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Project Sugar Cake [Animation and Stat Framework] 0.2.1


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(_) Project Sugar Cake - Palworld Sex and Stats Framework (_)

 

Created and Maintained by : Michael "Spirit Shard" Stanich

Discord - The Broken Chatbox - https://discord.gg/h3vB7S4FEw
Website - https://www.michaelpstanich.com/
v (Donations! =^-^=) v
SubscribeStar - https://subscribestar.adult/michaelpstanich

 

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(_) What is Sugar Cake? (SCake for short) (_)Project Sugar Cake is a sex animation and gameplay stats framework for Palworld focused on providing the baseline for adult content in Palworld. SCake allows animators to import their animations into Palworld, then animators and users can use those individual animations to create Animation Events (effectively entire scenes) for customized playback of complex animations. (More on this below) SCake also adds additional stat tracking to create dynamic stats that don't fit within the game's native structure (such as some naughty stats ^.-).


< - > Self Promotion < - >
I'm never really great at asking for donations, but if you never mention it people may not even know about it! So here I am, letting you know I have a SubscribeStar! - https://subscribestar.adult/michaelpstanich (SCake is completely free with no paywalls, but Subscribers do get a special role on Discord and other benefits regarding other projects of mine!) If you can't help support the project financially that's ok! I appreciate any little bit of help, whether that's just in giving feedback and bug reports, or by just sending a politely worded message!

 

(_) Known Critical Issues (_)

- Triggering animations in some cases can break animations or triggers, causing game errors. Only trigger animations while the player isn't mounted or in another interaction! Validation methods to prevent these errors are in the works for future versions of SCake but we need more testing to find exceptions and when things break. (If you find something that breaks anims or the game, please let me know!)

 

(_) Features List (_)

 <> Custom Animation Player
 - - > A fully custom Animation Player built with erotic animations in mind. The system allows animators and scene creators to define stages with automatic climax and post climax support. Users get access to various advanced settings to customize their experience with SCake to their preference!

 

 <> Custom JSON importer for Animations
 - - > Project Sugar Cake features a fully customizable and dynamic way to import animations through JSON files which both animators and users can fully customize in any plain text editor! Create either simple Animation Events with easy to understand data, or go full scene master with advanced settings and crazy potential!

 

 <> Custom UI for controlling Animations and Settings
 - - > Simplified set-up and control through a custom UI and input handler built specifically for SCake and SCake Modules! Using the defined keys, this UI is easy and simple to navigate for customizing your SCake experience. During animations this UI is also used for adjusting positioning, moving the camera (in player involved animations), and editing the animations on-the-fly!

 

 <> Pal Stat Tracking
 - - > Tracking for custom stats that can be used either by animations or through external mods using the SCake SDK called modules! SCake handles the rising/lowering and tracking without requiring any input from the user!
 
 <> Full Persistence
 - - > SCake has its own save system for additional data unique to the mod! These saves are in .json format (so you can edit them externally) and save per-world save, so you can have different settings per-world!

 

 <> Oh, did I mention this is a Framework? We have an API and SDK!
 - - > Provided along-side SCake is the SCake SDK as well as documentation on the various functions you can call within SCake. This allows you to create modules for SCake through Blueprints with all the powers UE5 provides! (Requires the Palworld Modding Kit for all functions to work properly)

 

(_) Inputs (_)
SCake has a custom input handler to avoid issues with the game's own input system. SCake defines it's keys as "Up / Down / Left / Right / Menu / Select".

Default Keys and their functions (Use the "Menu" Input to open )
    I : Up
        - In Menus : Moves Up
    K : Down
        - In Menus : Moves Down
    J : Left
        - In Menus : Selects Left
    L : Right
        - In Gameplay : Start solo player animation
        - In Menus : Selects Right
    U : Menu
        - In Gameplay/Menu : Toggles the menu
    O : Select
        - In Gameplay : Opens animation control for the targeted characters
        - In Menus : Selects Center

 

Camera Controls (While in player involved animations only)
    W : Move Camera Inward
    S : Move Camera Outward
    A : Move Camera Left
    D : Move Camera Right
    Q : Move Camera Up
    E : Move Camera Down

 

Debug Inputs (While in Gameplay and 'Allow Debug Inputs' is enabled in settings)
    I : Up : End any animation the target is involved in
    K : Down : Start animation between player and the target, hold down to start animation with summoned pal.
    J : Left : Select 2 targets to start an animation for

 

(_) How to install the SCake framework (_)

- Unzip the archive and place the LogicMods and ~mods folder in "[Palworld Install]/Pal/Content/Paks"
- In the ~mods folder, enter the "AnimJSON" folder and run the "__Create_Load_List__.bat" file to auto-fill the load list (You'll need to run this any time you install new animation .json files)
- Install the proper version of UE4SS (Latest version with updated Palworld) - https://github.com/UE4SS-RE/RE-UE4SS
[Optional, sort of]
- Must install animation packs (Detailed below)
- Remember to run the "__Create_Load_List__.bat" file every time you install new animations with .json files! (If the .bat file doesn't run, you can enter the .json file names for animations you want to load in-game manually into the _LoadList.json file)

 

(_) How to install animation packs (_)
~ For .json installs ~

- Follow their provided instructions if they say where to install the .pak file, otherwise place this is in "Pal/Content/Paks/~mods"
- Place the provided .json file in "Pal/Content/Paks/~mods/AnimJSON/" and run the "__Create_Load_List__.bat" in the same folder
- Now it should load in-game the next time .json animations are registered!

 

(_) How to add and create animation packs (_)
For a full guide you can read it over on my website at https://www.michaelpstanich.com/article/SCake_HowToMakeAnimsGuide.html or follow the links on our Discord!
To add more animations you just need to (correctly) import the animations into UE5.1 with the correct file path (Content/Mods/YourModName), convert the animation into an animation montage (right click the animation sequence and it will show up in that list), ensure you do what ever edits are required for your montage/animation to look and function correctly (Remember for looping animations to open your montage, go to the "montage sections" tab, and tickmark where it should loop! If you have no sections, just click the 'default' checkbox and it will loop the full animation.).
Once you have the animation montage you can export the .pak file and place it in ~mods, note the file-paths you had in UE5.1 as we'll need these to register the animation properly.
Open the appropriate templates provided in the AnimJSON folder from SCake and enter in the correct metadata for your animation, delete any sections/data you're not using for your animation. (Note: You can check the "Sugar Cake - Metadata.txt" provided with SCake for a description of the parameters, the "_SCake_TemplateWithExplainations.json" has sections explaining each parameter and may be a good place to start reading while using other .json files as a reference to create your own)
Once you have your .json file complete, rename it to match your pack name and include it with your .pak when distributing your animation pack! I recommend testing the pack before distribution, so install it like any other pack by placing the .json file to the AnimJSON folder and adding the file name to the "_loadlist.json" file, then load up in-game and trigger the animations.

 

(_) Want to implement more animations? Feel free to contact me or interact with our Discord! We're a community thriving on creativity and would be really glad to help! (_)

 

 > - > - > - > - < - < - < - <

 

Some links to Animation Paks on LoversLab! (These are just ones I know about, if more show up please let me know!)

TemTemLover's Animations + Mesh Pack


Lemonlord's Animation Pack

 

 

Spirit Shard's "SCake_BasicsAnimPak"

Should be in the downloads for the mod!

 

 

You can find more animations over on our Discord! (There's a couple of in-progress animation packs, so they may not have been posted elsewhere yet!)

Edited by Spirit_Shard
Updated info


What's New in Version 0.1.0   See changelog

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No changelog available for this version.


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