell.

 

 

V2.0

 

"You have to stay until the end of time in Sovngarde, mortal"

 

forgot a tiny thing, the return.

Adds the return spell.

Tome craftable as first one.

and

Mercer's Secret Gloves

unlocks everything as long as it's not blocked by a barrier.

Ability granted as long as you wear the gloves.

 



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