About This File
This patch combines changes from Dynamic Animal Variants - SPID, Fluffworks, MoreNastyCritters, and Animated Beast Cocks.
It's relatively untested, so please let me know if you find any issues. Note that there will be a couple of problems that I'm already aware of, those being that goats no longer have an unaroused mesh (no balls), and skeevers will have two sets of balls when aroused which may lead to some funky clipping during animations.
Unfortunately, I'm not really sure what to do about these things without more experience or help from someone who knows how to mess with 3D stuff, as I think they'll require new assets to fix properly. This is due to a fundamental incompatibility between DAV and Creature Framework as I understand them.
Also, hopefully this doesn't end up causing any issues, but I changed every aroused mesh for vanilla creatures that DAV touches, as well as the slot they're equipped on (54). Seems to work fine from what I can tell.
Requirements and Load Order:
Fluffworks ; https://www.nexusmods.com/skyrimspecialedition/mods/56361?tab=files
Dynamic Animal Variants - SPID ; https://www.nexusmods.com/skyrimspecialedition/mods/72978?tab=files
-Install "Compatibility Patch - Fluffworks (Fluffy Animals)" from miscellaneous.
MoreNastyCritters ; https://www.loverslab.com/files/file/5464-more-nasty-critters-specialanniversary-edition/
Animated Beast Cocks ; https://www.loverslab.com/files/file/7556-animated-beasts-cocksabc-for-users-le-se/
More Nasty Critters / Animated Beast's Cocks Fluffworks Patch ; https://www.loverslab.com/topic/168677-all-things-bestiality/
THIS PATCH SHOULD NOT BE OVERWRITTEN BY ANYTHING
ALL CREDITS GO TO AUTHORS OF REQUIRED MODS. I DID NOTHING BUT MERGE CHANGES IN A WAY THAT ALLOWS THEM TO PLAY NICE.
Edited by millinom
What's New in Version 1.0.2
Released
-Removed unnecessary horker mesh.