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Soil's Corrupted Units 3.0

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About This File

Subscribe to "Soil's projects" under "Channels & Roles" on Lazy's discord to get a ping when updates release. https://discord.com/invite/lazyicarus

 

This is a repository of my updated corrupted units mod for various factions intented to be used with other corruption mods. Added units are obtained through Warband Upgrades.

 

You must download both the asset pack and the specific mod for the faction that you are using!!!

USE ONLY THE MOD FOR THE FACTION YOU ARE CURRENTLY PLAYING.

 

Azazel's mod is based on Kerberos's Azazel's Realm (Required for mod to work), found below. Make sure the units mod is above Kerberos's Azazel's Realm, as it needs to overwrite certain files in Azazel's realm to work.

New Miao Mod is out!

Contains:

1)A full corrupted roster with a totally different playstyle focused on supportive ranged units and dps melee

2)An extra tech tree

3)Warband upgrades to convert vanilla units to corrupted units

4)A scaling debuff to vanilla units to force unit transitions

5)Corrupted main settlement, military and economic buildings

 

Requires Li's Miao Ying Corruption Mods, ALSO UPDATE THE ASSETS FILE

 

 

INCOMPATIBLE MODS:

Any Mod that changes Warband upgrades for the current faction you are using, though the incompatibility is mostly visual and minor.

 

Credits

Hua, Ashkaari, DrakyD and Endo for their amazing models.

Crw0 for the amazing unit cards

Kerb for figuring out Warband Upgrades

Various writers from Lazy's discord for the unit flavour text.

 

Special Thanks to Lazy for providing the corruption framework and Kerberos for intergrating the mod.

Edited by soilofgenisis


What's New in Version 3.0   See changelog

Released

Updated for ToT.

Made sure it works now with the 7.0 updated, and added a new unit card for cultist archers.

New versions coming soon with the new slaanesh units and balance updates.


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